Talk:Shanpon: Difference between revisions
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I know that there is a term describing the case when identically paired tiles exist within two player's hands. Classic example being, paired chun in one hand, and paired chun in another. I do not know what that term is. [[User:KyuuAA|KyuuAA]] ([[User_talk:KyuuAA|Talk:キュウ]]) 22:18, 12 February 2015 (UTC) | I know that there is a term describing the case when identically paired tiles exist within two player's hands. Classic example being, paired chun in one hand, and paired chun in another. I do not know what that term is. [[User:KyuuAA|KyuuAA]] ([[User_talk:KyuuAA|Talk:キュウ]]) 22:18, 12 February 2015 (UTC) | ||
: Do you mean mochi-mochi (from Barticle's guide)? [[User:Coppro|Coppro]] ([[User talk:Coppro|talk]]) 21:01, 13 February 2015 (UTC) |
Latest revision as of 21:01, 13 February 2015
Additional wanted examples
Other shanpon cases:
- Locked tiles, where players hold mutual pairs of tiles
- Shanpon, where one possible tile already discarded
- Shanpon, where only one possible tile type is available (not necessarily jigoku)
KyuuAA (Talk:キュウ) 16:00, 10 December 2014 (UTC)
Locked Shanpon
I know that there is a term describing the case when identically paired tiles exist within two player's hands. Classic example being, paired chun in one hand, and paired chun in another. I do not know what that term is. KyuuAA (Talk:キュウ) 22:18, 12 February 2015 (UTC)