Occult mahjong: Difference between revisions
Jump to navigation
Jump to search
(Created page with "When it comes to mahjong, two general schools of thought come into play: '''digital''' and '''occult'''. Naturally, different mahjong players bring about...") |
m (→Occult) |
||
Line 6: | Line 6: | ||
== Occult == | == Occult == | ||
== External links == | |||
* [http://www.mahjongnews.com/en/columns/varcolumns/46-our-guest/801-digital-vs-occult Digital vs Occult] | |||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 22:49, 24 May 2014
When it comes to mahjong, two general schools of thought come into play: digital and occult. Naturally, different mahjong players bring about their own styles, personalities, and preferences. Overall, mahjong players may be split into these two main and opposite categories, with some perhaps functioning inbetween. Digital focuses on the game's probability and statistics. Occult focuses on the more superstitious and luck factors.