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{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Aida yon ken]] | ||
|Kanji=間四軒 | |Kanji=間四軒 | ||
|English=Four in between | |English=Four in between | ||
|Explanation= | |Explanation=When two 5-away number tiles are discarded (forming a 4-wide gap), the non-[[suji]] tiles inside become more dangerous. E.g., a discarded 1 and 6 make a 2—5 wait probable. | ||
}} | }} | ||
{{term list | {{term list | ||
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}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Mawashi uchi]] | ||
|Kanji=回し打ち | |Kanji=回し打ち | ||
|English=Avoidance play | |English=Avoidance play | ||
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| English = Let free | | English = Let free | ||
| Explanation = The act of declining a winning tile. | | Explanation = The act of declining a winning tile. | ||
}} | |||
{{Term list | |||
| Romaji = Mochi-mochi | |||
| Kanji = | |||
| English = Locked pairs | |||
| Explanation = When two players mutually hold the same tile pairs, rendering the ability to upgrade them to triplets difficult or impossible. | |||
}} | }} | ||
{{Term list | {{Term list | ||
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| Explanation = The act of reading a tile by touch, instead of looking at the tile. | | Explanation = The act of reading a tile by touch, instead of looking at the tile. | ||
}} | }} | ||
===N=== | ===N=== | ||
{{term list | {{term list | ||
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|English=Tile interval | |English=Tile interval | ||
|Explanation=The tiles that complete [[ryanmen]] (open waits). Means “muscle”. | |Explanation=The tiles that complete [[ryanmen]] (open waits). Means “muscle”. | ||
}} | |||
{{Term list | |||
| Romaji = [[Suji|Suji toitsu]] | |||
| Kanji = | |||
| English = Interval pairs | |||
| Explanation = A pattern of two pairs in the hand, where the tiles are suji to each other | |||
}} | }} | ||
{{term list | {{term list | ||
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|Explanation=To discard a tile. | |Explanation=To discard a tile. | ||
}} | }} | ||
===T=== | ===T=== | ||
{{term list | {{term list | ||
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|Romaji=[[Taatsu]] | |Romaji=[[Taatsu]] | ||
|Kanji=塔子 | |Kanji=塔子 | ||
|English= | |English=Proto-sequence | ||
|Explanation=Any | |Explanation=Any two tiles that can be turned into a sequence ([[shuntsu]]) with one more tile. For example, 46 can be completed with a 5. | ||
}} | }} | ||
{{term list | {{term list | ||
Line 1,061: | Line 1,075: | ||
|English=East | |English=East | ||
|Explanation=East wind tile. | |Explanation=East wind tile. | ||
}} | |||
{{term list | |||
|Romaji=[[Tonnansen]] | |||
|Kanji=東南戦 | |||
|English=Full East-South game | |||
|Explanation=A game consisting of an East and South round. An alternative term for a [[hanchan]]. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Tonpuusen]] | |Romaji=[[Tonpuusen]] | ||
|Kanji=東風戦 | |Kanji=東風戦 | ||
|English=East only | |English=East-only game | ||
|Explanation=A game consisting of an East | |Explanation=A game consisting only of an East round. | ||
}} | }} | ||
{{term list | {{term list | ||
Line 1,080: | Line 1,100: | ||
|Explanation=Discarding the tile that was just drawn. Opposite of ''tedashi''. | |Explanation=Discarding the tile that was just drawn. Opposite of ''tedashi''. | ||
}} | }} | ||
===U=== | ===U=== | ||
{{term list | {{term list |
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