World Amateur Mahjong League: Difference between revisions

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=== Dan points ===
=== Dan points ===
Players in WAML will be designated to have earned the rank of 1-dan. At the end of a season, players are then awarded dan points according to their power ranking. 500 points are necessary to earn the rank of 2-dan. 1000 more for 3-dan, doubling for each successive dan level.
Players in WAML will be designated to have earned the rank of 1-dan. At the end of a season, players are then awarded dan points according to their power ranking. 500 points are necessary to earn the rank of 2-dan. 1000 more for 3-dan, doubling for each successive dan level.
Points will be awarded by dampening the power rating with a padding value of 100 per league division, ensuring players earn more dan points in order to cover for the exponential rise in points required to earn a promotion.
{| class="wikitable sortable"
|-
! Division (example) !! Power Rating (0-1000) !! Factor !! Value !! Padding !! Total
|- style="background:#775522"
| Bronze (15th out of 34) || 575.8 || 1.0 || 575.8 || 0 || 575.8
|- style="background:#888877"
| Silver (3rd out of 19) || 888.9 || 0.9 || 800.0 || 100 || 900.0
|- style="background:#FFEE99"
| Gold (12th out of 15) || 142.9 || 0.8 || 114.3 || 200 || 314.3
|- style="background:#99AAEE"
| Platinum (15th out of 34) || 575.8 || 0.7 || 403.3 || 300 || 703.3
|- style="background:#BBEEFF"
| Diamond (12th out of 15) || 142.9 || 0.6 || 085.7 || 400 || 485.7
|}
There may be alternate ways of earning dan points due to special events or for covering losses. Such methods are not padded and are at the sole discretion of management.


=== League divisions ===
=== League divisions ===
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|-
|-
! Division !! Max Bronze !! Max Silver !! Max Gold !! Max Platinum !! Max Diamond  
! Division !! Max Bronze !! Max Silver !! Max Gold !! Max Platinum !! Max Diamond  
|-
|- style="background:#775522"
| Bronze || 13+ || 18+ || 26+ || 34+  || 42+  
| Bronze || 13+ || 18+ || 26+ || 34+  || 42+  
|-
|- style="background:#888877"
| Silver || --- || 10 || 18 || 26  || 34  
| Silver || --- || 10 || 18 || 26  || 34  
|-
|- style="background:#FFEE99"
| Gold || --- || --- || 10 || 18  || 26  
| Gold || --- || --- || 10 || 18  || 26  
|-
|- style="background:#99AAEE"
| Platinum || --- || --- || --- || 10  || 18  
| Platinum || --- || --- || --- || 10  || 18  
|- style="background:#BBEEFF"
| Diamond || --- || --- || --- || ---  || 10
|-
|-
| Diamond || --- || --- || --- || ---  || 10
| Absulote minimum || 13 || 28 || 54 || 88 || 130
|}
|}


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If a player would finish a season with +20 points, but won +150 and lost -130 in various hanchan, the actual point penalty would be -15 and -13, a subtotal of -28, giving a player a total of -8 points.
If a player would finish a season with +20 points, but won +150 and lost -130 in various hanchan, the actual point penalty would be -15 and -13, a subtotal of -28, giving a player a total of -8 points.
Should a 5-player group complete individual matches, but not the whole group, the levy shall be 30% of the amounts above per player per missed match. Any such group missing matches with players present at the deadline on IRC will not be penalized and will be proposed alternate matches with alternate players. Substitutes will earn a token +20P and 20 dan points for covering, minimizing repeat participation as much as possible.


=== Player requirements ===
=== Player requirements ===
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* A place and country identifier. (While fake countries are accepted, it may cause us problems later justifying participation to external stakeholders. Default is Mozambique.)
* A place and country identifier. (While fake countries are accepted, it may cause us problems later justifying participation to external stakeholders. Default is Mozambique.)
* Players will have a 10-digit identifier. The first 3 digits are reserved, the other seven can be what you want. (Default is also Mozambique, 508.)
* Players will have a 10-digit identifier. The first 3 digits are reserved, the other seven can be what you want. (Default is also Mozambique, 508.)
== WAML Competitive Rulings ==
WAML management may impose penalties, adjustments or suspensions for violations at the sole discretion of management. Such decisions will be made public with the relevant circumstances explained in order to maximize trust from participants. The basic rule applies: should something really nasty happen, the fact that it isn't written in the rules does not preclude us from acting.


== Broadcasting plans ==
== Broadcasting plans ==
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* [http://mahjong-league.com/ Main site]
* [http://mahjong-league.com/ Main site]
* [http://mahjong-league.com/2015-waml-season-1-registration/ Registration post]