Suushiihou: Difference between revisions

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* [http://tenhou.net/0/?log=2014030717gm-0001-0000-0cd00f62&tw=3&ts=0 daisuushii] with [[tsuuiisou]]
* [http://tenhou.net/0/?log=2014030717gm-0001-0000-0cd00f62&tw=3&ts=0 daisuushii] with [[tsuuiisou]]
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'''Suushiihou''' {{kana|四喜和}} are the two [[kazehai|wind-based]] [[yakuman]]: '''shousuushii''' {{kana|小四喜}} ('''little four winds''') and '''daisuushii''' {{kana|大四喜}} ('''big four winds''').  Both require having all four [[kazehai|wind tiles]] in the hand. Shousuushii requires three [[mentsu|groups]] winds, and a [[jantou|pair]] of the last wind, while daisuushii requires groups of all four.
'''Suushiihou''' {{kana|四喜和}} are the two [[kazehai|wind-based]] [[yakuman]]: '''shousuushii''' {{kana|小四喜}} and '''daisuushii''' {{kana|大四喜}}.  Both involve all four [[kazehai|wind tiles]]. Shousuushii requires three [[mentsu|groups]] winds, and a [[jantou|pair]] of the last wind, while daisuushii requires groups of all four.  Both are worth yakuman, though daisuushii can be worth double yakuman if a [[Rule variations|ruleset]] allows it.


==Tile diagram==
==Tile diagram==
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===Attempting===
===Attempting===
Six winds, including at least one of each, is probably the minimum that one should have before even considering chasing aiming for suushiihou. In most cases, seven or eight is probably a better minimum. The distribution matters, as winds are easily [[naki#pon|ponned]]. As a result, having pairs of more winds is better, since it allows for calls to complete triplets. Because winds are usually discarded early, if the player is missing a pair of one wind, there is a decent chance that others will discard it aggressively and ruin the chance at forming the hand.
Six winds, including at least one of each, is probably the minimum that one should have before even considering chasing suushiihou. In most cases, however, it would be ill-advised to begin aiming for these hands without seven or, more often, eight winds. The distribution matters, as winds are easily [[naki#pon|ponned]]. As a result, having pairs of more winds is better, since it allows for calls to complete triplets. Because winds are usually discarded early, if the player is missing a pair of one wind, there is a decent chance that others will discard it aggressively and ruin the chance at forming the hand.


===Waits===
===Waits===
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