Dora variations: Difference between revisions
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==Akadora== | ==Akadora== | ||
{{rulevar | {{rulevar | ||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns--> | ||
}} | }} | ||
Use some red fives in place of normal fives as extra dora. | Use some red fives in place of normal fives as extra dora. | ||
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==Kandora== | ==Kandora== | ||
{{rulevar | {{rulevar | ||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns--> | ||
}} | }} | ||
After declaring a kantsu, another dora indicator is flipped in the dead wall. All four players can benefit from this. | After declaring a kantsu, another dora indicator is flipped in the dead wall. All four players can benefit from this. | ||
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==Kanuradora== | ==Kanuradora== | ||
{{rulevar | {{rulevar | ||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns--> | ||
}} | }} | ||
Winning riichi declarers may flip the tile underneath each kan dora indicator and treat that as another dora indicator. | Winning riichi declarers may flip the tile underneath each kan dora indicator and treat that as another dora indicator. | ||
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==Uradora== | ==Uradora== | ||
{{rulevar | {{rulevar | ||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns--> | ||
}} | }} | ||
Winning riichi declarers may flip the tile underneath the first dora indicator and treat that as another dora indicator. | Winning riichi declarers may flip the tile underneath the first dora indicator and treat that as another dora indicator. |
Revision as of 15:33, 23 December 2014
The use of dora may be subject to variation.
Akadora
Template:Rulevar Use some red fives in place of normal fives as extra dora.
- Ari – Use three red fives, one per suit.
- Nashi – Don't use any red fives.
- Option – Tenhou.net offers both rules in different games. Akadora ari may be played with kuitan ari.
- Additional - Along with the red fives, other tiles among the numbered suits or even the honor tiles may be indicated as dora.
Kandora
Template:Rulevar After declaring a kantsu, another dora indicator is flipped in the dead wall. All four players can benefit from this.
- Ari – Flip a new kan dora indicator after declaring a kantsu, but I don't know the exact timing rules.
- Sokun. – Sokunori. After declaring any type of kantsu, flip the next dora indicator immediately.
- Late – After declaring ankan (concealed kantsu), flip the next dora indicator immediately. After declaring a minkan (open kantsu per call on a discard or per extension of a minkou), flip the next dora indicator only after declaring tsumo, declaring another kan, or discarding. The new dora indicator is in effect for any type of win.
- Nashi – Don't flip any dora indicators upon declaring kantsu.
Kanuradora
Template:Rulevar Winning riichi declarers may flip the tile underneath each kan dora indicator and treat that as another dora indicator.
Uradora
Template:Rulevar Winning riichi declarers may flip the tile underneath the first dora indicator and treat that as another dora indicator.
- Ari – Flip the ura dora indicator.
- Nashi – Not used. Riichi declarers will know in advance how much their hand is worth.