Washizu mahjong: Difference between revisions

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[[Image:Washizutiles.jpg|thumb|250px|Transparent Jihai in Washizu Mahjong]]'''Washizu Mahjong''' is a variant of [[Japanese mahjong]] that originates from the 1991 manga series [[Akagi]]. The rules are mostly the same, except that three tiles of every tile type are transparent.  As a consequence, players are able to see most of the other players' hands, which alters gameplay greatly.
[[Image:Washizutiles.jpg|thumb|250px|Transparent Jihai in Washizu Mahjong]]'''Washizu mahjong''' is a variant of [[Japanese mahjong]] that originates from the 1991 manga series [[Akagi]]. The rules are mostly the same, except that three tiles of every tile type are transparent.  As a consequence, players are able to see most of the other players' hands, which alters gameplay greatly.


== Tiles ==
== Tiles ==
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== Other rule differences ==
== Other rule differences ==
The main rules to the game is retained. Rules dictating [[yaku]], [[furiten]], completed hands, and any selected [[rule variations]] still apply. The game processes are altered to fit the transparent tiles.
The main rules to the game is retained. Rules dictating [[yaku]], [[furiten]], completed hands, and any selected [[rule variations]] still apply. However, the game processes are altered to fit the transparent tiles.


*No [[yama|walls]] are built. Instead, when picking tiles from the live/dead wall, tiles are shuffled and drawn from a non-transparent bag. In order to prevent players from feeling tiles, players wear gloves. Similarly, to reveal dora indicators, a tile is drawn from the bag.
*No [[yama|walls]] are built. Instead, when picking tiles from the live/dead wall, tiles are shuffled and drawn from a non-transparent bag. In order to prevent players from feeling tiles, players wear gloves. Similarly, to reveal dora indicators, a tile is drawn from the bag.
*Players are not required to arrange the tiles in any particular way. This allows players to mask the use of opaque tiles to hint some tile disinformation.  
*Players are not required to arrange the tiles in any particular way. This allows players to mask the use of opaque tiles to hint some tile disinformation.  


In computer game interfaces, these are non-factors. In the case of [[Majsoul]], the game does not display the walls. Also, the game masks how the tiles are arranged when other players view them. This makes [[List_of_special_rooms_in_Mahjong_Soul#Battle_of_Clairvoyance|implementation]] of Washizu mahjong possible to play "normally".
In computer game interfaces, Washizu mahjong can be played "normally". In the case of [[Majsoul]], the game does not display the walls, and it masks how the tiles are arranged in other players' view.


==Strategy==
==Strategy==
Game strategy is altered from the additional information of tiles in player hands. This increases a player's ability to [[kabe|count tiles]] and assess tile availability. Likewise, it's usually much easier to [[defense|defend]] when you know what the player's hand structure is. Conversely, it is a lot harder to win by ron.
Game strategy is altered from the additional information of tiles in player hands. This increases a player's ability to [[kabe|count tiles]] and assess tile availability. Likewise, it's usually much easier to [[defense|defend]] when you know what the player's hand structure is. Therefore, it is a lot harder to win by ron.


==External links==
==External links==
[[Category:Game rules]]
[[Category:Game rules]]
[[Category:Game variations]]


{{Youtube
{{Youtube
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