Takame and yasume: Difference between revisions

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'''Takame''' {{kana|高目}} and '''yasume''' {{kana|安目}} involve [[tenpai]] hands, where the different multiple waiting tiles produces different value based on yaku and/or dora.  This deals with the situation, where one group of waiting tiles may produce a hand of lower value than the other group of waiting tiles.  '''Takame''' refers to the tile wait(s) producing the greater hand value, while '''yasume''' wins with the tile(s) of a lesser value.    Often, the situation determines whether a hand produces specific [[yaku]] or not.  A classic example involves [[atozuke]], where the lesser valued tile prevents a hand from winning while the preferred tile does.
'''Takame''' {{kana|高目}} and '''yasume''' {{kana|安目}} involve [[tenpai]] hands, where the different multiple waiting tiles produces different value based on yaku and/or dora.  This deals with the situation, where one group of waiting tiles may produce a hand of lower value than the other group of waiting tiles.  '''Takame''' refers to the tile wait(s) producing the greater hand value, while '''yasume''' wins with the tile(s) of a lesser value.    Often, the situation determines whether a hand produces specific [[yaku]] or not.  A classic example involves [[atozuke]], where the lesser valued tile prevents a hand from winning while the preferred tile does.


Of course, this condition may be nullified with hands of [[mangan]] or greater.  This is simply due to the ranges of han required to produce mangan or greater.  For example, a haneman hand is worth 6 or 7 han.  So, the need to increase a hand's value from 6 han to 7 han becomes irrelevant, as the points awarded is the exact same.  Of course, the condition is invoked again when the value differs from 7 han to 8 han.
== Conditions ==
This condition may be nullified with hands of [[mangan]] or greater.  This is simply due to the ranges of han required to produce mangan or greater.  For example, a haneman hand is worth 6 or 7 han.  So, the need to increase a hand's value from 6 han to 7 han becomes irrelevant, as the points awarded is the exact same.  Of course, the condition is invoked again when the value differs from 7 han to 8 han.


In relation of [[machi|tile waits]], this condition potentially affects any hand with multiple tile waits.  Any hand implementing only a [[penchan]], [[kanchan]] or [[tanki]] wait usually cannot be affected, since there is only one type of winning tile. Other wait patterns, including a combination of multiple single waits such as [[nobetan]], may lead to yasume and takame. Certain multiple waits, such as the [[kokushi musou]] 13-sided wait, and the [[chuuren poutou]] 9-sided wait, are inherently immune to this, while others may depend on the precise circumstances of the hand. For instance, a ryanmen wait that would potentially complete an [[iipeikou]] will only have takame and yasume if the hand is closed.
In relation of [[machi|tile waits]], this condition potentially affects any hand with multiple tile waits.  Any hand implementing only a [[penchan]], [[kanchan]] or [[tanki]] wait usually cannot be affected, since there is only one type of winning tile. Other wait patterns, including a combination of multiple single waits such as [[nobetan]], may lead to yasume and takame. Certain multiple waits, such as the [[kokushi musou]] 13-sided wait, and the [[chuuren poutou]] 9-sided wait, are inherently immune to this, while others may depend on the precise circumstances of the hand. For instance, a ryanmen wait that would potentially complete an [[iipeikou]] will only have takame and yasume if the hand is closed.
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=== Yakuman involved ===
=== Yakuman involved ===
* [[Suuankou]]
{{machi
|pattern      = 1112233s666m444z
|tilewaits    = 23s
|wait status  = Takame
|yasume      = 14s
}}
:This produces a wide takame and yasume situation.  Tsumo with the takame tiles produces yakuman, while winning on the yasume produces 1-han hands.
* [[Daisangen]]
* [[Daisangen]]
{{machi
{{machi
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The first is when [[akadora]] are in use and a hand is waiting on a tile featuring such a tile. In this case, the hand potentially scores higher if it wins with a dora tile than with a non-dora tile.
The first is when [[akadora]] are in use and a hand is waiting on a tile featuring such a tile. In this case, the hand potentially scores higher if it wins with a dora tile than with a non-dora tile.


The second situation involves the [[sanankou]] and [[suuankou]] yaku. These yaku cannot be scored if the third or fourth [[koutsu]] is completed with a [[ron]]. As a result, the hand may score higher if won on a [[tsumo]]
The second situation involves the [[sanankou]] and [[suuankou]] yaku. These yaku cannot be scored if the third or fourth [[koutsu]] is completed with a [[ron]]. As a result, the hand may score higher if won on a [[tsumo]].


These scoring aspects may additionally be combined with each other and with yasume and takame:
These scoring aspects may additionally be combined with each other and with yasume and takame:
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