Jikaze: Difference between revisions

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'''Jikaze''' {{kana|自風}} are the seat wind designations for each player. At all times, every player is designated as [[Kazehai|East, South, West, or North]] {{kana|東、 南、 西、 北}}. For memorization, the winds are referred in that order counterclockwise.  The same wind order applies to [[dora]].  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.
'''Jikaze''' {{kana|自風}}, or '''seat winds''', are assigned to each player at the start of the game. There are four seat winds: East {{kana|東}}, South {{kana|南}}, West {{kana|西}}, and North {{Kana|北}}. After the dealer fails to [[renchan|repeat]] the [[kyoku|hand]], each player's seat wind rotates in that order.


No player retains the same wind position throughout the game, unless the game happens to end before a wind rotation occurs.  During the [[hanchan|course of the game]], the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position. Likewise, the designations for the other winds rotate in a similar fashion. At all times, the counterclockwise order remains the same: '''East, South, West, and North'''.
Your seat wind determines your physical position and turn order. East is always the [[dealer]], who begins play and receives special bonuses. Relative to East: South is to the right, West is across, and North is to the left. When a [[kyoku|hand]] starts, players take turns in counter-clockwise order, i.e. '''East -> South -> West -> North'''. Seat winds also have a few other properties, such as determining which wind tile is a [[yakuhai]] - see below for details.


== Oya ==
==Rule overview==
[[Image:Dealer marker.jpg|thumb|right|The dealer marker, showing the East face.]]
At the [[Japanese_mahjong_setup#Dealer_order|start of the game]], each player is assigned a wind seat. A number of methods can be used to determine it; different organizations and tournaments have their own systems.
Players seated East is designated as the '''oya''' {{kana|親}} or the dealer.  During the game, player is denoted as the dealer with the dealer marker; or, the dealer marker notes the original dealer, while some other means to mark the dealer is used.


=== Dealer rotation ===
Properties of your seat wind:
During the course of the game, the dealer position rotates among the four players. This can occur in two ways:
* East is the [[dealer]].
# A player other than the dealer wins a hand.
* Seat wind determines play order: East is first, South is second, West is third, North is fourth.
# The dealer fails to attain tenpai at [[ryuukyoku]] (exhaustive draw).
* Your seat wind rotates, assuming no [[renchan]] occurs. This means that your position at East 1 determines when you will be dealer. At East 1: the East player will be the first dealer, South will be the second dealer, and so on.
* Your seat wind affects the value of [[wind]] tiles. A wind tile that matches your seat wind is [[yakuhai]].
* Tie-breakers: Some [[Oka_and_uma#Tie-breaker|rulesets]] use your seat wind in East 1 to determine ties. Assuming tiebreakers are used: when a tie occurs The East player at East 1 has priority, followed by South, then West.


Seldom, a game can end without the dealer position ever changing. Notably, this scenario can occur if a player's points [[Tobi|fall below zero]] beforehand. Of course, some [[Scoring_variations#Tobi|rules]] allow continuance of the game, despite the scores.
=== Yakuhai ===
{{Main|Yakuhai}}
A wind tile that matches your seat wind becomes a [[yakuhai]] to you. This means:
* A triplet of your seat wind is worth 1 [[han]].
* A pair of your seat wind is worth 2 [[fu]].


=== Dealer conditions ===
If your seat wind is also the [[round wind]], it becomes a double wind. A triplet of a double wind is worth 2 han. A pair of a double wind may be worth [[Scoring_variations#Double_wind_fu|2 or 4 fu]], depending on the ruleset.
The dealer seat has some benefits:
 
* If the dealer wins the hand, the wind seating does not rotate.
* If the dealer is [[tenpai]] at [[ryuukyoku]] (exhaustive draw), the wind seating does not rotate.
* The dealer's hand value is worth exactly or approximately 50% more than that of non-dealer hands.
* The dealer is always the first to grab four dealt tiles.
* The dealer always draws first and begins the hand.
 
Ideally, players greatly benefit by retaining the dealer position, in order to maximize point gains.  Often, games may be won or lost regarding the dealer position.
 
Naturally, other players may force wind rotation by winning the hand themselves.  Yet, at times, it may be beneficial for the dealer to simply concede the dealer position.  Ideally, the dealer would prefer to let the wind seating rotate either when other players win points off of each other directly (by ron), other players win by tsumo using cheap hands, or being noten at ryuukyoku to minimize point losses.
 
[[Rule_variations#Agari|Variation]] on the rotation rule may be applied depending on the requirement. Sometimes, the rule setting may require the dealer to win the hand, instead of merely achieving tenpai at ryuukyoku.  This is to increase the pressure on the dealer to win hands.  This also prevents the dealer from elongating the game by attaining additional hands by being tenpai at ryuukyoku.
 
The dealer is only disadvantaged, when non-dealer players win by [[tsumo]].  In this case, the dealer plays exactly or approximately double that of the non-dealers.  This is only significant during close games, by which the point differences may be adequate enough for a [[gyakuten|place change]].
 
== Yakuhai ==
{{main|Yakuhai}}
 
Players who collect corresponding wind tiles to their wind seat gains possesses [[yaku|1-yaku]], and in turn, [[scoring|1-han]]. If a player's wind also corresponds with the round wind, then collection of their own wind is double, or worth 2-han. Commonly, the round wind is limited to either [[Hanchan|East]] or [[Hanchan|South]].  Some games may extend into the [[West round]].


== Orientation relative to self ==
== Orientation relative to self ==
In addition to wind designations, three terms are used to designate other players relative to oneself. They are:
In addition to wind designations, three terms are used to designate other players relative to oneself. They are:
* '''Shimocha''' {{kana|下家}}, or player to the right
* '''Shimocha''' {{kana|下家}}, or player to the right
* '''Toimen''' {{kana|対面}}, or player across
* '''Toimen''' {{kana|対面}}, or player across
* '''Kamicha''' {{kana|上家}}, or player to the left
* '''Kamicha''' {{kana|上家}}, or player to the left


These designations do not necessarily take into account of wind position, which changes in relation to each other. As the wind designations change, the relative position to oneself does not.
The relative positions of each player do not rotate as the winds rotate. This means that the player to your right will always be to your right, no matter which winds you two are.


== External links ==
== External links ==

Latest revision as of 14:00, 10 August 2024

東 3 局 西家
23100 点
北家
24000 点
南家
24000 点
東家
27900 点
1
1

Jikaze 「自風」, or seat winds, are assigned to each player at the start of the game. There are four seat winds: East 「東」, South 「南」, West 「西」, and North 「北」. After the dealer fails to repeat the hand, each player's seat wind rotates in that order.

Your seat wind determines your physical position and turn order. East is always the dealer, who begins play and receives special bonuses. Relative to East: South is to the right, West is across, and North is to the left. When a hand starts, players take turns in counter-clockwise order, i.e. East -> South -> West -> North. Seat winds also have a few other properties, such as determining which wind tile is a yakuhai - see below for details.

Rule overview

At the start of the game, each player is assigned a wind seat. A number of methods can be used to determine it; different organizations and tournaments have their own systems.

Properties of your seat wind:

  • East is the dealer.
  • Seat wind determines play order: East is first, South is second, West is third, North is fourth.
  • Your seat wind rotates, assuming no renchan occurs. This means that your position at East 1 determines when you will be dealer. At East 1: the East player will be the first dealer, South will be the second dealer, and so on.
  • Your seat wind affects the value of wind tiles. A wind tile that matches your seat wind is yakuhai.
  • Tie-breakers: Some rulesets use your seat wind in East 1 to determine ties. Assuming tiebreakers are used: when a tie occurs The East player at East 1 has priority, followed by South, then West.

Yakuhai

A wind tile that matches your seat wind becomes a yakuhai to you. This means:

  • A triplet of your seat wind is worth 1 han.
  • A pair of your seat wind is worth 2 fu.

If your seat wind is also the round wind, it becomes a double wind. A triplet of a double wind is worth 2 han. A pair of a double wind may be worth 2 or 4 fu, depending on the ruleset.

Orientation relative to self

In addition to wind designations, three terms are used to designate other players relative to oneself. They are:

  • Shimocha 「下家」, or player to the right
  • Toimen 「対面」, or player across
  • Kamicha 「上家」, or player to the left

The relative positions of each player do not rotate as the winds rotate. This means that the player to your right will always be to your right, no matter which winds you two are.

External links