Yaku variations: Difference between revisions

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{{main|Double riichi}}
{{main|Double riichi}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score [[riichi]] as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.
Score [[riichi]] as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.
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==Haitei and houtei==
==Haitei and houtei==
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score the 1-han yaku [[haitei raoyue]] for winning with the last tile from the live wall, or score the 1-han yaku [[houtei raoyui]] for winning on a discard while the live wall is empty.
Score the 1-han yaku [[haitei raoyue]] for winning with the last tile from the live wall, or score the 1-han yaku [[houtei raoyui]] for winning on a discard while the live wall is empty.
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==Haitei and rinshan==
==Haitei and rinshan==
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
When a [[kan|kantsu]] is declared with exactly one tile left in the live wall, that tile, called the [[haitei|haiteihai]], is appended to the dead wall and never drawn. This rule makes the replacement tile the haiteihai, so winning with that tile scores both [[rinshan kaihou]] (winning after kan) and [[haitei raoyue]] (winning with the last tile).
When a [[kan|kantsu]] is declared with exactly one tile left in the live wall, that tile, called the [[haitei|haiteihai]], is appended to the dead wall and never drawn. This rule makes the replacement tile the haiteihai, so winning with that tile scores both [[rinshan kaihou]] (winning after kan) and [[haitei raoyue]] (winning with the last tile).
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==Ippatsu==
==Ippatsu==
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score an additional han for winning a [[riichi]] declaration within the next go-around.
Score an additional han for winning a [[riichi]] declaration within the next go-around.
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{{main|Kazoe yakuman}}
{{main|Kazoe yakuman}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score a hand with 13 han or more as a yakuman.
Score a hand with 13 han or more as a yakuman.
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{{main|Kokushi musou|Chankan}}
{{main|Kokushi musou|Chankan}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Sometimes, it is allowable for a tenpai kokushi musou to declare ron on an [[Kan|ankan]] and thereby invoking the ability for chankan.
Sometimes, it is allowable for a tenpai kokushi musou to declare ron on an [[Kan|ankan]] and thereby invoking the ability for chankan.
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{{main|Multiple yakuman}}
{{main|Multiple yakuman}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score each of the listed patterns as a double yakuman.
Score each of the listed patterns as a double yakuman.
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==Open riichi==
==Open riichi==
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal his hand at the same time as he pays the bet of 1,000 points.
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal his hand at the same time as he pays the bet of 1,000 points.
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===Daisharin===
===Daisharin===
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Daisharin is an [[optional yaku]].  This involves pairs of the simples of the suit, [[pinzu]].  Sometimes it is regarded as a [[yakuman]].  Otherwise, the hand is counted normally with its yaku counterparts.  The hand is at least 11 han with a combined [[chinitsu]], [[ryanpeikou]], and [[pinfu]].
Daisharin is an [[optional yaku]].  This involves pairs of the simples of the suit, [[pinzu]].  Sometimes it is regarded as a [[yakuman]].  Otherwise, the hand is counted normally with its yaku counterparts.  The hand is at least 11 han with a combined [[chinitsu]], [[ryanpeikou]], and [[pinfu]].
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===Paarenchan===
===Paarenchan===
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score the eighth consecutive win of the same dealer as a yakuman.
Score the eighth consecutive win of the same dealer as a yakuman.
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{{main|Renhou}}
{{main|Renhou}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.
This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.
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{{main|Sekinin barai}}
{{main|Sekinin barai}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.
Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.
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===Daisangen and daisuushii===
===Daisangen and daisuushii===
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Impose a liability payment on the player who has dealt the third ponned dragon tile, or the fourth ponned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.
Impose a liability payment on the player who has dealt the third ponned dragon tile, or the fourth ponned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.
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===Suukantsu===
===Suukantsu===
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four kantsu) later.
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four kantsu) later.
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{{main|Nagashi mangan}}
{{main|Nagashi mangan}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score a mangan upon exhaustive draw for having discarding only yaochuuhai during the entire hand, with none of the yaochuuhai having been called by other players, and without having called any tiles oneself. If this is allowed, there are additional rules decisions necessary: Does it count as a win, or merely as replacement of the noten penalty? Are concealed kantsu allowed?
Score a mangan upon exhaustive draw for having discarding only yaochuuhai during the entire hand, with none of the yaochuuhai having been called by other players, and without having called any tiles oneself. If this is allowed, there are additional rules decisions necessary: Does it count as a win, or merely as replacement of the noten penalty? Are concealed kantsu allowed?
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{{main|Rinshan kaihou}}
{{main|Rinshan kaihou}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Award a hand winning with the rinshanpai (kan replacement tile) the usual 2 fu for winning with a self-drawn tile.
Award a hand winning with the rinshanpai (kan replacement tile) the usual 2 fu for winning with a self-drawn tile.
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{{main|Tenhou and chiihou}}
{{main|Tenhou and chiihou}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
}}
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.