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(Added game setup instructions) |
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* Scoring | * Scoring | ||
: For [[scoring]], the same [[scoring table]] is used. Both ron and tsumo values remain the same. However, for tsumo, no change is used to account and adjust for the missing player. Therefore, the total points for tsumo is less than that of the ron total. | : For [[scoring]], the same [[scoring table]] is used. Both ron and tsumo values remain the same. However, for tsumo, no change is used to account and adjust for the missing player. Therefore, the total points for tsumo is less than that of the ron total. | ||
== Game setup == | |||
Sanma setup features 108 tiles, with the 2-8 tiles in one suit (typically the Manzu) removed. The 3 players each build a wall 18 tiles long, 2 tiles high. | |||
[[Automatic mahjong table]]s build 4 walls of 13-14-13-14 length instead. | |||
The [[dead wall]] is still 7 tiles long, 2 tiles high, but the dora indicator is flipped on the 5th tile to accommodate [[Kita]] calls. For each Kita or Kan call, the [[Haiteihai]] is moved to the dead wall to accommodate additional dora flips from Kan calls. | |||
Starting point value is typically 35,000. | |||
The North seat is entirely removed, so seats rotate between East, South, and West. | |||
== Play differences == | == Play differences == |
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