Probability: Difference between revisions
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'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, playing mahjong is an incomplete-information game, requiring players to predict outcomes and chances of completing their hand, reaching tenpai, improving their hand state (lowering tenpai or raising uke-ire (the useful tile count)), as well as attempting to project what an opponent can be waiting on. Naturally, some of these are difficult concepts to describe with mathematical models. | '''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, playing mahjong is an incomplete-information game, requiring players to predict outcomes and chances of completing their hand, reaching tenpai, improving their hand state (lowering tenpai or raising uke-ire (the useful tile count)), as well as attempting to project what an opponent can be waiting on. Naturally, some of these are difficult concepts to describe with mathematical models. | ||