Tanyao: Difference between revisions

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In order to form a hand with tanyao, players simply discard terminal and honor tiles.
In order to form a hand with tanyao, players simply discard terminal and honor tiles.


Even a hand cannot score tanyao, it's typically best to keep the "simple" tiles (2-8) over terminals/honors. This is because the simples are [[tile efficiency|more likely to be useful]].  
Even a hand cannot score tanyao, it's typically best to keep the "simple" tiles (2-8) over terminals/honors. This is because the simples are [[tile efficiency|more likely to be useful]].
*Lone honor tiles can only be used as a pair/triplet.
*Lone honor tiles can only be used as a pair/triplet.
*A lone 1 can be used in a 123 sequence, or as a pair/triplet.
*A lone 1 can be used in a 123 sequence, or as a pair/triplet.
*A lone 3 can be used in a 123 or 234 or 345 sequence, or as a pair/triplet.
*A lone 3 can be used in a 123 or 234 or 345 sequence, or as a pair/triplet.
Because the 3 can be used in more types of sequences, it is more likely to be useful. Therefore, lone terminals/honors are often discarded first. Because terminals/honors are discarded early, hands may "naturally" form tanyao without the player needing any special effort.


It might be unwise to force tanyao. If you already have a 789, for instance, then you probably shouldn't break the sequence. However, if open tanyao is allowed, you may want to force tanyao if you need a fast hand (and the hand can be completed quickly).
Because lone honor/terminal tiles are least likely to be useful, they are often discarded first. As terminals/honors are often discarded early, a hand may "naturally" form tanyao wihout the player needing any special effort.
 
It might be unwise to force tanyao. If you already have a 789 sequence, for instance, then you probably shouldn't break it. However, if open tanyao is allowed, you may want to force tanyao if you need a fast hand (and the hand can be completed quickly).


===Open tanyao enabled===
===Open tanyao enabled===
With open tanyao allowed, this yaku becomes even faster to develop. While a tanyao-only hand is not worth much, it is often quick. If you need ''a'' win - e.g., to end the game faster, or to break a tie - then 1100 points may be all you need. In these cases, if tanyao is realistic, then call it. Depending on the hand, though, it may be faster to play [[yakuhai]] or (if the hand has completed groups with terminals) play closed.
When open tanyao is allowed, this yaku is notoriously fast. While a tanyao-only hand is not worth much, it can be quick. If you need ''a'' win - for example, to end the game faster, or to break a tie - then 1100 points might be all you need. In these cases, if tanyao is realistic, then call it. Depending on the hand, though, it may be faster to play [[yakuhai]] or (if the hand has completed groups with terminals) play closed.


You may also wish to play open tanyao if you have multiple (2+) [[dora]]. In this case, dora provide value on their own; tanyao + 3 dora is already [[mangan]]. Therefore, with multiple dora, you should call to speed up the already-valuable hand. If the dora are closed within the hand, then there is the added deceptiveness of your hand being a cheap hand, when in reality this is not the case.
You may also wish to play open tanyao if you have multiple (2+) [[dora]]. Here, the dora provide value on their own; tanyao + 3 dora is already [[mangan]]. Therefore, with multiple dora, you should call to speed up the already-valuable hand. If the dora are closed within the hand, then there is the added deceptiveness of your hand being a cheap hand, when in reality this is not the case.


===Discard characteristics===
===Discard characteristics===