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m (yaku plural in introduction) |
m (guest wind: neither seat nor round) |
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With regards to [[kazehai]] (wind tiles), there are two yaku: one for forming a set of the seat winds, and one for a set of the round winds. | With regards to [[kazehai]] (wind tiles), there are two yaku: one for forming a set of the seat winds, and one for a set of the round winds. | ||
Players are assigned a particular "[[wind seat]]", relative to the dealer position, who is always seated East. For the seat wind yaku, players must collect their own set of wind tiles | Players are assigned a particular "[[wind seat]]", relative to the dealer position, who is always seated East. For the seat wind yaku, players must collect their own set of wind tiles. | ||
Furthermore, the game has an assigned round wind. Marked by the dealer indicator, the round wind is the same for all players. Collecting a set of this wind satisfies the round wind yaku. The first round is East, followed by South. Occasionally, the game moves into West round as well, where the West wind counts as the round wind. | Furthermore, the game has an assigned round wind. Marked by the dealer indicator, the round wind is the same for all players. Collecting a set of this wind satisfies the round wind yaku. The first round is East, followed by South. Occasionally, the game moves into West round as well, where the West wind counts as the round wind. | ||
If a wind is neither seat nor round wind, it is considered an ''off wind'' or ''guest wind''. A set of such a wind is not worth any yaku. | |||
Collecting all three sangenpai sets or all four wind sets leads to the yakuman [[daisangen]] or [[daisuushii]]. | Collecting all three sangenpai sets or all four wind sets leads to the yakuman [[daisangen]] or [[daisuushii]]. |
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