Score table memorization: Difference between revisions

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[[Image:Scoring Table.png|right|350px]]
[[Image:Scoring Table.png|right|350px]]
Despite the size of the [[Scoring#Scoring_table|scoring table]], it is possible to memorize the table, in a manner similar to that of a multiplication table. However, any attempt to learn the scoring table is fruitless without knowing particular prerequisites, like [[Naki|basic game procedures]], game objectives ([[tenpai]] and [[defense]]), and the [[yaku]]. As a recommendation, scoring is among the last of the more basic concepts of the game for any newer player to learn.
'''Memorizing the [[scoring table|score table]]''', or at least learning the common values, is important for [[strategy]]. However, learning the score table should only be done after learning the [[Naki|basic game procedures]] and [[yaku]]. The score table is large, but it can be memorized over time.


== Overview ==
It may be helpful to divide the table into sections, then memorize them one by one, e.g. memorizing 30 fu values, then 40 fu values. Many sections share similar point values to other sections.


Learning the scoring table requires the division of the table into sections. Once a section of the scoring table is learned, then a player can move on to the next section and memorize that one.  It is an ongoing process, until the entire table is learned.
==Counting Han / Fu==
Hand scores can be expressed in terms of [[han]] and [[fu]]. In order to use the score table, you need to know how much the hand is worth. If you have not memorized the scoring table yet, you can calculate han/fu, then look at the table.


==Counting Han==
===Han===
{{main|List of yaku}}
{{Main|List of yaku}}
Han is determined by the number and value of [[yaku]] in your hand. As a reminder, yaku can [[Yaku compatibility|stack]]. Then, for each [[dora]], one han is added. The total han is the hand's han value.


Counting han is simple memorization of the yaku and their han values. As a reminder, some yaku may [[Yaku compatability|stack and combine with other yaku]].
===Fu===
{{Main|Fu}}
All hands start with a base of 20 fu. Then, a hand may increase fu by:
*Having [[triplet]]s and/or [[kan]] calls.
*Having a [[kanchan]], [[penchan]], or [[tanki]] wait
*Having a pair of [[yakuhai]].
*Winning by [[tsumo]] or closed hand [[ron]].


== Mangan and more ==
(See the [[fu]] article for exact details).


{| class="wikitable" align=right
After calculating fu, the fu count is rounded up to the next interval of 10 fu, unless it is chiitoitsu. For example, a hand with 32 fu is rounded to 40 fu. This rounding makes it easier to memorize the hand values.
 
== Common Fu Values ==
The most common values of fu, by far, are:
 
*30 fu - Most open hands; most closed hand tsumo; pinfu ron
*40 fu - Most closed hand ron; most open [[toitoi]]
*20 fu - Pinfu + tsumo
*25 fu - Chiitoitsu
 
Therefore, by learning point values for each of 20 fu, 25 fu, 30 fu, and 40 fu, you'll cover a large majority of cases.
 
If a hand has declared [[kan]], has at least 2 closed simple triplets, or 1 closed terminal/honor triplet, it is likely that the hand deviates from these shortcut values.
 
===Mangan===
Once a hand reaches 5 han, 4 han 40 fu, or 3 han 70 fu, it reaches [[mangan]], and fu no longer matters for scoring. From mangan onwards, only han determines score. Mangan-or-higher hands are easy to remember - they all have round, convenient numbers and specific names (haneman, baiman, etc.).
 
'''Therefore, for any possible hand, it is not needed to learn fu values for 5+ han.'''
 
== Common Patterns ==
 
===Point patterns for ron===
Overall, the majority of the points in the scoring table pertaining to [[ron]] can be learned with these patterned numbers:
#1000 -> 2000 -> 3900 -> 7700
#1300 -> 2600 -> 5200
#1500 -> 2900 -> 5800 -> 11600
#1600 -> 3200 -> 6400
#2400 -> 4800 -> 9600
 
The sum of [[tsumo]] values are equal or almost equal to these particular numbers.
 
===Tsumo vs ron ===
The total points gained from a tsumo is (nearly) identical to the points from ron. When a non-dealer wins by tsumo, the dealer pays ~50% of the points, and the other players pay ~25% of the points. When a dealer wins by tsumo, the other players split points equally.
 
Any differences between tsumo and ron come from rounding. For example, a 1 han 30 fu ron is worth 1000 points. Without rounding, this would be split into 500 dealer / 250 non-dealer. Points in riichi mahjong are always rounded to the hundreds place, so for non-dealers 250 is rounded up to 300. Therefore, a 1 han 30 fu tsumo earns 500/300 (500 + 300 + 300), or 1100 points.
 
=== +1 han = doubled fu ===
When a hand gains +1 han, it is exactly equivalent to doubling the hand's fu. (This does not apply once a hand reaches mangan.)
*1 han 40 fu = 2 han 20 fu
*1 han 80 fu = 2 han 40 fu = 3 han 20 fu
*2 han 30 fu = 1 han 60 fu
*3 han 50 fu = 4 han 25 fu
 
Therefore, if you multiply fu by 2, then subtract 1 han, you'll end up with the same score value. Likewise, you can add 1 han, then divide fu by 2, and end up with the same score. This means by memorizing the 30 fu values, you will also memorize the 60 fu values. By memorizing the 25 fu values, you will also memorize the 50 fu values.
 
By proxy, this means that when a hand gains +1 han (without changing fu), it roughly doubles in point value. Due to rounding, a hand may not ''exactly'' double in value, but it will be close to double.
 
==Memorizing common values==
It is important to know the most common values first. Memorize the values for (1-4 han) + (20, 25, 30, 40) fu hands, as well as mangan+ hands, first, since they are far more common than anything else.
 
=== Mangan and more ===
Hands at mangan or higher are always worth a set amount.
 
{| class="wikitable"
|-
|-
!
!colspan=2| Mangan or greater
!colspan=2| Dealer  
!colspan=2| Dealer  
!colspan=2| Non-Dealer
!colspan=2| Non-Dealer
|-
|-
! Name !! Ron !! Tsumo† !! Ron !! Tsumo
! Name !! Han !! Ron !! Tsumo† !! Ron !! Tsumo
|-
|-
| Mangan || 12000 || 4000 || 8000 || 4000/2000
| '''Mangan''' || 3 (70+ fu)<br>4 (40+ fu)<br>5 || 12000 || 4000 || 8000 || 4000/2000
|-
|-
| Haneman || 18000 || 6000 || 12000 || 6000/3000
| '''Haneman''' || 6 or 7 ||  18000 || 6000 || 12000 || 6000/3000
|-
|-
| Baiman || 24000 || 8000 || 16000 || 8000/4000
| '''Baiman''' || 8, 9, or 10 ||  24000 || 8000 || 16000 || 8000/4000
|-
|-
| Sanbaiman || 36000 || 12000 || 24000 || 12000/6000
| '''Sanbaiman''' || 11 or 12 || 36000 || 12000 || 24000 || 12000/6000
|-
|-
| Yakuman || 48000 || 16000 || 32000 || 16000/8000
| '''Yakuman''' || 13+<br>Any yakuman ||  48000 || 16000 || 32000 || 16000/8000
|-
|-
|colspan=5| † ''Dealer tsumo applies to all non-dealer players''
|colspan=6| † ''Dealer tsumo applies to all non-dealer players''
|}
|}


For mangan and beyond, a point cap is applied, such that fu is no longer counted.  So, this section of the scoring table easy to remember.  For easier memorization, these higher values possess specific names, namely: haneman, baiman, sanbaiman, and yakuman. Likewise, they are worth factors more than mangan.
===30 and 40 fu===
30 and 40 fu are the most common point values. The smallest possible hand is 1 han 30 fu from ron, which is worth 1000 points.


* Haneman = 50% more than mangan
{| class="wikitable" width=70%
* Baiman = 100% more than mangan (double)
|-
* Sanbaiman = 150% more than mangan
!width=25%| Position !! 1 han 30 fu !! 2 han 30 fu !! 3 han 30 fu !! 4 han 30 fu
* Yakuman = 200% more than mangan (four times)
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=300/500|ron=1000}}||align=center| {{Score cell|tsumo=500/1000|ron=2000}}||align=center|{{Score cell|tsumo=1000/2000|ron=3900}}||align=center|{{Score cell|tsumo=2000/3900|ron=7700}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=500|ron=1500}}||align=center|{{Score cell|tsumo=1000|ron=2900}}||align=center|{{Score cell|tsumo=2000|ron=5800}}||align=center|{{Score cell|tsumo=3900|ron=11600}}
|}


The lowest score for mangan is 8000 points for a non-dealer by ron.  The dealer value is 4000 points more, or 50% more, at 12000 points.  For the tsumo values, the 8000 points for mangan ron is cut in half.  That amount is paid by the dealer.  The remaining 4000 points is again split in half for the other players to pay 2000 points each.  For the dealer value, it is simply taking the 12,000 points normally scored by ron and dividing it into 3 for the other players to pay.
{| class="wikitable" width=70%
|-
!width=25%| Position !! 1 han 40 fu !! 2 han 40 fu !! 3 han 40 fu
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=400/700|ron=1300}}||align=center| {{Score cell|tsumo=700/1300|ron=2600}}||align=center|{{Score cell|tsumo=1300/2600|ron=5200}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=700|ron=2000}}||align=center|{{Score cell|tsumo=1300|ron=3900}}||align=center|{{Score cell|tsumo=2600|ron=7700}}
|}


==Counting fu==
===25 fu===
Only hands with [[chiitoitsu]] can score 25 fu. Unlike all other hands, the fu for chiitoitsu is not rounded - it always remains at 25 fu.


To count fu, a player must understand how fu is generated.  In essence, fu comes from the hand's composition and winning method.
{| class="wikitable" width=70%
|-
!width=25%| Position !! 2 han !! 3 han !! 4 han
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=400/800|ron=1600}}||align=center| {{Score cell|tsumo=800/1600|ron=3200}}||align=center|{{Score cell|tsumo=1600/3200|ron=6400}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=800|ron=2400}}||align=center|{{Score cell|tsumo=1600|ron=4800}}||align=center|{{Score cell|tsumo=3200|ron=9600}}
|}


The convenience of counting fu rests on rounding up. Even a fu count of 32 fu gets rounded up to 40 fu.  So, when counting fu, it is helpful to note when the count crosses a multiple of 10.
==Equivalent point values==
As mentioned above, adding one han is equivalent to doubling the hand's fu. This rule makes it easier to memorize, say, 20 fu, if you already know the 40 fu values.


==30 and 40 fu==
===20 fu and 40 fu===
Among the hands valued at 1 han to 4 han, the most common scores involve 30 fu or 40 fu. So, among the han-fu combinations, this is the most logical section to start.
Only hands with [[pinfu]] + [[menzen tsumo]] can score 20 fu. Pinfu with ron is worth 30 fu (+10 from closed ron). All other hands cannot go below 30 fu. Because pinfu + tsumo is at least 2 han, there is no need to worry about 1 han 20 fu hands.


Naturally, the first score to consider involves 1 han and 30 fu.  Of all the hand values possible, this is the smallest.  While the 20 fu values exist, 1 han and 20 fu does not, as no hand can be valued as such.
If you know the 40 fu values, you can add 1 han and divide fu by 2 to get the associated 20 fu value.


==Point equivalences==
{| class="wikitable" width=70%
|-
!width=25%| Position !! 1 han 40 fu = 2 han 20 fu !! 2 han 40 fu = 3 han 20 fu !! 3 han 40 fu = 4 han 20 fu
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=400/700|ron=1300}}||align=center| {{Score cell|tsumo=700/1300|ron=2600}}||align=center|{{Score cell|tsumo=1300/2600|ron=5200}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=700|ron=2000}}||align=center|{{Score cell|tsumo=1300|ron=3900}}||align=center|{{Score cell|tsumo=2600|ron=7700}}
|}


==20 fu==
===25 fu and 50 fu===


==25 and 50 fu==
Now, the 25 fu values can be doubled to 50 fu. So, by knowing the "chiitoitsu" point values, one would already know the 50 fu column.


==60 fu==
{| class="wikitable" width=70%
|-
!width=25%| Position !! 2 han 25 fu = 1 han 50 fu !! 3 han 25 fu = 2 han 50 fu !! 4 han 25 fu = 3 han 50 fu
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=800/400|ron=1600}}||align=center| {{Score cell|tsumo=1600/800|ron=3200}}||align=center|{{Score cell|tsumo=3200/1600|ron=6400}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=800|ron=2400}}||align=center|{{Score cell|tsumo=1600|ron=4800}}||align=center|{{Score cell|tsumo=3200|ron=9600}}
|}
 
===30 fu and 60 fu===
{| class="wikitable" width=70%
|-
!width=25%| Position !! 2 han 30 fu = 1 han 60 fu !! 3 han 30 fu = 2 han 60 fu !! 4 han 30 fu = 3 han 60 fu
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=500/1000|ron=2000}}||align=center| {{Score cell|tsumo=1000/2000|ron=3900}}||align=center|{{Score cell|tsumo=2000/3900|ron=7700}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=1000|ron=2900}}||align=center|{{Score cell|tsumo=2000|ron=5800}}||align=center|{{Score cell|tsumo=3900|ron=11600}}
|}


==70 fu and more==
==70 fu and more==
This portion of the scoring table is the least used, but do occur from time to time. To score 70+ fu, a hand would need a closed [[kan]] of terminal/honor tiles, or have multiple kan calls.
For the 70+ fu scoring section, you only need to worry about 1-2 han hands, since 3 han 70 fu is mangan.
{| class="wikitable" width=70%
!rowspan=2 width=8%| !!colspan=5 width=46%| Dealer !!colspan=5 width=46%| Non-Dealer
|-
! 70 !! 80 !! 90 !! 100 !! 110
! 70 !! 80 !! 90 !! 100 !! 110
|-
|align=center| '''1 han'''
|align=center| 1200<br>3400 ||align=center| 1300<br>3900  ||align=center| 1500<br>4400  ||align=center| 1600<br>4800  ||align=center| 1800<br>5300
|align=center| 600/1200<br>2300 ||align=center| 700/1300<br>2600 ||align=center| 800/1500<br>2900 ||align=center| 800/1600<br>3200  ||align=center| 900/1800<br>3600
|-
|align=center| '''2 han'''
|align=center| 2300<br>6800 ||align=center| 2600<br>7700 ||align=center| 2900<br>8700 ||align=center| 3200<br>9600 ||align=center| 3600<br>10600
|align=center| 1200/2300<br>4500 ||align=center| 1300/2600<br>5200 ||align=center| 1500/2900<br>5800 ||align=center| 1600/3200<br>6400 ||align=center| 1800/3600<br>7100
|}
Like the other sections, the "double fu = -1 han" rule is in effect, so a 1 han 80 fu hand = 2 han 40 fu hand. However, the columns for 70 fu, 90 fu, and 110 fu all produce unique point values not found elsewhere on the scoring table. Again, they do not occur frequently; so it is best and practical to learn these values after learning the rest of the scoring table.
===40 fu and 80 fu===
{| class="wikitable" width=70%
|-
!width=25%| Position !! 2 han 40 fu = 1 han 80 fu !! 3 han 40 fu = 2 han 80 fu
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=700/1300|ron=2600}}||align=center| {{Score cell|tsumo=1300/2600|ron=5200}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=1300|ron=3900}}||align=center|{{Score cell|tsumo=2600|ron=7700}}
|}
===50 fu and 100 fu===
{| class="wikitable" width=70%
|-
!width=25%| Position !! 2 han 50 fu = 1 han 100 fu !! 3 han 50 fu = 2 han 100 fu
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=800/1600|ron=3200}}||align=center| {{Score cell|tsumo=1600/3200|ron=6400}}
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=1600|ron=4800}}||align=center|{{Score cell|tsumo=3200|ron=9600}}
|}
Once again, these two values are similar to the chiitoitsu values.
* 3 han 25 fu = 2 han 50 fu = 1 han 100 fu
* 4 han 25 fu = 3 han 50 fu = 2 han 100 fu
== Impossible scores ==
There are no scoring values assigned for 1 han and 20 fu, 1 han and 25 fu, and 2 han and 25 fu (via [[menzen tsumo]]).
* '''1 han and 20 fu''' (tsumo)
:To score 20 fu, a hand must be pinfu + menzen tsumo. Pinfu and menzen tsumo are worth 1 han each, so a 20 fu hand needs a minimum of 2 han.
* '''1 han and 25 fu'''
:[[Chiitoitsu]] is by default worth 2 han and 25 fu. No other yaku worth 1-han can be set at 25 fu.
* '''2 han and 25 fu''' (tsumo)
:Chiitoitsu with [[menzen tsumo]] would be 3 han and 25 fu.
* '''20 fu''' (ron)
:Closed hands score +10 fu. An open hand which would otherwise be at 20 fu gains +2 fu for "open pinfu". Thus, you cannot ron with 20 fu; the lowest possible ron is 1 han 30 fu.


==External links==
==External links==
{{jpwiki|麻雀の得点計算}}
* [http://osamuko.com/some-random-thoughts-on-scoring/ Scoring entry] at [http://osamuko.com/ Osamuko]
* [https://pathofhouou.blogspot.com/2019/05/tips-for-learning-score-table.html Tips for learning score table]
[[Category:Strategy]]
[[Category:Scoring]]

Latest revision as of 07:27, 24 October 2024

Memorizing the score table, or at least learning the common values, is important for strategy. However, learning the score table should only be done after learning the basic game procedures and yaku. The score table is large, but it can be memorized over time.

It may be helpful to divide the table into sections, then memorize them one by one, e.g. memorizing 30 fu values, then 40 fu values. Many sections share similar point values to other sections.

Counting Han / Fu

Hand scores can be expressed in terms of han and fu. In order to use the score table, you need to know how much the hand is worth. If you have not memorized the scoring table yet, you can calculate han/fu, then look at the table.

Han

Han is determined by the number and value of yaku in your hand. As a reminder, yaku can stack. Then, for each dora, one han is added. The total han is the hand's han value.

Fu

All hands start with a base of 20 fu. Then, a hand may increase fu by:

(See the fu article for exact details).

After calculating fu, the fu count is rounded up to the next interval of 10 fu, unless it is chiitoitsu. For example, a hand with 32 fu is rounded to 40 fu. This rounding makes it easier to memorize the hand values.

Common Fu Values

The most common values of fu, by far, are:

  • 30 fu - Most open hands; most closed hand tsumo; pinfu ron
  • 40 fu - Most closed hand ron; most open toitoi
  • 20 fu - Pinfu + tsumo
  • 25 fu - Chiitoitsu

Therefore, by learning point values for each of 20 fu, 25 fu, 30 fu, and 40 fu, you'll cover a large majority of cases.

If a hand has declared kan, has at least 2 closed simple triplets, or 1 closed terminal/honor triplet, it is likely that the hand deviates from these shortcut values.

Mangan

Once a hand reaches 5 han, 4 han 40 fu, or 3 han 70 fu, it reaches mangan, and fu no longer matters for scoring. From mangan onwards, only han determines score. Mangan-or-higher hands are easy to remember - they all have round, convenient numbers and specific names (haneman, baiman, etc.).

Therefore, for any possible hand, it is not needed to learn fu values for 5+ han.

Common Patterns

Point patterns for ron

Overall, the majority of the points in the scoring table pertaining to ron can be learned with these patterned numbers:

  1. 1000 -> 2000 -> 3900 -> 7700
  2. 1300 -> 2600 -> 5200
  3. 1500 -> 2900 -> 5800 -> 11600
  4. 1600 -> 3200 -> 6400
  5. 2400 -> 4800 -> 9600

The sum of tsumo values are equal or almost equal to these particular numbers.

Tsumo vs ron

The total points gained from a tsumo is (nearly) identical to the points from ron. When a non-dealer wins by tsumo, the dealer pays ~50% of the points, and the other players pay ~25% of the points. When a dealer wins by tsumo, the other players split points equally.

Any differences between tsumo and ron come from rounding. For example, a 1 han 30 fu ron is worth 1000 points. Without rounding, this would be split into 500 dealer / 250 non-dealer. Points in riichi mahjong are always rounded to the hundreds place, so for non-dealers 250 is rounded up to 300. Therefore, a 1 han 30 fu tsumo earns 500/300 (500 + 300 + 300), or 1100 points.

+1 han = doubled fu

When a hand gains +1 han, it is exactly equivalent to doubling the hand's fu. (This does not apply once a hand reaches mangan.)

  • 1 han 40 fu = 2 han 20 fu
  • 1 han 80 fu = 2 han 40 fu = 3 han 20 fu
  • 2 han 30 fu = 1 han 60 fu
  • 3 han 50 fu = 4 han 25 fu

Therefore, if you multiply fu by 2, then subtract 1 han, you'll end up with the same score value. Likewise, you can add 1 han, then divide fu by 2, and end up with the same score. This means by memorizing the 30 fu values, you will also memorize the 60 fu values. By memorizing the 25 fu values, you will also memorize the 50 fu values.

By proxy, this means that when a hand gains +1 han (without changing fu), it roughly doubles in point value. Due to rounding, a hand may not exactly double in value, but it will be close to double.

Memorizing common values

It is important to know the most common values first. Memorize the values for (1-4 han) + (20, 25, 30, 40) fu hands, as well as mangan+ hands, first, since they are far more common than anything else.

Mangan and more

Hands at mangan or higher are always worth a set amount.

Mangan or greater Dealer Non-Dealer
Name Han Ron Tsumo† Ron Tsumo
Mangan 3 (70+ fu)
4 (40+ fu)
5
12000 4000 8000 4000/2000
Haneman 6 or 7 18000 6000 12000 6000/3000
Baiman 8, 9, or 10 24000 8000 16000 8000/4000
Sanbaiman 11 or 12 36000 12000 24000 12000/6000
Yakuman 13+
Any yakuman
48000 16000 32000 16000/8000
Dealer tsumo applies to all non-dealer players

30 and 40 fu

30 and 40 fu are the most common point values. The smallest possible hand is 1 han 30 fu from ron, which is worth 1000 points.

Position 1 han 30 fu 2 han 30 fu 3 han 30 fu 4 han 30 fu
Non-dealer tsumo
Non-dealer ron
300/500
1000
500/1000
2000
1000/2000
3900
2000/3900
7700
Dealer tsumo
Dealer ron
500
1500
1000
2900
2000
5800
3900
11600
Position 1 han 40 fu 2 han 40 fu 3 han 40 fu
Non-dealer tsumo
Non-dealer ron
400/700
1300
700/1300
2600
1300/2600
5200
Dealer tsumo
Dealer ron
700
2000
1300
3900
2600
7700

25 fu

Only hands with chiitoitsu can score 25 fu. Unlike all other hands, the fu for chiitoitsu is not rounded - it always remains at 25 fu.

Position 2 han 3 han 4 han
Non-dealer tsumo
Non-dealer ron
400/800
1600
800/1600
3200
1600/3200
6400
Dealer tsumo
Dealer ron
800
2400
1600
4800
3200
9600

Equivalent point values

As mentioned above, adding one han is equivalent to doubling the hand's fu. This rule makes it easier to memorize, say, 20 fu, if you already know the 40 fu values.

20 fu and 40 fu

Only hands with pinfu + menzen tsumo can score 20 fu. Pinfu with ron is worth 30 fu (+10 from closed ron). All other hands cannot go below 30 fu. Because pinfu + tsumo is at least 2 han, there is no need to worry about 1 han 20 fu hands.

If you know the 40 fu values, you can add 1 han and divide fu by 2 to get the associated 20 fu value.

Position 1 han 40 fu = 2 han 20 fu 2 han 40 fu = 3 han 20 fu 3 han 40 fu = 4 han 20 fu
Non-dealer tsumo
Non-dealer ron
400/700
1300
700/1300
2600
1300/2600
5200
Dealer tsumo
Dealer ron
700
2000
1300
3900
2600
7700

25 fu and 50 fu

Now, the 25 fu values can be doubled to 50 fu. So, by knowing the "chiitoitsu" point values, one would already know the 50 fu column.

Position 2 han 25 fu = 1 han 50 fu 3 han 25 fu = 2 han 50 fu 4 han 25 fu = 3 han 50 fu
Non-dealer tsumo
Non-dealer ron
800/400
1600
1600/800
3200
3200/1600
6400
Dealer tsumo
Dealer ron
800
2400
1600
4800
3200
9600

30 fu and 60 fu

Position 2 han 30 fu = 1 han 60 fu 3 han 30 fu = 2 han 60 fu 4 han 30 fu = 3 han 60 fu
Non-dealer tsumo
Non-dealer ron
500/1000
2000
1000/2000
3900
2000/3900
7700
Dealer tsumo
Dealer ron
1000
2900
2000
5800
3900
11600

70 fu and more

This portion of the scoring table is the least used, but do occur from time to time. To score 70+ fu, a hand would need a closed kan of terminal/honor tiles, or have multiple kan calls.

For the 70+ fu scoring section, you only need to worry about 1-2 han hands, since 3 han 70 fu is mangan.

Dealer Non-Dealer
70 80 90 100 110 70 80 90 100 110
1 han 1200
3400
1300
3900
1500
4400
1600
4800
1800
5300
600/1200
2300
700/1300
2600
800/1500
2900
800/1600
3200
900/1800
3600
2 han 2300
6800
2600
7700
2900
8700
3200
9600
3600
10600
1200/2300
4500
1300/2600
5200
1500/2900
5800
1600/3200
6400
1800/3600
7100

Like the other sections, the "double fu = -1 han" rule is in effect, so a 1 han 80 fu hand = 2 han 40 fu hand. However, the columns for 70 fu, 90 fu, and 110 fu all produce unique point values not found elsewhere on the scoring table. Again, they do not occur frequently; so it is best and practical to learn these values after learning the rest of the scoring table.

40 fu and 80 fu

Position 2 han 40 fu = 1 han 80 fu 3 han 40 fu = 2 han 80 fu
Non-dealer tsumo
Non-dealer ron
700/1300
2600
1300/2600
5200
Dealer tsumo
Dealer ron
1300
3900
2600
7700

50 fu and 100 fu

Position 2 han 50 fu = 1 han 100 fu 3 han 50 fu = 2 han 100 fu
Non-dealer tsumo
Non-dealer ron
800/1600
3200
1600/3200
6400
Dealer tsumo
Dealer ron
1600
4800
3200
9600

Once again, these two values are similar to the chiitoitsu values.

  • 3 han 25 fu = 2 han 50 fu = 1 han 100 fu
  • 4 han 25 fu = 3 han 50 fu = 2 han 100 fu

Impossible scores

There are no scoring values assigned for 1 han and 20 fu, 1 han and 25 fu, and 2 han and 25 fu (via menzen tsumo).

  • 1 han and 20 fu (tsumo)
To score 20 fu, a hand must be pinfu + menzen tsumo. Pinfu and menzen tsumo are worth 1 han each, so a 20 fu hand needs a minimum of 2 han.
  • 1 han and 25 fu
Chiitoitsu is by default worth 2 han and 25 fu. No other yaku worth 1-han can be set at 25 fu.
  • 2 han and 25 fu (tsumo)
Chiitoitsu with menzen tsumo would be 3 han and 25 fu.
  • 20 fu (ron)
Closed hands score +10 fu. An open hand which would otherwise be at 20 fu gains +2 fu for "open pinfu". Thus, you cannot ron with 20 fu; the lowest possible ron is 1 han 30 fu.

External links

Score table memorization in Japanese Wikipedia