Single suit mahjong: Difference between revisions

added notes on single suit mahjong as a teaching tool
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'''Single suit mahjong''' is a variant of [[Japanese mahjong|mahjong]] for two players that uses just one numeric suit.  This variation is devised as practice for working with [[chinitsu]] hands and their notorious ability to form [[Complex machi|complicated]] [[Machi|waiting patterns]].
'''Single suit mahjong''' is a variation of [[Japanese mahjong|mahjong]] for two players that uses just one numeric suit.  This variation is devised as practice for working with [[chinitsu]] hands and their notorious ability to form [[Complex machi|complicated]] [[Machi|waiting patterns]].


== General Rules and Variations ==
== General Rules and Variations ==
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* Speaking of chombo penalties, this is often severe. Since chinitsu hands typically start at [[haneman]] level already, setting a reverse yakuman (or max value) penalty for penalties can be considered normal. Be very careful about [[furiten]] ron!
* Speaking of chombo penalties, this is often severe. Since chinitsu hands typically start at [[haneman]] level already, setting a reverse yakuman (or max value) penalty for penalties can be considered normal. Be very careful about [[furiten]] ron!
* The winner of each hand becomes the next dealer; play until one player busts the other (you might want to start with more points than usual) or a fixed number of hands, according to taste.
* The winner of each hand becomes the next dealer; play until one player busts the other (you might want to start with more points than usual) or a fixed number of hands, according to taste.
== Single-suit Mahjong as Teaching Tool ==
Highly stripped-down variations of single-suited mahjong can also be used as a teaching aid for new players. The [[Tibet rules]] method starts players with a hand of four tiles, with the objective being to develop a hand consisting of five tiles: one set of three tiles ([[mentsu]]) and one pair ([[jantou]]). Scoring is ignored completely; the focus is simply on completing a hand's shapes. Once players understand the flow of the game and the difference between a set and a pair, the standard next step is to add three more tiles to the hand (a total of seven), with the objective of creating a hand of eight tiles: two sets of three tiles, and one pair.
However, as a teaching tool, it tends not to be a good idea to extend into ten-tile hands with only a single suit. As noted, single-suited hands can generate some complex waits, and considering those can distract from enjoyment of the game at such an early stage of learning. There are already many ways in which seven tiles can generate complex waits -- it could be argued that seven-tile hands with two numeric suits is actually easier for new players to understand than with only one numeric suit. And so the standard next step to take is to move to seven tiles and two suits, rather than continue on with the single-suit path.
That said, for those who already understand the full rules of mahjong, but are looking to gain experience with reading single-suited hands, playing with ten-tile hands instead of the standard thirteen-tiles can be a good starting point to develop your skills, using this variation in its intended purpose for chinitsu training.


== External links ==
== External links ==
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* [https://hinakin.main.jp/cm/index.htm 2-player Chinitsu Mahjong @ hinakin.main.jp]
* [https://hinakin.main.jp/cm/index.htm 2-player Chinitsu Mahjong @ hinakin.main.jp]
* {{Youtube| url        = https://www.youtube.com/watch?v=S-K-ezh9FDE| linkname    = 【麻雀】タッキーvsヒサト激突生バトル2013.12.10.OA| description = Two player single suit using pinzu.}}
* {{Youtube| url        = https://www.youtube.com/watch?v=S-K-ezh9FDE| linkname    = 【麻雀】タッキーvsヒサト激突生バトル2013.12.10.OA| description = Two player single suit using pinzu.}}
[[Category:Game Variants]]
 
[[Category:Game variants]]
[[Category:Game variations]]
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