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{{main|List of yaku}} <!--link used at least three times here for emphasis--> | {{main|List of yaku}} <!--link used at least three times here for emphasis--> | ||
* A winning hand must have at least one [[List of yaku|yaku]] (see [[List of yaku|the list]] for pattern examples) | * A winning hand must have at least one [[List of yaku|yaku]] (see [[List of yaku|the list]] for pattern examples) | ||
* A yaku is a | * A yaku is a condition or pattern of tiles that scores points. A hand cannot have 0 points, so a hand cannot win without yaku. | ||
* These patterns may be viewed like poker hands | * These patterns may be viewed like poker hands | ||
* Hands may have a combination of different yaku | * Hands may have a combination of different yaku | ||
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== Strategy == | == Strategy == | ||
* A wide variety of strategies are employed, | {{Main|strategy}} | ||
* | * A wide variety of strategies are employed, including: | ||
* | **[[Tile efficiency|Knowing how to building hands quickly and/or efficiently]] | ||
**[[Defense|Knowing how to avoid other player's hands]] | |||
*Memorizing the [[yaku]], at least the common yaku, is important. | |||
*However, beginners should focus on being able to make winning hands at all. [[Riichi]] may be used for any hand that has not called [[chii]] or [[pon]]. | |||
==See also== | ==See also== |
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