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'''Naki''' {{kana|鳴き}} are legal claims on immediately discarded tiles. The instant a discarded tile is declined for a claim, then it goes out of play and remains in the discard pile until the next hand. Discarded tiles gives players another source of tiles for hand completion, other than the regular wall. Upon claiming a discard, the player's hand is then considered to be '''open'''. As a consequence, the player loses the option to call [[riichi]], and the hand is not eligible for the yaku, [[mentsumo]] among other closed only yaku. Yet, some yaku allow the use of open hands, but they [[#Kuisagari|decrease in value by 1-han]], when opened. | '''Naki''' {{kana|鳴き}} are legal claims on immediately discarded tiles. The instant a discarded tile is declined for a claim, then it goes out of play and remains in the discard pile until the next hand. Discarded tiles gives players another source of tiles for hand completion, other than the regular wall. Upon claiming a discard, the player's hand is then considered to be '''open'''. As a consequence, the player loses the option to call [[riichi]], and the hand is not eligible for the yaku, [[mentsumo]] among other closed only yaku. Yet, some yaku allow the use of open hands, but they [[#Kuisagari|decrease in value by 1-han]], when opened. | ||
Tiles used for open calls are placed to the side. When revealed, they are still part of a player's hand. However, once placed to the side, tiles used for open calls can no longer be changed. As a consequence, the number of tiles for discard selection in a player's hand decreases with each tile call. From thirteen tiles, the count decreases to ten after one call; to seven after two calls; to four after three calls; and finally, to one after four calls. With this, a player's ability to [[ | Tiles used for open calls are placed to the side. When revealed, they are still part of a player's hand. However, once placed to the side, tiles used for open calls can no longer be changed. As a consequence, the number of tiles for discard selection in a player's hand decreases with each tile call. From thirteen tiles, the count decreases to ten after one call; to seven after two calls; to four after three calls; and finally, to one after four calls. With this, a player's ability to [[defense|defend]] is reduced with every tile call. | ||
Yet, players may benefit from open tile calling from increasing the speed of hand development, convenience, or the irrelevance of losing hand value by opening. Players must also consider the number of tiles available. Overall, tile calling is a discretionary move. Especially with hands valued of [[scoring|mangan or greater]], opening the hand may be a better option than keeping it closed. | Yet, players may benefit from open tile calling from increasing the speed of hand development, convenience, or the irrelevance of losing hand value by opening. Players must also consider the number of tiles available. Overall, tile calling is a discretionary move. Especially with hands valued of [[scoring|mangan or greater]], opening the hand may be a better option than keeping it closed. |