Atozuke: Difference between revisions

m
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Atozuke''' {{kana|後付け}} describes a "yakuless" [[tenpai]] which gains [[yaku]] upon winning. In other words, the current state of the hand does not produce yaku while tenpai. This typically involves an open hand, but can also apply to closed hands without [[riichi]]. It is also called '''sakizuke''' {{kana|先付け}}.
'''Atozuke''' {{kana|後付け}} describes a "yakuless" [[tenpai]] hand which gains [[yaku]] upon winning. In other words, the current state of the hand does not produce yaku while tenpai. This typically involves an open hand, but can also apply to closed hands without [[riichi]]. It is also called '''sakizuke''' {{kana|先付け}}.


When a hand is subject to atozuke, it may win if it draws the "[[takame|higher value]]" tile. However, it is usually unable to win off the "[[yasume|lesser]]" tile, since it would lack yaku. Such hands may still win with the lesser tile if it gains a conditional yaku (like [[haitei]] or [[rinshan]]). Otherwise, it cannot win. Thus, if the lesser tile is drawn, the hand may be subject to [[furiten]].
When a hand is subject to atozuke, it may win if it draws the [[takame|higher value]] tile. However, it is usually unable to win off the [[yasume|lesser]] tile, since it would lack yaku. Such hands may still win with the lesser tile if it gains a conditional yaku (like [[haitei]] or [[rinshan]]) - otherwise, it cannot win. Thus, if the lesser tile is drawn, the hand may be subject to [[furiten]].


Atozuke is subject to [[Rule variations#Atozuke|rule variations]]. When the atozuke rule is disabled ("atozuke nashi"), you must have a confirmed yaku before winning (and sometimes, before making any call). The more common rule, by far, is to allow atozuke. Rules disabling atozuke are rare, mostly found in specific [[jansou|mahjong parlor]]s.
Atozuke is subject to [[Rule variations#Atozuke|rule variations]]. When the atozuke rule is disabled ("atozuke nashi"), you must have a confirmed yaku before winning (and sometimes, before making any call). The more common rule, by far, is to allow atozuke. Rules disabling atozuke are rare, mostly found in specific [[jansou|mahjong parlor]]s.
Line 43: Line 43:
This hand employs [[honitsu]].
This hand employs [[honitsu]].


== Atozuke disabled ==
== Atozuke nashi ==
When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled:
When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke nashi:


# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed without needing to make another call and without needing the winning tile. (In most cases, this is equivalent to "you must confirm a yaku when you make the first call".)
# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed without needing to make another call and without needing the winning tile. (In most cases, this is equivalent to "you must confirm a yaku when you make the first call".)
Line 54: Line 54:
  {{#mjt:789m789p67878s55z}} Agari: {{#mjt:6s}} or {{#mjt:9s}}
  {{#mjt:789m789p67878s55z}} Agari: {{#mjt:6s}} or {{#mjt:9s}}


If this hand wins from 6-sou, it gains [[iipeikou]]. If it wins from 9-sou, it gains [[sanshoku]]. When the atozuke rule is enabled, this hand can win no matter what. Both winning tiles give a yaku, so it always has a yaku, so it can win regardless of the tile. Likewise, when rule #2 is used, this hand is allowed to win.
If this hand wins from 6-sou, it gains [[iipeikou]]. If it wins from 9-sou, it gains [[sanshoku]]. When the atozuke rule is enabled, this hand can win no matter what: no matter which tile you win with, you'll have at least one yaku. Likewise, when rule #2 is used, this hand is allowed to win.


But when rule #1 is used, this hand cannot win. Neither iipeikou nor sanshoku are confirmed. Because this hand does not ''guarantee'' "iipeikou", "sanshoku", or any other specific yaku in its current state, it cannot win. (Of course, since this is a closed hand, you can just call [[riichi]].)
But when rule #1 is used, this hand cannot win. Iipeikou is not guaranteed, neither is sanshoku. Because the hand cannot guarantee any specific type of yaku in its current state, it cannot win. In this case, the hand is closed, so you just can call [[riichi]].


Note: when a yaku is not guaranteed because it is implied by another yaku, e.g. when a hand can score [[sanankou]] or [[suuankou]], atozuke does not apply, even when using rule #1.
Note: when a yaku is not guaranteed because it is implied by another yaku, e.g. when a hand can score either [[sanankou]] or [[suuankou]], atozuke does not apply, even when using rule #1.


  {{#mjt:123m456p567s5577z}} Agari: {{#mjt:5z}} or {{#mjt:7z}}
  {{#mjt:123m456p567s5577z}} Agari: {{#mjt:5z}} or {{#mjt:7z}}
Line 67: Line 67:
  {{#mjt:123456m67p6'66z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p6'66z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


This hand has a confirmed yaku through the triplet of hatsu. However, it did not have any yaku when calling the 789-sou, and 't needed another call to confirm the yaku. Therefore, this hand cannot win when rule #1 is in effect. With rule #2, this hand can win normally.
This hand has a confirmed yaku through the triplet of hatsu. However, it did not have any yaku when calling the 789-sou, and it needed another call to confirm the yaku. Therefore, this hand cannot win when rule #1 is in effect. With rule #2, this hand can win normally.


  {{#mjt:123456m13p66z1'23s}} Agari: {{#mjt:2p}}
  {{#mjt:123456m13p66z1'23s}} Agari: {{#mjt:2p}}
Line 76: Line 76:


When the hand's ''closed section'' guarantees a specific yaku, and the winning tile is not related to completing said yaku, the hand is never subject to atozuke. Even under rule #1, it will always be eligible to win.
When the hand's ''closed section'' guarantees a specific yaku, and the winning tile is not related to completing said yaku, the hand is never subject to atozuke. Even under rule #1, it will always be eligible to win.
*In this case, the hand has a closed hatsu triplet, so it can always win. Even if the hatsu triplet was drawn after the 789-sou call, there would be no practical way to prove you didn't have the hatsu triplet before calling. Therefore, "drawing yaku after calling" is allowed so long as you "complete" the yaku before winning.
*In this case, the hand has a closed hatsu triplet, so it can always win. Even if the hatsu triplet was drawn after the 789-sou call, there would be no practical way to prove you didn't have the hatsu triplet before calling. Therefore, "drawing into a yaku after calling" is allowed so long as you complete the yaku before tenpai.
*For whole hand yaku, like [[honitsu]] and [[chanta]], the hand's closed section is considered to have "guaranteed the yaku". Therefore, even if the hand didn't qualify for honitsu at the time of the first call, you can win with an open honitsu-only hand. (For a yaku like chanta, your waits still need to guarantee chanta to not be atozuke.)
*For whole hand yaku, like [[honitsu]] and [[chanta]], the hand's closed section is considered to have "guaranteed the yaku". Therefore, even if the hand didn't qualify for honitsu at the time of the first call, you can win with an open honitsu-only hand. (For a yaku like chanta, your waits still need to guarantee chanta to not be atozuke.)


916

edits