User:KyuuAA/Riichi achievement list: Difference between revisions

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(Long list of ridiculous game scenarios listed as "achievements")
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Revision as of 09:21, 1 August 2013

The following are a list of "achievements" to mahjong.  This list is devised by myself with the help of others across the Internet.

Scoring

  • Double Baiman
Be one of two double ron winners, with both hands baiman or greater
  • Plus Minuses
  • +90 game
  • +100 game 
  • +125 game
  • +150 game
  • +200 game
  • Phoenix Sen-ten
Comeback to win after dropping under 1000 points during a game
  • Deathly Win
Comeback to win after dropping to 0 points exactly during a game
  • Power Nomi
1 han 110 fu hand
  • Double Power
2 han 110 fu hand
  • Smallest Mangan
3 han mangan hand
  • Reverse Saki
When someone else calls a kan that results in you getting +/- 0. 
  • Yakitori Win
Win a game without winning a hand
  • Deep Hole
Knock a player less than negative 80
  • Zero Finish
Finish a game with exactly 0 points
  • Tie for the Win
Have a tied score for first place, but win based off of the tie-breaker
  • Back to Square One
Finish a game with the same number of starting points as the beginning, after a combination of point losses and gains equal to that of zero
  • Back to Square Two
Finish a game with the same number of starting points as the beginning, after a combination of point losses and gains equal to that of zero involving point exchanges of mangan or greater

Discards

  • Nagashi
Nagashi mangan
  • Empty Pile
Your first 12 discards are taken by the other players
  • Dora Drop
Your first 4 discards are dora
  • Ura Drop
Your first 4 discards are ura-dora
  • Picky Steal
Limit hand development to discards called from one player, and winning the hand from the same player

Dora-based

  • Dora Magnet
Win with possession of all revealed dora in a hand
  • Triple dora
Win with possession of at least a single dora marked by 3 dora indicators (either by kan and/or ura)
  • Quad dora
Win with possession of at least a single dora marked by 4 dora indicators (either by kan and/or ura)
  • Maxed dora
Win with possession of a single red-5 marked by 4 dora indicators (either by kan and/or ura)
  • Dora Ten
Score 10+ dora
  • Kazoe-Nomi
Kazoe-yakuman, scoring 1-han with 12+ dora
  • Unassisted Baiman
Baiman without dora
  • Unassisted Sanbaiman
Sanbaiman without dora
  • Unassisted Yakuman
Kazoe-yakuman without dora

Yaku-based

  • Kokushi Pinfu
Take a Kyuushu Kyuuhai dealt hand and transform it into a pinfu
  • Double West Win
Win the game with Double West
  • Deja Vu
Score the same exact hand twice in a game
  • Pairless Seven
Chii Toi without starting with a pair

Riichi-based

  • Riichi Four
Riichi four consecutive hands and win with each
  • Triple Riichi Smash
Escape a triple riichi situation (3-players in riichi) by winning with a baiman+ hand
  • Double Riichi Ron
Call Ron on someone's dicarded Double Riichi tile

Kan-based

  • Just Rinshan
Rinshan nomi
  • Kan Kan Tsumo
Rinshan after 2 consecutive kans
  • Kan Kan Kan Tsumo 
Rinshan after 3 consecutive kans (See Saki (1))
  • Three Kans
San Kansu
  • Four Kans
Suu Kansu
  • Saki Yakuman
Yakuman with rinshan
  • Just Chankan
Chankan nomi
  • Chankan Plus
Chankan plus other yaku
  • Chankan Hell
Chankan with a Kachan
  • Kan Block
Deprive another player by possessing all possible waits with kans

Haitei/Houtei

  • One Moon
Haitei nomi
  • One River
Houtei nomi
  • Moon Target
Riichi Haitei Ippatsu Tsumo (see The Koromo)

Other yaku combinations

  • Triplet-Quad Combo
Tanyao, Toi Toi, San Ankou, San Kansu
  • End Copies
Junchan, Sanshoku
  • Doubled Ends
Junchan, Sanshoku, Iipeiko
  • Pure Ryan
Chinittsu, Ryanpeiko
  • Pure Ryan Ends
Chinittsu, Ryanpeiko, Junchan
  • Solid Pairs
Chinittsu, Chii Toitsu
  • Four Copies
Ryanpeiko, with both Iipeikos the same number sequences
  • Max Han
Riichi, Ippatsu, San Ankou, San Kansu, Shousangen, Honittsu, Honroutou, Toi Toi, Double Tong/Nan and Dora 32 (Total han: 51)

Yakuman

  • One Dragon
Daisangen, starting with just a pair of one sangenpai
  • Long Thirteen
Kokushi Musou, starting with less than 6 elements
  • Dragonless Greens
Ryuu Iisou, without hatsu
  • Endless Nine
Chuuren Poutou, starting without any terminals
  • Furry Chuu
Churren Poutou while furiten
  • Luck yakuman:
Tenhou, Chihou
  • 2X
Double yakuman
  • 3X
Triple yakuman
  • 4X
Quadruple yakuman
  • 5X
Quintuple yakuman
  • The Ultimate Yakuman
Tenhou, Daisusshi, Suu Ankou, Tsu Iisou, Suu Kansu (All in one hand)
  • POW
Score yakuman with the Pao Rule
  • Yakuman Cockblock
Preventing opponent yakuman
  • Yakuman Again
Score yakuman+ with at least two hands during a game
  • Yakuman Transition
Achieve tenpai yakuman, break tenpai, and then morph the hand into another yakuman tenpai
  • Yakuman Fail
Score a yakuman and still lose the game
  • Out of Nothing
Score a yakuman with no part of the hand dealt. 
Examples: Kokushi without starting any of the honor/terminals, Chuuren Poutou without starting a tile of a particular suit, Ryuu Iisou without starting any green tiles, etc.
  • Yakuman Anyways
"Win" a yakuman hand but decline the win, only to score yakuman later anyways

Opponent

  • Cast into Hell:
Sending a player into the negative
  • Doublecast to Hell
Sending two players into the negative
  • All Hellbound
Sending all three players into the negative

Folly

  • Death by Yakuman
Dying to a yakuman
  • Yakuman Challenger
Declare riichi against obvious or exposed yakuman hands
  • Tenhou Decline
Double riichi furiten
  • Yakuman Decline
Decline the win to a yakuman
  • Pow, Right in the Kisser
Playing into a Pao Rule
  • Discarded Kokushi
Calling Kyuushuu Kyuuhai with a Kokushi tenpai
  • So Close, yet So Far
Score between 29,500 to 29,900 in Orasu, and fail to win the game
  • Double Renhou
Declare double riichi, only to fall into double ron on riichi discard
  • Double Baiman
Play into double ron, where both are baiman+

Real life

  • Real Life Jong
Play the game in real life
  • Tourny
Tournament participation

Tenhou.net

  • R2000
  • Joukyuu
  • Tokujou
  • Houou
  • Your highest Kyuu/Dan ranking
  • Play 500 games
  • Play 1,000 games
  • Play 2,000 games
  • Play 5,000 games
  • Play 10,000 games

Saki character based

  • The Kuro
Win a hand containing all the doras.
  • The Saki I
Win by rinshan kaihou after 3 kans in a row
  • The Saki II
Score +/-0 for 3 games in a row
  • The Saki III
Go from 2-shanten to tenpai relying on the dead wall
  • The Saki IV
Score rinshan at least 3 hands in a row
  • The Yuuki
Win with a dealer baiman or more in the first hand, and then go on to lose the match
  • The Nodoka
Win a perfect game.
  • The Hisa
Win a hand after deliberately discarding a 5+ way wait for a hell pair wait.
  • The Koromo
Win a hand on the last tile, after declaring riichi on the last possible opportunity by discarding the tile you just picked up. In other words, Riichi, Haitei, Tsumo.
  • The Toyone
Every time someone declares riichi, you must immediately follow it up with a riichi of your own, and then win off the first tile discarded by the person who declared riichi. Only counts if this happens at least twice in one hanchan.
  • The Sumire
At the start of every hand, pick a player. You may only win the hand by ron off that player. Place first at the end of a complete hanchan by doing this.
  • The Kasumi
Win a hand having not drawn (including in your initial hand) any tiles of two of the suits. First round wins do not count.
  • The Yumi I
Win with a Kokushi and Chankan off a concealed kan.
  • The Yumi II
Break a tenpai hand and rearrange a new tenpai hand to win via Chankan.
  • The Yuu
Win a hanchan, using only tiles which have red on them.
  • The Teru
Win 5 or more consecutive hands, with every hand being worth more than the one before.
  • The Takami
Set up a situation where Takami would be guaranteed to self draw a yakuman in the final round.
  • The Hatsumi
Get one of the wind-based yakuman both times you are in the north seat.
  • The Toki
Win with an ippatsu tsumo after every time you declare riichi. You must not win with a concealed hand without declaring riichi, and you must not play into another hand at any point. You must win the hanchan by doing this.

Other anime-based

  • Rising Sun (Legend of Koizumi)
Kokushi-13 winning with 1-pin
  • Chombo Deny
Deliberately deny a player's baiman+ hand via chombo