Atozuke: Difference between revisions

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(→‎Atozuke disabled: mention that yaku that imply each other do not invalidate atozuke)
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But when rule #1 is used, this hand cannot win. Neither iipeikou nor sanshoku are confirmed. Because this hand does not ''guarantee'' "iipeikou", "sanshoku", or any other specific yaku in its current state, it cannot win. (Of course, since this is a closed hand, you can just call [[riichi]].)
But when rule #1 is used, this hand cannot win. Neither iipeikou nor sanshoku are confirmed. Because this hand does not ''guarantee'' "iipeikou", "sanshoku", or any other specific yaku in its current state, it cannot win. (Of course, since this is a closed hand, you can just call [[riichi]].)


Note: when a yaku implies another, e.g. when a hand can score [[sanankou]] or [[suuankou]], atozuke does not apply, even when using rule #1.
Note: when a yaku is not guaranteed because it is implied by another yaku, e.g. when a hand can score [[sanankou]] or [[suuankou]], atozuke does not apply, even when using rule #1.


  {{#mjt:123m456p567s5577z}} Agari: {{#mjt:5z}} or {{#mjt:7z}}
  {{#mjt:123m456p567s5577z}} Agari: {{#mjt:5z}} or {{#mjt:7z}}
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  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)
When the hatsu triplet is closed, the hand can always win with rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)


Note: under rule #1, for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling.<!---What about chanta/junchan?--> This is not allowed for yaku like [[sanshoku]] or [[ittsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete ittsu-nomi, and had made any call previously, you cannot win.
Note: under rule #1, for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling.<!---What about chanta/junchan?--> This is not allowed for yaku like [[sanshoku]] or [[ittsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete ittsu-nomi, and had made any call previously, you cannot win.
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