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| !width=70%|Explanation | | !width=70%|Explanation |
| | {{term list |
| | |Romaji=Agari |
| | |Kanji=和がり |
| | |English= |
| | |Explanation=Generic term for winning a hand |
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| {{term list | | {{term list |
| |Romaji=[[Scoring|Aotenjou]] | | |Romaji=[[Scoring|Aotenjou]] |
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| |English=In effect, on | | |English=In effect, on |
| |Explanation=States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi. | | |Explanation=States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi. |
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| | {{term list |
| | |Romaji= |
| | |Kanji= |
| | |English= |
| | |Explanation= |
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Revision as of 08:07, 2 August 2013
Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage.
A
Japanese
|
Kanji
|
English
|
Explanation
Agari
「和がり」
|
Generic term for winning a hand
|
Aotenjou
「」 No capping
|
A rarely used rule, which eliminates the score cappings mangan, haneman, etc., and scores all hands as directly with the scoring formula.
|
Atozuke
「」 After-attach
|
Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of sakizuke.
|
Anjun
「」 Concealed sequence
|
Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu.
|
Ankan
「」 Concealed kan
|
Four self-drawn identical tiles set aside as a kantsu. Declaring an ankan does not open the hand if it was previously closed.
|
Ankou
「」 Concealed triplet
|
Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names san ankou and suu ankou. An open triplet would be a minkou, and the general term for any triplet is koutsu.
|
Ari
「」 In effect, on
|
States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi.
|
|
B
Japanese
|
Kanji
|
English
|
Explanation
|
C
Japanese
|
Kanji
|
English
|
Explanation
|
D
Japanese
|
Kanji
|
English
|
Explanation
|
E
Japanese
|
Kanji
|
English
|
Explanation
|
F
Japanese
|
Kanji
|
English
|
Explanation
|
G
Japanese
|
Kanji
|
English
|
Explanation
|
H
Japanese
|
Kanji
|
English
|
Explanation
|
I
Japanese
|
Kanji
|
English
|
Explanation
|
J
Japanese
|
Kanji
|
English
|
Explanation
|
K
Japanese
|
Kanji
|
English
|
Explanation
|
L
Japanese
|
Kanji
|
English
|
Explanation
|
M
Japanese
|
Kanji
|
English
|
Explanation
Minjun
「」 Open sequence
|
An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun.
|
|
N
Japanese
|
Kanji
|
English
|
Explanation
Nashi
「」 Invalid, off
|
States that the preceding rule is not in effect, as in kuikae nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld.
|
|
O
Japanese
|
Kanji
|
English
|
Explanation
|
P
Japanese
|
Kanji
|
English
|
Explanation
|
Q
Japanese
|
Kanji
|
English
|
Explanation
|
R
Japanese
|
Kanji
|
English
|
Explanation
|
S
Japanese
|
Kanji
|
English
|
Explanation
Shuntsu
「」 Sequence
|
This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun.
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|
T
Japanese
|
Kanji
|
English
|
Explanation
|
U
Japanese
|
Kanji
|
English
|
Explanation
|
V
Japanese
|
Kanji
|
English
|
Explanation
|
W
Japanese
|
Kanji
|
English
|
Explanation
|
X
Japanese
|
Kanji
|
English
|
Explanation
|
Y
Japanese
|
Kanji
|
English
|
Explanation
|
Z
Japanese
|
Kanji
|
English
|
Explanation
|
External links
Terminology list at Osamuko