Local yaku: Difference between revisions
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'''Maneman''' {{kana|真似満}} is a yaku achieved by mimicking opponent's discards. Also called '''Maneshi mangan''' {{kana|真似満貫}}. | '''Maneman''' {{kana|真似満}} is a yaku achieved by mimicking opponent's discards. Also called '''Maneshi mangan''' {{kana|真似満貫}}. | ||
Generally speaking, if a player has his discards identical to some opponent in the first row (usually from 1st to 6th turn), maneman is applied and the opponent will lose a mangan to that player. | Generally speaking, if a player has his discards identical to some opponent in the first row (usually from 1st to 5th or 6th turn), maneman is applied and the opponent will lose a mangan to that player. | ||
Similar to [[nagashi mangan]], the yaku is nullified if anybody melded some tiles required by the yaku, though it doesn't hurt if the melded tile is not related to the mimicked part. | Similar to [[nagashi mangan]], the yaku is nullified if anybody melded some tiles required by the yaku, though it doesn't hurt if the melded tile is not related to the mimicked part. | ||
* Value: Mangan | * Value: Mangan | ||
Depend on rulesets, there're many | Depend on rulesets, there're many different variations: | ||
* Can only imitate the discards from a dealer. | * Can only imitate the discards from a dealer. | ||
* Allows ignoring the first discard, so that any player can be targetted as the object of imitation. | * Allows ignoring the first discard, so that any player can be targetted as the object of imitation. | ||
* Value can be increased if more tiles are mimicked. | * Value can be increased if more tiles are mimicked, e.g. 7th turn haneman, 9th turn baiman, and so on. | ||
== Yakuman == | == Yakuman == |