Occult mahjong: Difference between revisions
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When it comes to [[Japanese mahjong|mahjong]], | When it comes to [[Japanese mahjong|mahjong]], some general schools of thought can be categorized into three generalizations: '''analog''', '''digital''', and '''occult'''. Naturally, different mahjong players bring about their own styles, personalities, and preferences. Overall, mahjong players may be split into these two main and opposite categories, with some perhaps functioning inbetween. Analog focuses on game situations. Digital focuses on the game's probability and statistics. Occult focuses on the more superstitious and luck factors. | ||
== Mahjong psychology == | == Mahjong psychology == |
Revision as of 22:14, 29 March 2017
When it comes to mahjong, some general schools of thought can be categorized into three generalizations: analog, digital, and occult. Naturally, different mahjong players bring about their own styles, personalities, and preferences. Overall, mahjong players may be split into these two main and opposite categories, with some perhaps functioning inbetween. Analog focuses on game situations. Digital focuses on the game's probability and statistics. Occult focuses on the more superstitious and luck factors.