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The '''oya''' {{kana|親}}, or dealer, is the player in the [[Jikaze|East seat]]. During the game, player is denoted as the dealer with the dealer marker. Alternatively, the dealer marker notes the original dealer, while some other means to mark the dealer is used. | |||
== Dealer rotation == | == Dealer rotation == | ||
During the course of the game, the dealer position rotates among the four players. | During the course of the game, the dealer position rotates among the four players. | ||
# A player other than the dealer wins a hand. | # A player other than the dealer wins a hand. | ||
# The dealer fails to attain tenpai at [[ryuukyoku]] (exhaustive draw). | # The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw). | ||
Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]] game, everyone gets 2 rounds at the dealer seat. | |||
== | == Useful Info == | ||
When a player is the dealer, the following properties apply: | |||
* | * The dealer draws first, which gives a first turn advantage. | ||
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's. | |||
* The dealer's hand value is worth | * If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, the game is extended by an extra hand - this is known as [[renchan]]. | ||
* | ** If the dealer wins over and over again, the game can continue for an indefinite number of rounds. | ||
* | * The dealer pays x2 more than normal when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].) | ||
Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. | |||
However, being the dealer is not always helpful. When you have a large lead, you may want to avoid winning as the dealer to avoid extended the game. After all, for every renchan, the other players get a chance to build a [[yakuman]] and ruin your lead. Otherwise, the only disadvantage to the dealer seat is when other players [[tsumo]] - this is significant during close games or with big hands. | |||
[[Rule_variations#Agari|Variation]] | ==Rule variations== | ||
[[Rule_variations#Agari|Variation]] | |||
There are two main variations regarding [[renchan]] | |||
*Some rules only allow the dealer to renchan when winning a hand. This means that, when a dealer is tenpai at exhaustive draw, the winds rotate anyways. | |||
*In the [[oorasu|last round]], dealers may or may not be allowed to decline a renchan. | |||
**Some rules let the last dealer choose to end the game when they win the hand. | |||
**Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not. | |||
**Other rules do not let the dealer to end the game. The game ends when the dealer does not win. | |||
[[Category:Game rules]] | [[Category:Game rules]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
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