Defense: Difference between revisions

225 bytes removed ,  28 August 2015
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Defense in [[Japanese mahjong]] focuses on one important concept: '''avoiding other players' hands, by not discarding winning tiles'''.  Other concepts rests on not giving other players any tiles needed to call.  This aspect of the game is greatly emphasized during other player(s)' [[riichi]] declarations and/or threat of high scoring hands.  Regardless, it is in the best interest for players to avoid losing points directly to other players, as much as possible.  Players with low "[[ron|deal in rates]]" have higher chances of winning, than those who do.
Defense in [[Japanese mahjong]] focuses on one important concept: '''avoiding other players' hands, by not discarding winning tiles'''.  Other concepts rests on not giving other players any tiles needed to call.  This aspect of the game is greatly emphasized during other player(s)' [[riichi]] declarations and/or threat of high scoring hands.  Regardless, it is in the best interest for players to avoid losing points directly to other players, as much as possible.  Players with low "[[ron|deal in rates]]" have higher chances of winning, than those who do.
{| class="wikitable" align=right
|+Defensive game examples
|-
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* [http://tenhou.net/0/?log=2014022121gm-0089-0000-d890b65d&tw=0 Example 1]
* [http://tenhou.net/0/?log=2014090712gm-0089-0000-a4067d71&tw=2&ts=5 Example 2]
|}


==General overview==
==General overview==
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