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edits
(Added game setup instructions) |
(clarify kita) |
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: Players cannot make the [[Naki|tile call]] of [[chii]]. Players can still call [[pon]] or [[kan]] for claiming discards. | : Players cannot make the [[Naki|tile call]] of [[chii]]. Players can still call [[pon]] or [[kan]] for claiming discards. | ||
* Removal of one suit | * Removal of one suit | ||
: Typically, the manzu | : Typically, the manzu tiles from 2-man to 8-man are removed. The [[terminal]]s (1-man and 9-man) are kept to allow the possibility of [[kokushi musou]] and [[chinroutou]]. However, [[sanshoku doujun]] is no longer possible. | ||
* The dead wall | * The dead wall | ||
: The [[dead wall]] is arranged differently. The dead wall accommodates 8 rinshan draws rather than four. Thus, [[Dora|dora indicator]] is the 5th tile from the wall break. | : The [[dead wall]] is arranged differently. The dead wall accommodates 8 rinshan draws rather than four. Thus, [[Dora|dora indicator]] is the 5th tile from the wall break. | ||
* North tile dora | * North tile dora | ||
: By use of [[kita]] {{kana|キタ}}, possession of the north tile may be put to the side of the hand, like an open call | : By use of [[kita]] {{kana|キタ}}, possession of the north tile may be put to the side of the hand, like an open call, and it would be counted as dora. Afterwards, the player is allowed an [[rinshanpai|extra draw]] from the dead wall to replace the north tile. This call invalidates [[tenhou and chiihou|tenhou]], [[chiihou]], [[ipptasu]], and [[double riichi]]. | ||
: The kita tile is not considered part of the hand composition, so it will not invalidate yaku like [[tanyao]]. | |||
: If west is the [[dora]] indicator, then kita is counted as two dora. | |||
: If the player wins off of the dead wall draw from calling kita, they are awarded [[rinshan]]. | : If the player wins off of the dead wall draw from calling kita, they are awarded [[rinshan]]. | ||
: A kita call can be [[ron | : A kita call can be [[ron]]ned, but this does not award [[chankan]]. | ||
* Scoring | * Scoring | ||
: For [[scoring]], the same [[scoring table]] is used | : For [[scoring]], the same [[scoring table]] is used; both ron and tsumo values remain the same. However, for tsumo, no change is used to account and adjust for the missing player. Therefore, the total points for tsumo is less than that of the ron total. | ||
== Game setup == | == Game setup == | ||
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== Play differences == | == Play differences == | ||
Due to one less suit and fewer tiles, hands tend to develop much faster. In turn, players get the tendency to push for tenpai more aggressively. With the application of the nuki dora, values tend to become inflated | Due to one less suit and fewer tiles, hands tend to develop much faster. In turn, players get the tendency to push for tenpai more aggressively. With the application of the nuki dora, hand values tend to become inflated - mangan or higher hands become more frequent. | ||
1-man and 9-man are equivalent to guest winds, except that they cannot be used for [[honitsu]]. | |||
== Variants == | == Variants == |
edits