Tanki: Difference between revisions

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'''Nakabukure''' {{kana|中膨れ}} is a type of pair wait. Here, the middle tile is duplicated in a [[shuntsu|sequence]], and the hand waits on said tile. With two of the tiles already in the hand, this gives the wait one less tile to wait for compared to a regular tanki.  An alternate term, '''harabote''' {{kana|腹ボテ}}, may be used, but it is also an inappropriate term.
'''Nakabukure''' {{kana|中膨れ}} is a type of pair wait. Here, the middle tile is duplicated in a [[shuntsu|sequence]], and the hand waits on said tile. With two of the tiles already in the hand, this gives the wait one less tile to wait for compared to a regular tanki.  An alternate term, '''harabote''' {{kana|腹ボテ}}, may be used, but it is also an inappropriate term.
This shape is not good as a tenpai wait, but is strong before tenpai. The middle tile is an especially strong lone tile. With a nakabukure 4, as shown above, drawing any of 2s-5s or 3s-6s will end up with a [[ryanmen]] wait (compared to a normal 4, which only get a ryanmen when drawing 5s or 6s).


===Nobetan===
===Nobetan===
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A one-sided tanki is considered a "bad wait". It can only wait for a maximum of 3 tiles (of one type), making it the least accepting of all the basic waits.
A one-sided tanki is considered a "bad wait". It can only wait for a maximum of 3 tiles (of one type), making it the least accepting of all the basic waits.


However, the greatest advantage of tanki is that it you can wait for any type tile, so long as there is at least one copy of the tile remaining. This makes it strong when wishing to win from another player's discard. It is immune to [[suji]] and [[kabe]], so it can be used to set [[Suji#Offense|suji traps]]. A tanki wait on an honor tile that was once-discarded is actually strong, as players may believe said tiles to be [[defense|safe]]. A [[hell wait]] on an honor tile, while unlikely to actually win, is particularly strong if you want to win from another player.
However, the main advantage of tanki is that it you can wait for any type tile, so long as there is at least one copy of the tile remaining. This makes it strong when wishing to win from another player's discard. It is immune to [[suji]] and (to some extent) [[kabe]], so it can be used to set [[Suji#Offense|suji traps]]. A tanki wait on an honor tile that was once-discarded is actually strong, as players may believe said tiles to be [[defense|safe]]. A [[hell wait]] on an honor tile, while unlikely to actually win, is particularly strong if you want to win from another player.


[[Chiitoitsu]] hands always have a tanki wait.
[[Chiitoitsu]] hands always have a tanki wait.


A [[nobetan]] can be treated like a [[ryanmen]] wait - it has good acceptance (maximum of 6 tiles of two types), but other players can use suji against it.
A [[nobetan]] can be treated like a [[ryanmen]] wait - it has good acceptance (maximum of 6 tiles of two types), but other players can use suji against it. (However, it cannot be used for [[pinfu]].)


==Related Complex Waits==
==Related Complex Waits==
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