Help:MahjongTile
MahjongTile is a MediaWiki extension that makes it easy to output sequences of mahjong tile images, for example:
by use of the parser function #mjt
. Specifically, it converts tile strings into their corresponding sequence of wiki markup image insertions, e.g.:
19p -> [[File:Tile-1p.png]][[File:Tile-9p.png]]
- MahjongTile is written by bps. Bug reports and feature requests are always welcome.
Usage
The command can be invoked at any point in the wiki markup.
Syntax
{{ #mjt: tile string | size option }}
Tile string
The tile string is similar to the way people communicate strings of tiles through text. First, an example, and its output:
Code | Result |
---|---|
{{#mjt: 123m}} |
The 123
part is self-explanatory, and the m
part stands for man. 123m
is called the tile string.
In general, a tile sequence consists of a series of digits (0 through 9) followed by a descriptor character describing which set they belong to. There are four groups:
Group | Descriptor | Full array (code) | Full array |
---|---|---|---|
Man | m |
{{#mjt: 0123456789m}} |
|
Pin | p |
{{#mjt: 0123456789p}} |
|
Sou | s |
{{#mjt: 0123456789s}} |
|
Jihai | z |
{{#mjt: 0123456789z}} |
More complex configurations can also be described, by simply concatenating strings like above. Another example:
Code | Result |
---|---|
{{#mjt: 456m789s}} |
Spaces in a tile string are also ignored, so the following are equivalent:
123m1111z 123m 1111z 123m 1111z 1 23m1111z 123m11 11z 12 3m1111 z 1 23 m1 11 1z ...
The jihai group (see the table above) can also be used to refer to "unknown" or "face-down" tiles, as is often convenient when describing certain components of a hand. Example:
Code | Result |
---|---|
The iipeikou yaku looks something like: {{#mjt: 345345m00000000z}} |
The iipeikou yaku looks something like: |
Tile orientation
There are additional flags that can be applied to specific tiles or entire tile groupings that adjust their orientation.
Orientation | Flag |
---|---|
Sideways ("pointing east/right") | '
|
Sideways ("pointing west/left") | "
|
These can be applied after a digit, affecting that individual tile only, or after a descriptor, then affecting the entire sequence of tiles in that grouping. The following examples should make this clear:
If you can think of a reason why upside down tiles should also be implemented, let me know and I will add that too. I really can't think of a (not incredibly contrived) situation that warrants upside down tile images.
Arrows
8z
and 9z
correspond to down and up arrows respectively. This can be useful for paifu.
Size option
This is the size option you would pass to any image. First, an explanation with a regular image:
Code | Result |
---|---|
[[File:Canard_plastique.jpg|200px]] |
File:Canard plastique.jpg |
Now, try with MahjongTile:
Code | Result |
---|---|
{{#mjt: 1m1s' | 200px}} |
It works a bit weird, so you should refer to the MediaWiki help page. You may find you have to split up your sequence into multiple commands. If they are not separated by any whitespace, they should behave as if they were stuck together with just one command.