Yakitori: Difference between revisions
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[[Image:Yakitori.jpg|thumb|right|300px|Yakitori markers.]] | [[Image:Yakitori.jpg|thumb|right|300px|Yakitori markers.]] | ||
'''Yakitori''' {{kana|焼き鳥}} is a [[Japanese mahjong|game]] state, where a player failed [[Agari|to win a hand]] during the [[hanchan|course of a game]]. In many cases, this sort of game may leave a player feeling rather "empty". In some gambling situations, playing a yakitori game may result in a penalty after the game with a specified severity. Sometimes, players may use specialized "yakitori markers" as indicators. The instant a player wins a hand, then the marker is flipped over. | '''Yakitori''' {{kana|焼き鳥}} is a [[Japanese mahjong|game]] state, where a player failed [[Agari|to win a hand]] during the [[hanchan|course of a game]]. In many cases, this sort of game may leave a player feeling rather "empty". In some gambling situations, playing a yakitori game may result in a penalty after the game with a specified severity. Sometimes, players may use specialized "yakitori markers" as indicators. The instant a player wins a hand, then the marker is flipped over. | ||
Usually, yakitori does not result in a winning game. A exceptionally rare exception would involve a game with point gains via [[ryuukyoku]] while avoiding any point losses and opposing players won hands with meager gains. | |||
[[Category:Game rules]] | [[Category:Game rules]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Revision as of 20:59, 13 August 2014
Yakitori 「焼き鳥」 is a game state, where a player failed to win a hand during the course of a game. In many cases, this sort of game may leave a player feeling rather "empty". In some gambling situations, playing a yakitori game may result in a penalty after the game with a specified severity. Sometimes, players may use specialized "yakitori markers" as indicators. The instant a player wins a hand, then the marker is flipped over.
Usually, yakitori does not result in a winning game. A exceptionally rare exception would involve a game with point gains via ryuukyoku while avoiding any point losses and opposing players won hands with meager gains.