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As this wiki discusses Japanese mahjong, Japanese [[terminology|terms]] are used frequently. The following list includes the Japanese terms, the English equivalent, and its definition. None of the [[yaku]] are listed here; they can be seen in the [[List of yaku]]. | |||
For adding new words, use the [[template:term list|Term list template]]. | For adding new words, use the [[template:term list|Term list template]]. | ||
==Terminology list== | ==Terminology list== | ||
===A=== | |||
{{term list | {{term list | ||
|Romaji=[[Agari]] | |Romaji=[[Agari]] | ||
Line 20: | Line 21: | ||
| Kanji = 和了り止め | | Kanji = 和了り止め | ||
| English = | | English = | ||
| Explanation = | | Explanation =Rule that allows a dealer to end the game in [[all last]] (even if they won, which would normally trigger [[renchan]]). | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Aida yon ken]] | ||
|Kanji=間四軒 | |Kanji=間四軒 | ||
|English= | |English=Four in between | ||
|Explanation= | |Explanation=When two 5-away number tiles are discarded (forming a 4-wide gap), the non-[[suji]] tiles inside become more dangerous. E.g., a discarded 1 and 6 make a 2—5 wait probable. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Akadora|Akapai]] | ||
|Kanji=赤牌 | |Kanji=赤牌 | ||
|English=Red dora | |English=Red dora | ||
|Explanation=Red tiles | |Explanation=Red tiles; each tile in hand counts as a dora. Usually fives, but not always. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=暗 | |Kanji=暗 | ||
|English=Closed, concealed | |English=Closed, concealed | ||
|Explanation= | |Explanation=Meaning "dark", refers to tiles that are concealed in the hand. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=安牌 | |Kanji=安牌 | ||
|English=Safe tile | |English=Safe tile | ||
|Explanation=Safe tile | |Explanation=Safe tile; a tile that cannot be used for an opponent's [[ron]] (cannot be used to let an opponent win). | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=青天井 | |Kanji=青天井 | ||
|English=No capping | |English=No capping | ||
|Explanation=A rarely used rule | |Explanation=A rarely used rule. It eliminates the ''mangan'' and ''yakuman'' limits, meaning every han will double your score indefinitely. | ||
}} | }} | ||
{{term list | {{term list | ||
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}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[jantou|Atama ]] | |Romaji=[[jantou|Atama]] | ||
|Kanji=頭 | |Kanji=頭 | ||
|English=Pair, eye | |English=Pair, eye, head | ||
|Explanation=The pair in a standard mahjong hand. Also "jantou". | |Explanation=The pair in a standard mahjong hand. Also "jantou". | ||
}} | }} | ||
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|Kanji=頭跳ね | |Kanji=頭跳ね | ||
|English=Head bump | |English=Head bump | ||
|Explanation=A rule that allows only one | |Explanation=A rule that allows only one ron at a time; the closest to the discarder in turn order takes priority. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Explanation=Discarding the same tile as someone else, to avoid dealing into their hand. | |Explanation=Discarding the same tile as someone else, to avoid dealing into their hand. | ||
}} | }} | ||
===B=== | |||
{{term list | {{term list | ||
|Romaji=[[Ba]] | |Romaji=[[Ba]] | ||
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| Romaji = [[Baiman]] | | Romaji = [[Baiman]] | ||
| Kanji = 倍満 | | Kanji = 倍満 | ||
| English = | | English = Double slam | ||
| Explanation = A hand worth 8 to 10 han. | | Explanation = A hand worth 8 to 10 han. | ||
}} | }} | ||
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|Explanation=A strategy that focuses entirely on avoiding dealing into opponents’ hands, with no intention of developing one’s own hand. | |Explanation=A strategy that focuses entirely on avoiding dealing into opponents’ hands, with no intention of developing one’s own hand. | ||
}} | }} | ||
===C=== | |||
{{term list | {{term list | ||
|Romaji=[[Kan#Shouminkan|Chakan]] | |Romaji=[[Kan#Shouminkan|Chakan]] | ||
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{{term list | {{term list | ||
|Romaji=[[Chombo]] | |Romaji=[[Chombo]] | ||
|Kanji=冲合 | |Kanji=冲合,錯和 | ||
|English= | |English= | ||
|Explanation=A penalty, applied to particularly unacceptable mahjong plays, such as winning with an invalid hand or destroying the wall. Typically, the penalty results in a [[Scoring|mangan]] payment to all players and restarts the current round. Otherwise, penalty values may be subject to [[Rule variations|variation]]. | |Explanation=A penalty, applied to particularly unacceptable mahjong plays, such as winning with an invalid hand or destroying the wall. Typically, the penalty results in a [[Scoring|mangan]] payment to all players and restarts the current round. Otherwise, penalty values may be subject to [[Rule variations|variation]]. | ||
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|Romaji=[[Tanyao|Chunchan]] | |Romaji=[[Tanyao|Chunchan]] | ||
|Kanji=中張 | |Kanji=中張 | ||
|English= | |English=Simples | ||
|Explanation=The zone of tiles numbered from 2 through 8, representing tiles that can be grouped with tiles on each of its sides. | |Explanation=The zone of tiles numbered from 2 through 8, representing tiles that can be grouped with tiles on each of its sides. | ||
}} | }} | ||
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| Explanation =The tiles in the zone numbered from 2 through 8. See tanyao for related yaku. Opposite of "yaochuuhai". | | Explanation =The tiles in the zone numbered from 2 through 8. See tanyao for related yaku. Opposite of "yaochuuhai". | ||
}} | }} | ||
===D=== | |||
{{term list | {{term list | ||
|Romaji=[[Naki|Daburon]] | |Romaji=[[Naki|Daburon]] | ||
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|Explanation=The flipped tile on the dead wall, indicating the dora. | |Explanation=The flipped tile on the dead wall, indicating the dora. | ||
}} | }} | ||
===E=== | |||
{{Term list | {{Term list | ||
| Romaji = [[Enchousen]] | | Romaji = [[Enchousen]] | ||
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| Explanation = Extra game round, in the event where no player scores more than the target points at the end of a [[hanchan|normal game]]. | | Explanation = Extra game round, in the event where no player scores more than the target points at the end of a [[hanchan|normal game]]. | ||
}} | }} | ||
===F=== | |||
{{term list | {{term list | ||
|Romaji=[[Fu]] | |Romaji=[[Fu]] | ||
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|Explanation=The 20 base Fu used when calculating score, given by default rather than from composition. | |Explanation=The 20 base Fu used when calculating score, given by default rather than from composition. | ||
}} | }} | ||
===G=== | |||
{{term list | {{term list | ||
|Romaji=[[Genbutsu]] | |Romaji=[[Genbutsu]] | ||
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| Romaji = [[Goumii]] | | Romaji = [[Goumii]] | ||
| Kanji = ゴーミー | | Kanji = ゴーミー | ||
| English = | | English = Trash, garbage | ||
| Explanation = The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. | | Explanation = The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. | ||
}} | |||
{{Term list | |||
| Romaji = Gukei | |||
| Kanji = 愚形 | |||
| English = Bad shape | |||
| Explanation = Any hand considered to posses a bad shape. | |||
}} | |||
{{Term list | |||
| Romaji = Gyakugiri | |||
| Kanji = 逆切り | |||
| English = Reverse cut | |||
| Explanation = A suit of tiles being discarded in reverse suji order. | |||
}} | }} | ||
{{Term list | {{Term list | ||
| Romaji = [[Gyakuten]] | | Romaji = [[Gyakuten]] | ||
| Kanji = 逆転 | | Kanji = 逆転 | ||
| English = Passing | | English = Passing, reversal | ||
| Explanation = Refers to a situation, where a player passes up another player in points, at the end of the game. | | Explanation = Refers to a situation, where a player passes up another player in points, at the end of the game. | ||
}} | }} | ||
===H=== | |||
{{term list | {{term list | ||
|Romaji=[[Haipai]] | |Romaji=[[Haipai]] | ||
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| Romaji = [[Haneman]] | | Romaji = [[Haneman]] | ||
| Kanji = 跳満 | | Kanji = 跳満 | ||
| English = | | English = 1.5x Slam | ||
| Explanation = A hand | | Explanation = A hand worth 6 or 7 han. | ||
}} | }} | ||
{{term list | {{term list | ||
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{{Term list | {{Term list | ||
| Romaji = Hikkake | | Romaji = Hikkake | ||
| Kanji = | | Kanji = 引っ掛け | ||
| English = Trap | | English = Trap | ||
| Explanation = Discard tiles indicating particular tiles as safe, when in fact, they are not - contrary to standard defense reading. | | Explanation = Discard tiles indicating particular tiles as safe, when in fact, they are not - contrary to standard defense reading. | ||
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|Romaji=[[Scoring|Honba]] | |Romaji=[[Scoring|Honba]] | ||
|Kanji=本場 | |Kanji=本場 | ||
|English= | |English=Repeat counter | ||
|Explanation=A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. | |Explanation=A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. | ||
}} | }} | ||
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|Romaji=[[Agari|Houra]] | |Romaji=[[Agari|Houra]] | ||
|Kanji=和了 | |Kanji=和了 | ||
|English= | |English=Woned (past tense) | ||
|Explanation=To win a hand | |Explanation=To win a hand | ||
}} | }} | ||
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|Explanation=The very last discarded tile for a hand, which may not subject to any tile calls other than "ron". | |Explanation=The very last discarded tile for a hand, which may not subject to any tile calls other than "ron". | ||
}} | }} | ||
===I=== | |||
{{term list | {{term list | ||
|Romaji=[[Hanchan|Iichan]] | |Romaji=[[Hanchan|Iichan]] | ||
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|Explanation=Cheating by manipulating devices integral to the game (autodealer, game client) or outside it (cameras, telegraphs, radio). | |Explanation=Cheating by manipulating devices integral to the game (autodealer, game client) or outside it (cameras, telegraphs, radio). | ||
}} | }} | ||
===J=== | |||
{{term list | {{term list | ||
|Romaji=[[Jansou]] | |Romaji=[[Jansou]] | ||
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|Explanation=The turn number within a round. | |Explanation=The turn number within a round. | ||
}} | }} | ||
===K=== | |||
{{term list | {{term list | ||
|Romaji=[[Kabe]] | |Romaji=[[Kabe]] | ||
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| English = | | English = | ||
| Explanation = A hand tenpai for at least one invalid tile. | | Explanation = A hand tenpai for at least one invalid tile. | ||
}} | |||
{{Term list | |||
| Romaji = [[Suji|Kata suji]] | |||
| Kanji = 片筋 | |||
| English = Half suji | |||
| Explanation = An outer tile along a suji interval. | |||
}} | }} | ||
{{Term list | {{Term list | ||
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|English=Quad | |English=Quad | ||
|Explanation=A tile group of four identical tiles, which must be [[kan|declared as kan]] to be counted as such. | |Explanation=A tile group of four identical tiles, which must be [[kan|declared as kan]] to be counted as such. | ||
}} | }} | ||
{{term list | {{term list | ||
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|English= | |English= | ||
|Explanation=Additional dora indicators revealed after calling [[kan]]. | |Explanation=Additional dora indicators revealed after calling [[kan]]. | ||
}} | |||
{{term list | |||
|Romaji=[[Tenpai|Karaten]] | |||
|Kanji=カラテン | |||
|English=Empty tenpai | |||
|Explanation=The state of a [[tenpai]] hand, by which all available [[machi|waiting tiles]] are not available due to discards and/or [[dora|dora indicators]]. | |||
}} | }} | ||
{{term list | {{term list | ||
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| Romaji = [[Tenpai#Keishiki tenpai|Keishiki tenpai]] | | Romaji = [[Tenpai#Keishiki tenpai|Keishiki tenpai]] | ||
| Kanji = 形式聴牌 | | Kanji = 形式聴牌 | ||
| English = | | English = | ||
| Explanation = A state of tenpai that | | Explanation = A state of tenpai that contains no yaku. As long as the hand is waiting for a tile that could exist anywhere outside a player's hand and calls, the hand is considered tenpai. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=喰い替え | |Kanji=喰い替え | ||
|English= | |English= | ||
|Explanation=A rule that allows you to call a tile, then discard another tile that could have completed the tile group. For example, | |Explanation=A rule that allows you to call a tile, then discard another tile that could have completed the tile group. For example, calling a 1 when you have 234 and then discard a 4. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=局 | |Kanji=局 | ||
|English=Round, Hand session | |English=Round, Hand session | ||
|Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East | |Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East 1, Honba 0. South 2, Honba 1. | ||
}} | }} | ||
===M=== | |||
{{term list | {{term list | ||
|Romaji=[[Machi]] | |Romaji=[[Machi]] | ||
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}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Mawashi uchi]] | ||
|Kanji=回し打ち | |Kanji=回し打ち | ||
|English=Avoidance play | |||
|Explanation=The strategy of attempting to develop a hand, while discarding only safe tiles. | |||
}} | |||
{{term list | |||
|Romaji=[[Honitsu|Menhon]] | |||
|Kanji=メンホン | |||
|English= | |English= | ||
|Explanation= | |Explanation=Abbreviation for [[Mentsumo|Menzen]]-[[Honitsu]], a Mixed-Flush hand in closed state. | ||
}} | }} | ||
{{term list | {{term list | ||
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{{term list | {{term list | ||
|Romaji=[[Mentsu|Minjun]] | |Romaji=[[Mentsu|Minjun]] | ||
|Kanji= | |Kanji=明順 | ||
|English=Open sequence | |English=Open sequence | ||
|Explanation=An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. | |Explanation=An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. | ||
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{{Term list | {{Term list | ||
| Romaji = [[Minogashi]] | | Romaji = [[Minogashi]] | ||
| Kanji = 見逃し | |||
| English = Let free | |||
| Explanation = The act of declining a winning tile. | |||
}} | |||
{{Term list | |||
| Romaji = Mochi-mochi | |||
| Kanji = | | Kanji = | ||
| English = | | English = Locked pairs | ||
| Explanation = | | Explanation = When two players mutually hold the same tile pairs, rendering the ability to upgrade them to triplets difficult or impossible. | ||
}} | }} | ||
{{Term list | {{Term list | ||
| Romaji = Moupai | | Romaji = [[Moupai]] | ||
| Kanji = 盲牌 | | Kanji = 盲牌 | ||
| English = Blind touch | | English = Blind touch | ||
| Explanation = The act of reading a tile by touch, instead of looking at the tile. | | Explanation = The act of reading a tile by touch, instead of looking at the tile. | ||
}} | |||
===N=== | |||
{{term list | |||
|Romaji=[[Suji|Naka suji]] | |||
|Kanji=中筋 | |||
|English= Middle suji | |||
|Explanation= The center number along a suji interval. | |||
}} | }} | ||
{{term list | {{term list | ||
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|Romaji=[[Nobetan]] | |Romaji=[[Nobetan]] | ||
|Kanji=延べ単 | |Kanji=延べ単 | ||
|English= | |English=Extended [[tanki]] | ||
|Explanation=A double Tanki wait, e.g. 4567 waiting on 4 or 7. | |Explanation=A double Tanki wait, e.g. 4567 waiting on 4 or 7. | ||
}} | }} | ||
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| Romaji = [[Nomi]] | | Romaji = [[Nomi]] | ||
| Kanji = ノミ | | Kanji = ノミ | ||
| English = | | English = Only | ||
| Explanation = A | | Explanation = A hand with a single [[yaku]] and no dora, such as [[riichi]] nomi meaning riichi only. Not used for [[nagashi mangan]] or [[yakuman]]. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Tenpai|Noten]] | |Romaji=[[Tenpai|Noten]] | ||
|Kanji=ノーテン | |Kanji=ノーテン | ||
|English= | |English= No tenpai | ||
|Explanation=When your hand is not in tenpai at the end of the round. | |Explanation=When your hand is not in tenpai at the end of the round. | ||
}} | }} | ||
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|Explanation=A tile that counts as Dora when extracted from the hand, e.g. flower tiles or the Pei (North) in most three-player variants. | |Explanation=A tile that counts as Dora when extracted from the hand, e.g. flower tiles or the Pei (North) in most three-player variants. | ||
}} | }} | ||
===O=== | |||
{{term list | {{term list | ||
|Romaji=[[Occult|Okaruto]] | |Romaji=[[Occult|Okaruto]] | ||
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|English=Off wind tiles | |English=Off wind tiles | ||
|Explanation=Non-bonus wind tiles. For example, if seated South in the East round, then Otakaze are West and North tiles. | |Explanation=Non-bonus wind tiles. For example, if seated South in the East round, then Otakaze are West and North tiles. | ||
}} | |||
{{term list | |||
|Romaji=Otoshi | |||
|Kanji=落とし | |||
|English=Dropping | |||
|Explanation=The act of dropping a tile. | |||
}} | }} | ||
{{term list | {{term list | ||
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|Explanation=The dealer position, seated east | |Explanation=The dealer position, seated east | ||
}} | }} | ||
===P=== | |||
{{term list | {{term list | ||
|Romaji=Pai | |Romaji=Pai | ||
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|Explanation=A tile call used to make a [[Mentsu|minkou]] from an opponent’s discard. | |Explanation=A tile call used to make a [[Mentsu|minkou]] from an opponent’s discard. | ||
}} | }} | ||
===R=== | |||
{{term list | {{term list | ||
|Romaji=[[Renchan]] | |Romaji=[[Renchan]] | ||
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|Explanation=The end of the hand, where every tile not in players' hands and the [[dead wall]] has been drawn and discarded; and no winning hand was determined. | |Explanation=The end of the hand, where every tile not in players' hands and the [[dead wall]] has been drawn and discarded; and no winning hand was determined. | ||
}} | }} | ||
===S=== | |||
{{term list | {{term list | ||
|Romaji=Saikoro | |Romaji=Saikoro | ||
Line 786: | Line 847: | ||
}} | }} | ||
{{Term list | {{Term list | ||
| Romaji = Sakigiri | | Romaji = [[Sakigiri]] | ||
| Kanji = | | Kanji = 先切り | ||
| English = | | English = | ||
| Explanation = The act of discarding potentially dangerous tiles, before they actually become dangerous. | | Explanation = The act of discarding potentially dangerous tiles, before they actually become dangerous. | ||
Line 795: | Line 856: | ||
|Kanji=先付け | |Kanji=先付け | ||
|English= | |English= | ||
|Explanation= | |Explanation=Same as atozuke. Some people think that sakizuke is the opposite of atozuke, but that is incorrect. | ||
}} | }} | ||
{{Term list | {{Term list | ||
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|English=Live tile | |English=Live tile | ||
|Explanation=A tile that has not yet been discarded this round. | |Explanation=A tile that has not yet been discarded this round. | ||
}} | |||
{{term list | |||
|Romaji=Shouhai | |||
|Kanji=少牌 | |||
|English=Short hand | |||
|Explanation=Having lesser tiles in hand. | |||
}} | }} | ||
{{term list | {{term list | ||
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|English=Number tiles | |English=Number tiles | ||
|Explanation=The number tiles. Also “suupai”. | |Explanation=The number tiles. Also “suupai”. | ||
}} | |||
{{term list | |||
|Romaji=Somete | |||
|Kanji=染め手 | |||
|English=Flushing hand | |||
|Explanation=A common saying of flushing hand, usually Honitsu (Half Flush) and Chinitsu (Full Flush). Literally means "dyeing hand". | |||
}} | }} | ||
{{term list | {{term list | ||
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|English=Tile interval | |English=Tile interval | ||
|Explanation=The tiles that complete [[ryanmen]] (open waits). Means “muscle”. | |Explanation=The tiles that complete [[ryanmen]] (open waits). Means “muscle”. | ||
}} | |||
{{Term list | |||
| Romaji = [[Suji|Suji toitsu]] | |||
| Kanji = | |||
| English = Interval pairs | |||
| Explanation = A pattern of two pairs in the hand, where the tiles are suji to each other | |||
}} | }} | ||
{{term list | {{term list | ||
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|English=To discard | |English=To discard | ||
|Explanation=To discard a tile. | |Explanation=To discard a tile. | ||
}} | }} | ||
===T=== | |||
{{term list | |||
|Romaji=Taahai | |||
|Kanji=多牌 | |||
|English=Long hand | |||
|Explanation=Having too many tiles in hand. | |||
}} | |||
{{term list | {{term list | ||
|Romaji=[[Taatsu]] | |Romaji=[[Taatsu]] | ||
|Kanji=塔子 | |Kanji=塔子 | ||
|English= | |English=Proto-sequence | ||
|Explanation=Any | |Explanation=Any two tiles that can be turned into a sequence ([[shuntsu]]) with one more tile. For example, 46 can be completed with a 5. | ||
}} | }} | ||
{{term list | {{term list | ||
Line 934: | Line 1,021: | ||
|English=Pair wait | |English=Pair wait | ||
|Explanation=A wait on a single tile to complete the pair. | |Explanation=A wait on a single tile to complete the pair. | ||
}} | |||
{{term list | |||
|Romaji=Tedashi | |||
|Kanji=手出し | |||
|English= | |||
|Explanation=To discard a tile originally from hand. Opposite of ''tsumogiri''. | |||
}} | }} | ||
{{term list | {{term list | ||
Line 982: | Line 1,075: | ||
|English=East | |English=East | ||
|Explanation=East wind tile. | |Explanation=East wind tile. | ||
}} | |||
{{term list | |||
|Romaji=[[Tonnansen]] | |||
|Kanji=東南戦 | |||
|English=Full East-South game | |||
|Explanation=A game consisting of an East and South round. An alternative term for a [[hanchan]]. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Tonpuusen]] | |Romaji=[[Tonpuusen]] | ||
|Kanji=東風戦 | |Kanji=東風戦 | ||
|English=East only | |English=East-only game | ||
|Explanation=A game consisting of an East | |Explanation=A game consisting only of an East round. | ||
}} | }} | ||
{{term list | {{term list | ||
Line 996: | Line 1,095: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=Tsumogiri | ||
|Kanji=ツモ切り | |Kanji=ツモ切り | ||
|English= | |English= | ||
|Explanation=Discarding the tile that was just drawn. | |Explanation=Discarding the tile that was just drawn. Opposite of ''tedashi''. | ||
}} | |||
===U=== | |||
{{term list | |||
|Romaji=[[Ukeire]] | |||
|Kanji=受け入れ | |||
|English= | |||
|Explanation=The tile count for a hand in order to reduce [[shanten]]. | |||
}} | }} | ||
{{term list | {{term list | ||
Line 1,015: | Line 1,122: | ||
{{Term list | {{Term list | ||
| Romaji = [[Urasuji]] | | Romaji = [[Urasuji]] | ||
| Kanji = | | Kanji = 裏筋 | ||
| English = Back vein | | English = Back vein | ||
| Explanation = The discarded tile that lies just outside of a dangerous wait, one count higher (or lower) and represent a kanchan wait being upgraded to a ryanmen one | | Explanation = The discarded tile that lies just outside of a dangerous wait, one count higher (or lower) and represent a kanchan wait being upgraded to a ryanmen one | ||
}} | }} | ||
===W=== | |||
{{term list | {{term list | ||
|Romaji=[[Wanpai]] | |Romaji=[[Wanpai]] | ||
Line 1,031: | Line 1,139: | ||
|Explanation=A rule that doubles any payment involving the player whose wall was broken at the start of the hand. | |Explanation=A rule that doubles any payment involving the player whose wall was broken at the start of the hand. | ||
}} | }} | ||
===Y=== | |||
{{term list | {{term list | ||
|Romaji=[[Yakitori]] | |Romaji=[[Yakitori]] | ||
Line 1,060: | Line 1,169: | ||
| English = | | English = | ||
| Explanation = A tactic of declining a winning tile, until after one's subsequent turn. | | Explanation = A tactic of declining a winning tile, until after one's subsequent turn. | ||
}} | |||
{{Term list | |||
| Romaji = [[Damaten|Yamiten]] | |||
| Kanji = 闇聴 | |||
| English = | |||
| Explanation = Another word for "damaten". | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Yaochuuhai]] | |Romaji=[[Yaochuuhai]] | ||
|Kanji=幺九牌 | |Kanji=幺九牌 | ||
|English= | |English=1 and 9 tiles(?) | ||
|Explanation=All tiles numbered 1 and 9 (routouhai) plus characters (jihai). | |Explanation=All tiles numbered 1 and 9 (routouhai) plus characters (jihai). | ||
}} | }} | ||
Line 1,079: | Line 1,194: | ||
|Explanation=The specific tile(s) in a [[machi|multiple wait]] that would produce the least points. Oppose of ''takame''. | |Explanation=The specific tile(s) in a [[machi|multiple wait]] that would produce the least points. Oppose of ''takame''. | ||
}} | }} | ||
{{Term list | |||
| Romaji = Yuukouhai | |||
| Kanji = | |||
| English = | |||
| Explanation = Tiles that makes hands close to winning. | |||
}} | |||
===Z=== | |||
{{term list | {{term list | ||
|Romaji=Zentsuppa | |Romaji=Zentsuppa | ||
Line 1,087: | Line 1,210: | ||
==External links== | ==External links== | ||
* [http://www.osamuko.com/big-list-of-japanese-mahjong-terminology/ Terminology list at Osamuko] | * [https://web.archive.org/web/20130130023921/http://www.osamuko.com/big-list-of-japanese-mahjong-terminology/ Terminology list at Osamuko] | ||
* [http://www.reachmahjong.com/home/index.php?option=com_content&task=view&id=99#A Terminology list at ReachMahjong] | * [http://www.reachmahjong.com/home/index.php?option=com_content&task=view&id=99#A Terminology list at ReachMahjong] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
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