Hanchan: Difference between revisions

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==Game rounds==
==Game rounds==
{| cellspacing="2" class="wikitable" align="right"
{{main|Ba}}
|-
! Hand # !! Japanese !! English
|-
| 0 || {{kyoku|E|1|0}} || East 1
|-
| 1 || {{kyoku|E|2|0}} || East 2
|-
| 2 || {{kyoku|E|2|1}} || East 2 Bonus 1
|-
| 3 || {{kyoku|E|3|0}} || East 3
|-
| 4 || {{kyoku|E|3|1}} || East 3 Bonus 1
|-
| 5 || {{kyoku|E|4|0}} || East 4
|-
| 6 || {{kyoku|S|1|0}} || South 1
|-
| 7 || {{kyoku|S|1|1}} || South 1 Bonus 1
|-
| 8 || {{kyoku|S|2|0}} || South 2
|-
| 9 || {{kyoku|S|2|1}}|| South 2 Bonus 1
|-
| 10 || {{kyoku|S|3|0}} || South 3
|-
| 11 || {{kyoku|S|3|1}} || South 3 Bonus 1
|-
| 12 || {{kyoku|S|4|0}} || South 4
|-
|colspan=3 align=center|''Extra west round''
|-
| 13 || {{kyoku|W|1|0}} || West 1
|-
| 14 || {{kyoku|W|2|0}} || West 2
|-
| 15 || {{kyoku|W|2|1}} || West 2 Bonus 1
|-
| 16 || {{kyoku|W|3|0}} || West 3
|-
| 17 || {{kyoku|W|4|0}} || West 4
|-
|colspan=4 align=right|[http://tenhou.net/0/?log=2014041817gm-0089-0000-96d6e343&tw=0 Source]
|}
Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}.  After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}.  If necessary, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}.  During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealer.  It also shows the current wind round of either East or South.
Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}.  After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}.  If necessary, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}.  During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealer.  It also shows the current wind round of either East or South.
===Hand designations===
'''Kyoku''' {{kana|局}} is the identifier for each mahjong hand played during the game.  It uses a combination of the wind round, a number 1-4, and the '''[[honba]]''' count {{kana|本場}}.  As an example, the very first hand is always East Round 1, Honba 0 {{kana|{{kyoku|E|1|0}}}}.  As the first hand of the game, it is impossible for it to have an alternative designation.  All subsequent hands may differ due to the different ways the game plays out.
For every wind rotation, the designation for the wind round increases by one.  After East Round 1, then the game moves onto East Round 2.  This indicates that the player to the right of the initial dealer has become the new dealer.  This continues onto East Round 4, which is the last round for East.  If the game continues from here, then the designation becomes South Round 1.  Here, the initial dealer once again became the dealer.  Only this time, it is the South Round.  Most games end after South Round 4.  If necessary, the game continues into the West Round.
Barring certain conditions, the dealer has the ability to retain position and deny a wind rotation in the next hand.  In this case, renchan occurs.


===Renchan===
===Renchan===
{{main|Renchan}}
{{main|Renchan}}
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] do not rotate.  Under [[List of terminology translations|English terminology]], a renchan may be considered as a "bonus hand".  This is possible when the [[dealer]] wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]].  This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditions.  Comebacks are very much possible and doable from taking advantage of the dealer seat.<ref>http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9</ref>
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] does not rotate.  Under [[List of terminology translations|English terminology]], a renchan may be considered as a "bonus hand".  This is possible when the [[dealer]] wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]].  This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditions.  Comebacks are very much possible and doable from taking advantage of the dealer seat.<ref>http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9</ref>


In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently.  The points are used as markers only temporarily and is not spent by the dealer.  When the dealer seating rotates via a hand winning, the dealer receives the markers back.  A game cannot end with a renchan on board.  A seat wind rotation is part of the end game criteria.  Under specific conditions, this honba count is able to increase even during a wind rotation.
In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently.  The points are used as markers only temporarily and is not spent by the dealer.  When the dealer seating rotates via a hand winning, the dealer receives the markers back.  A game cannot end with a renchan on board.  A seat wind rotation is part of the end game criteria.  Under specific conditions, this honba count is able to increase even during a wind rotation.
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