Kanchan: Difference between revisions

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==Strategy==
==Strategy==
Kanchan is similar to [[penchan]], by which it waits on 4 tiles maximum for a single numbered tile type for completion. Likewise, this pattern can hide against [[suji]]. However, kanchan is more versatile as it is able to use a greater range of tile types.
Kanchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Thus, they are worse for [[tile efficiency|hand development]]. Like the other bad waits, kanchan can be used to [[Suji#Offense|suji trap]] opponents.
 
In general, ''inner'' kanchans > ''outer'' kanchans > [[penchan]]s when it comes to [[tile efficiency]]. See below for details.
 
===Kanchan vs Penchan===
While kanchan and [[penchan]] wait on the same number of tiles, a kanchan is considered better to keep. This is because kanchans are easier to upgrade.
 
*A {{#mjt:24p}} kanchan can be upgraded by drawing {{#mjt:5p}}, turning it into a {{#mjt:45p}} (two-sided) [[ryanmen]].
 
*A {{#mjt:12p}} penchan cannot be upgraded to ryanmen on its own. It must first draw a {{#mjt:4p}}, turning it into a {{#mjt:24p}} kanchan, then draw the {{#mjt:5p}} to get a ryanmen.
 
As a kanchan requires 1 tile to be upgraded to a ryanmen, but a penchan requires 2 tiles, the kanchan is superior to keep before tenpai. In addition, only a kanchan can be turned into a [[#Ryankan|ryankan]] shape (see below section), giving another advantage to kanchan. However, once you reach tenpai, both kanchan and penchan become effectively identical.
 
===Inner vs Outer Kanchan===
There are two different types of kanchan: inner and outer.
 
{| class=wikitable
! Type !! colspan=4| Tiles
|-
!Inner
|{{#mjt:35p}} || {{#mjt:46p}} || {{#mjt:57p}} ||
|-
!Outer
|{{#mjt:13p}} || {{#mjt:24p}} || {{#mjt:68p}} || {{#mjt:79p}}
|}
 
Inner kanchans are generally superior to outer kanchans because they are easier to upgrade, similar to how (all) kanchans are better than penchans.
 
*A {{#mjt:35p}} kanchan can be upgraded by drawing {{#mjt:2p}} (turning into {{#mjt:23p}}) OR {{#mjt:6p}} (turning into {{#mjt:56p}}). It can also be turned into a [[#Ryankan|ryankan]] when drawing either {{#mjt:1p}} or {{#mjt:7p}}.
 
*A {{#mjt:24p}} kanchan can only be upgraded by drawing {{#mjt:5p}}. It can be turned into a ryankan when drawing {{#mjt:6p}} only.
 
Note that an inner kanchan waits on a middle tile. Middle tiles are harder to win with, so there's some downside to using them.
 
==Ryankan==
A '''ryankan''' is an extended form of a kanchan, only available before reaching tenpai. A ryankan shape is composed of three tiles that are each 2 apart, such as:
 
{| class="wikitable"
!Pattern
| align=center| {{#mjt:246p}} || align=center| {{#mjt:357p}} || align=center| {{#mjt:468p}}
|-
!Tiles to complete
|align=center| {{#mjt:35p}} || align=center| {{#mjt:46p}} || align=center| {{#mjt:57p}}
|}
 
A ryankan is effectively the same as having 2 different kanchan waits; it waits for 8 tiles of two types (4 tiles per type).
 
However, you cannot enter tenpai with a ryankan. If you would reach tenpai without completing the ryankan, you'd have to discard one of its three tiles, turning it back into a weak kanchan wait.
 
Example hand with ryankan shape:
 
{{#mjt:12344m23789p246s}}
 
With the example hand above, if you drew {{#mjt:1p}}, you would have to discard either {{#mjt:2s}} or {{#mjt:6s}} to enter tenpai. You end up with a bad wait, but with one major advantage - a ryankan always forms a [[Suji#Offense|suji trap]]. Here, if you discarded the 6s, you would wait on the suji 3s, thus making it more likely for others to deal in. This is why a suji of the [[riichi]] declaration tile is considered more dangerous.


==External links==
==External links==
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