Talk:Mahjong play styles: Difference between revisions
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Digital - Rulebook Mahjong | :Digital - Rulebook Mahjong | ||
Digital players makes rules, or "promises" in every situation and make the same decisions by those rules. | |||
Analog - Fortune telling Mahjong | :Digital players makes rules, or "promises" in every situation and make the same decisions by those rules. | ||
Uses personal materials and current situations to base judgements | |||
"I have a good flow so I won't get hit from a dealer riichi", or "I got a good luck on today's fortune telling", or "I don't have the good flow so i'll call and make a cheap hand to grab the flow." The materials can be decided by the users. | :Analog - Fortune telling Mahjong | ||
Occult - Result Mahjong | |||
Bases of decisions are made from the results of "lottery", "decisions", and "outcome." Lottery are stuff like tsumo, and haipai where its dependent on luck. Decisions is what happens "after" the decisions. Like what happens after the discard, call, or riichi. Outcome is the end result of a hand or game. Whether it was a dealin, tsumo, or ryuukyoku. For example " I dealt into a mangan so now my tsumo or haipai is going to be bad" or the opposite " I dealt into a mangan so now i'm going to get a mangan myself" | :Uses personal materials and current situations to base judgements | ||
:"I have a good flow so I won't get hit from a dealer riichi", or "I got a good luck on today's fortune telling", or "I don't have the good flow so i'll call and make a cheap hand to grab the flow." The materials can be decided by the users. | |||
:Occult - Result Mahjong | |||
:Bases of decisions are made from the results of "lottery", "decisions", and "outcome." Lottery are stuff like tsumo, and haipai where its dependent on luck. Decisions is what happens "after" the decisions. Like what happens after the discard, call, or riichi. Outcome is the end result of a hand or game. Whether it was a dealin, tsumo, or ryuukyoku. For example " I dealt into a mangan so now my tsumo or haipai is going to be bad" or the opposite " I dealt into a mangan so now i'm going to get a mangan myself" | |||
Written material produced by one of my club members. [[User:KyuuSC|KyuuSC]] ([[User talk:KyuuSC|talk]]) 06:27, 1 May 2018 (UTC) | Written material produced by one of my club members. [[User:KyuuSC|KyuuSC]] ([[User talk:KyuuSC|talk]]) 06:27, 1 May 2018 (UTC) |
Revision as of 06:28, 1 May 2018
Text
- Digital - Rulebook Mahjong
- Digital players makes rules, or "promises" in every situation and make the same decisions by those rules.
- Analog - Fortune telling Mahjong
- Uses personal materials and current situations to base judgements
- "I have a good flow so I won't get hit from a dealer riichi", or "I got a good luck on today's fortune telling", or "I don't have the good flow so i'll call and make a cheap hand to grab the flow." The materials can be decided by the users.
- Occult - Result Mahjong
- Bases of decisions are made from the results of "lottery", "decisions", and "outcome." Lottery are stuff like tsumo, and haipai where its dependent on luck. Decisions is what happens "after" the decisions. Like what happens after the discard, call, or riichi. Outcome is the end result of a hand or game. Whether it was a dealin, tsumo, or ryuukyoku. For example " I dealt into a mangan so now my tsumo or haipai is going to be bad" or the opposite " I dealt into a mangan so now i'm going to get a mangan myself"
Written material produced by one of my club members. KyuuSC (talk) 06:27, 1 May 2018 (UTC)