Defense: Difference between revisions

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→‎When to defend: fix link to ukeire
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* Hand progress: At 2-[[shanten]] or higher, it is ''usually'' worth folding if able - tenpai is too far away.  
* Hand progress: At 2-[[shanten]] or higher, it is ''usually'' worth folding if able - tenpai is too far away.  
** [[Tile acceptance]] / [[wait]]s at tenpai: It's much better to attack if you have good waits (wait with >= 6 tiles remaining). Similarly, at 1-shanten, it's best to have strong tile acceptance.
** [[Ukeire|Tile acceptance]] / [[wait]]s at tenpai: It's much better to attack if you have good waits (wait with >= 6 tiles remaining). Similarly, at 1-shanten, it's best to have strong tile acceptance.
* Hand value: Cheaper hands are not worth pushing as much.
* Hand value: Cheaper hands are not worth pushing as much.
* [[Situational analysis]]: Especially when close to [[oorasu|all last]], consider what happens if you win, if you deal in, and if an opponent tsumos. For example: if it's all last, 4th place declares [[riichi]], and you only have a 1000 point lead, you dealing in and having opponent tsumo would both result in you ending in 4th. Therefore, you would be forced to attack.
* [[Situational analysis]]: Especially when close to [[oorasu|all last]], consider what happens if you win, if you deal in, and if an opponent tsumos. For example: if it's all last, 4th place declares [[riichi]], and you only have a 1000 point lead, you dealing in and having opponent tsumo would both result in you ending in 4th. Therefore, you would be forced to attack.
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