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*Can allow you to complete a hand you otherwise wouldn't have completed at all. E.g. if you have 12-man, and the last 3-man is discarded, you must either call or not complete the sequence. | *Can allow you to complete a hand you otherwise wouldn't have completed at all. E.g. if you have 12-man, and the last 3-man is discarded, you must either call or not complete the sequence. | ||
*It is hard for opponents to know whether an open hand is complete or not. | *It is hard for opponents to know whether an open hand is complete or not. | ||
*Disrupts [[ippatsu]], as well as [[tenhou and chiihou|tenhou]], [[chiihou]], [[double riichi]], the option to call [[kyuushu kyuuhai]], and the | *Disrupts [[ippatsu]], as well as [[tenhou and chiihou|tenhou]], [[chiihou]], [[double riichi]], the option to call [[kyuushu kyuuhai]], and the discarding opponent's [[nagashi mangan]]. | ||
===Disadvantages=== | ===Disadvantages=== | ||
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==Yaku== | ==Yaku== | ||
{{main|List of yaku}} | |||
In order for a hand to win, it must have at least one yaku. Closed hands can always call riichi, but open hands need something else. [[Tanyao]] and [[yakuhai]] are the easiest/most common of the open yaku. Other common candidates include [[sanshoku doujun]], [[ittsu]], [[honitsu]], and [[toitoi]]. | In order for a hand to win, it must have at least one yaku. Closed hands can always call riichi, but open hands need something else. [[Tanyao]] and [[yakuhai]] are the easiest/most common of the open yaku. Other common candidates include [[sanshoku doujun]], [[ittsu]], [[honitsu]], and [[toitoi]]. | ||
A hand with an unconfirmed yaku may end up in [[atozuke]], a state where your hand only has yaku when it wins off a certain tile. For example, a tanyao-only hand with a 78 wait is in atozuke - only the 6 will score tanyao. This can lead to [[furiten]] if you draw the wrong winning tile. | |||
==Value== | ==Value== |
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