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==Game rounds== | ==Game rounds== | ||
{{main|Ba}} | |||
Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}. After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}. If necessary, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}. During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealer. It also shows the current wind round of either East or South. | Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}. After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}. If necessary, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}. During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealer. It also shows the current wind round of either East or South. | ||
===Renchan=== | ===Renchan=== | ||
{{main|Renchan}} | {{main|Renchan}} | ||
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] | '''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] does not rotate. Under [[List of terminology translations|English terminology]], a renchan may be considered as a "bonus hand". This is possible when the [[dealer]] wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]]. This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditions. Comebacks are very much possible and doable from taking advantage of the dealer seat.<ref>http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9</ref> | ||
In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one. For each honba, the hand value for any player is increased by 300 points. To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently. The points are used as markers only temporarily and is not spent by the dealer. When the dealer seating rotates via a hand winning, the dealer receives the markers back. A game cannot end with a renchan on board. A seat wind rotation is part of the end game criteria. Under specific conditions, this honba count is able to increase even during a wind rotation. | In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one. For each honba, the hand value for any player is increased by 300 points. To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently. The points are used as markers only temporarily and is not spent by the dealer. When the dealer seating rotates via a hand winning, the dealer receives the markers back. A game cannot end with a renchan on board. A seat wind rotation is part of the end game criteria. Under specific conditions, this honba count is able to increase even during a wind rotation. |
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