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|kanji      = 両面
|kanji      = 両面
|english    = Open wait
|english    = Open wait
|fu          = 0 fu
|type        = 2
|available  = 8
|available  = 8
|tilePattern = {{#mjt:45p}}
|tilePattern = {{#mjt:45p}}
|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi]
}}
}}
'''Ryanmen''' (両面) are the most commonly occurring wait pattern in the game.  Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number.  For example, a 34 needs either a 2 or a 5 in order to form [[Mentsu|melds]] 234 or 345.
'''Ryanmen''' {{kana|両面}} is the most commonly occurring [[machi|wait pattern]] in the game.  Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number.  For example, a 3-4 needs either a 2 or a 5 in order to form [[Mentsu|tile groups]] of either 2-3-4 or 3-4-5.  By far, this is the most efficient wait pattern, as it uses just two tiles while waiting on a maximum of eight possible tiles.


==Pattern==
==Pattern==
{{#mjt:00000z45s00000z}} Waiting for: {{#mjt:3s}} or {{#mjt:6s}}
{{#mjt:000000z45s00000z}} Waiting for: {{#mjt:3s}} or {{#mjt:6s}}


Always, ryanmen wait for two tiles. In addition, two ryanmen patterns may combine to form a [[ryanmenten]], which waits for 3 tiles instead of two.
Ryanmen always waits for two tiles. In addition, two ryanmen patterns may combine to form a [[ryanmenten]], which waits for 3 tiles instead of two.


==Fu==
==Fu==
Due to its relatively ease, the ryanmen pattern is not awarded any fu.  The inability to gain fu based on ryanmen makes it an essential component to the yaku, [[pinfu]].
Due to its relatively ease, the ryanmen pattern is not awarded any fu.  The inability to gain fu based on ryanmen makes it an essential component to the yaku, [[pinfu]].  The yaku, [[pinfu]], requires ryanmen, because the waiting pattern does not produce fu.  [[Ryanmenten]] is also allowed, as nested ryanmen do not produce fu either.


==Strategy==
==Usage==
{{octave|align=right}}
Ryanmen is the most common wait pattern, due to both convenience and probability.


===Suji===
{{mahjong intervals}}
{{main|Suji}}
Ryanmen is directly related to [[suji]], or the '''mahjong intervals'''.  At any time, ryanmen waits on a pair based on the three intervals of: 1-4-7, 2-5-8, and 3-6-9. 
:{{#mjt:000000z23p00000z}} Waiting for: {{#mjt:1p}} or {{#mjt:4p}}
In this example, the consecutive 2-3 needs either of the two waiting tiles in order to complete the sequence.  The 1 and 4 is included in the 1-4-7 interval.
===Frequency===
Due to the ease of use, ryanmen waits are by far the most commonly used wait pattern.  Its biggest advantage stems on the maximum 8-tile count on two tile types.  This is assuming both types are live tiles.  In addition, the yaku pinfu requires ryanmen. making it one of the more frequently used yaku.  As a two-tile pattern to complete a sequence, it is also a very compact shape leaving plenty of room to develop numerous hand patterns with the rest of the hand.  In other words, it is a very efficient waiting pattern to use.  This concept is applicable whether the hand is tenpai or not.


==External links==
==External links==
* [http://reachmahjong.com/en/forum/viewtopic.php?f=5&t=52599 ReachMahjong Wait Guide]
{{Navbox machi}}
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Machi]]
[[Category:Machi]]

Latest revision as of 01:43, 10 August 2023

Ryanmen
Kanji 両面
English Open wait
Fu 0 fu
Tile types waiting 2 sided wait
Tiles available 8 tiles
Pattern example
Tenhou.net example Using riichi

Ryanmen 「両面」 is the most commonly occurring wait pattern in the game. Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number. For example, a 3-4 needs either a 2 or a 5 in order to form tile groups of either 2-3-4 or 3-4-5. By far, this is the most efficient wait pattern, as it uses just two tiles while waiting on a maximum of eight possible tiles.

Pattern

Waiting for: or

Ryanmen always waits for two tiles. In addition, two ryanmen patterns may combine to form a ryanmenten, which waits for 3 tiles instead of two.

Fu

Due to its relatively ease, the ryanmen pattern is not awarded any fu. The inability to gain fu based on ryanmen makes it an essential component to the yaku, pinfu. The yaku, pinfu, requires ryanmen, because the waiting pattern does not produce fu. Ryanmenten is also allowed, as nested ryanmen do not produce fu either.

Usage

Ryanmen is the most common wait pattern, due to both convenience and probability.

Suji

Ryanmen is directly related to suji, or the mahjong intervals. At any time, ryanmen waits on a pair based on the three intervals of: 1-4-7, 2-5-8, and 3-6-9.

Waiting for: or

In this example, the consecutive 2-3 needs either of the two waiting tiles in order to complete the sequence. The 1 and 4 is included in the 1-4-7 interval.

Frequency

Due to the ease of use, ryanmen waits are by far the most commonly used wait pattern. Its biggest advantage stems on the maximum 8-tile count on two tile types. This is assuming both types are live tiles. In addition, the yaku pinfu requires ryanmen. making it one of the more frequently used yaku. As a two-tile pattern to complete a sequence, it is also a very compact shape leaving plenty of room to develop numerous hand patterns with the rest of the hand. In other words, it is a very efficient waiting pattern to use. This concept is applicable whether the hand is tenpai or not.

External links