Furiten: Difference between revisions

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It is important to bear furiten in mind when developing a hand. Frequently, if a hand gets to tenpai and is furiten, then the hand was inefficiently developed. This is not always the case, however, as a player can make a correct decision but still be in furiten.
It is important to bear furiten in mind when developing a hand. Frequently, if a hand gets to tenpai and is furiten, then the hand was inefficiently developed. This is not always the case, however, as a player can make a correct decision but still be in furiten.


A common reason for furiten is when a player is in tenpai with an open hand, but it has no guaranteed yaku. In these scenarios, a hand only gains yaku if it draws a certain winning tile. If a different winning tile is drawn, the hand will have no yaku, and is thus forced to discard its own winning tile - entering furiten. This most commonly occurs with:
A common reason for furiten is when a player is in tenpai with an open hand, but it has no guaranteed yaku. In these cases, the hand will only gain yaku if it draws a certain winning tile. If a different winning tile is drawn, the hand will have no yaku, and is thus forced to discard its own winning tile - entering furiten. This most commonly occurs with:
*A [[shanpon]] wait, with one tile completing a [[yakuhai]] triplet, and the other having no yaku.
*A [[shanpon]] wait, with one tile completing a [[yakuhai]] triplet, and the other having no yaku.
*A [[ryanmen]] wait on 14 or 69 on a hand that would otherwise complete [[tanyao]].
*A [[ryanmen]] wait on 14 or 69 on a hand that would otherwise complete [[tanyao]].
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The primary purpose of the rule is to prevent a player from targeting a later player in the turn order. Once a player sees a tile discarded, they know that they can follow with the same tile and it will be safe for that turn.
The primary purpose of the rule is to prevent a player from targeting a later player in the turn order. Once a player sees a tile discarded, they know that they can follow with the same tile and it will be safe for that turn.


A player may deliberately skip a win, entering temporary furiten in the process. This is often done after [[situational analysis|point standing analysis]]: for example, if a player is close to [[tobi|bankrupting]], a player in 1st may want to target them in order to end the game faster. When close to [[orasu|all last]], a player may need to ron a specific player to [[gyakuten|rise up in rank]]. Temporary furiten can also be entered by a player who does not have a guaranteed yaku, as described above. Otherwise, a player may mistakenly enter furiten if they don't know their waits correctly.
A player may deliberately skip a win, entering temporary furiten in the process. This is often done after [[situational analysis|point standing analysis]], such as:
 
*When a player is close to [[tobi|bankrupting]], a player in 1st may want to target them in order to end the game faster.  
*When close to [[oorasu|all last]], a player may need to ron a specific player to [[gyakuten|rise up in rank]].  
 
Temporary furiten can also be entered by a player who does not have a guaranteed yaku, as described above. Otherwise, a player may mistakenly enter furiten if they don't know their waits correctly.


Rarely, some rulesets [[Rule variations#Furiten|vary the rules]] by allowing a tile call made by another player to cancel temporary furiten.
Rarely, some rulesets [[Rule variations#Furiten|vary the rules]] by allowing a tile call made by another player to cancel temporary furiten.
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The furiten rule is essential for defensive play. Any tile that would invoke furiten to a player is 100% safe against that player:
The furiten rule is essential for defensive play. Any tile that would invoke furiten to a player is 100% safe against that player:
*Discard furiten: Any tile that an opponent discarded is 100% against them.
*Discard furiten: Any tile that an opponent discarded is 100% against them.
*Permanent furiten: an opponent declares [[riichi]], any tile anyone discards (and not won off of) is 100% safe against that riichi player.
*Permanent furiten: After an opponent declares [[riichi]], any tile anyone discards is 100% safe against that riichi player.
*Temporary furiten: Any tile that the player to your left has discarded this turn is 100% safe against every player for this turn only.
*Temporary furiten: Any tile that the player to your left has discarded this turn is 100% safe against every player for this turn only.


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===Working with furiten===
===Working with furiten===
Sometimes, it may be necessary to enter tenpai when it would be furiten. Often, this is the result of developing the hand and defending simultaneously.
An important thing to realize is that you only enter furiten when in tenpai. Therefore, it is not the worst thing to keep a wait that could cause furiten later. So long as you complete the wait before tenpai, there is no punishment.
Even if you do enter furiten, a 3-sided wait in furiten is still strong, and a 2-sided wait in furiten remains reasonable (around the level of a 1-sided wait).


Sometimes, it may be necessary to enter tenpai, even while in furiten. Often, this is the result of developing the hand and defending simultaneously.  
Rarely, a hand in [[damaten]] can intentionally enter furiten. In this case, the hand is in tenpai, but after a winning tile is drawn, the player does not declare a win but declares riichi - immediately entering furiten. This may be done to score a yaku like [[pinfu]].


===Exiting furiten===
To exit discard furiten, you can change the hand's [[wait]] so that it can no longer win off any of the discarded tiles. For example:
To exit discard furiten, you can change the hand's [[wait]] so that it can no longer win off any of the discarded tiles. For example:


:{{#mjt:22288m23p3456'78s}} Draw: {{#mjt:3p}} Waiting for: {{#mjt:14p}} (furiten)
:{{#mjt:22288m23p3456'78s}} Draw: {{#mjt:3p}} Waiting for: {{#mjt:14p}} (furiten)


If the hand had discarded {{#mjt:1p}} previously, it would be in furiten. By drawing {{#mjt:3p}} and discarding {{#mjt:2p}}, it now waits on {{#mjt:3p}} and {{#mjt:8m}}. Thus, the hand is no longer waiting on {{#mjt:1p}}, and is no longer in furiten.
If the hand had discarded {{#mjt:1p}} previously, it would be in furiten. By drawing {{#mjt:3p}} and discarding {{#mjt:2p}}, it now waits on {{#mjt:3p}} and {{#mjt:8m}}. Thus, the hand is no longer waiting on {{#mjt:1p}}, and is no longer in furiten.
 
Alternatively, a hand can rely on tsumo to win. With a 3-sided wait, this is feasible, and even a 2-sided furiten is strong.
 
Rarely, a hand in [[damaten]] can intentionally enter furiten. In this case, the hand is in tenpai, but after a winning tile is drawn, the player does not declare a win but declares riichi - immediately entering furiten. This may be done to score [[pinfu]] + [[mentsumo]] in all last.


== External links ==
== External links ==
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