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Defense is part of the game's learning curve. Typically, beginners may not be aware of defense, due to a greater focus towards general hand development and memorization of [[yaku]]. In the early stages of learning, a player may prioritize winning, since winning gives points. This is to some extent true, since you'll need to win at least one hand to finish first. However, it it not necessary to win every single hand to win a game. | Defense is part of the game's learning curve. Typically, beginners may not be aware of defense, due to a greater focus towards general hand development and memorization of [[yaku]]. In the early stages of learning, a player may prioritize winning, since winning gives points. This is to some extent true, since you'll need to win at least one hand to finish first. However, it it not necessary to win every single hand to win a game. | ||
Eventually, players learn the importance of minimizing deal-ins. Much less points are | Eventually, players learn the importance of minimizing deal-ins. Much less points are lost via tsumo or tenpai settlements than with deal-ins. In many instances, the points you lose matter more towards placement than the points you've gained. Still, a player has to produce hands, but they should know when to attack and when to defend. | ||
== Safe tiles == | == Safe tiles == |
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