Tibet rules: Difference between revisions

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Since understanding the meaning of these tiles is not necessary, this can push back the need for outside reference cards which might take away from the flow of learning. The main thing to note for these tiles is that they can only form triplets and pairs. You can't take one tile of each type and make a set; it's as invalid as trying to make a sequency by mixing up tiles of different numeric suits.
Since understanding the meaning of these tiles is not necessary, this can push back the need for outside reference cards which might take away from the flow of learning. The main thing to note for these tiles is that they can only form triplets and pairs. You can't take one tile of each type and make a set; it's as invalid as trying to make a sequency by mixing up tiles of different numeric suits.


Due to dragons' inability to form sequence, it's evident that it's difficult to make use of these tiles just by drawing tiles on your own. It'd be nice to be able to use other peoples' discards to advance your own hand, right? This makes for a great opportunity to teach players a new type of call: ''pon''. After another player discards a tile that would complete a triplet, you may call ''pon''. Reveal the pair matching the discard from your hand, and set them to the side. The tile you claimed should be placed with those two tiles, rotated depending on which player you called it from. (The reasons why we do this will become important in the full Riichi rules.)
'''Side note''': Since there are only twelve tiles added with the dragons, you might still want to hold off on going from ten-tile hands to the full thirteen until the characters numeric suit is introduced.
 
Due to dragons' inability to form sequences, it's difficult to make use of these tiles just by drawing tiles on your own. It'd be nice to be able to use other players' discards to advance your own hand, right? This makes for a great opportunity to teach players a new type of call: ''pon''. After another player discards a tile that would complete a triplet, you may call ''pon''. Reveal the pair matching the discard from your hand, and set them to the side. The tile you claimed should be placed with those two tiles, rotated depending on which player you called it from. (The reasons why we do this will become important in the full Riichi rules.)


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The procedure after making a ''chii'' call is just like with ''pon''. Set aside all three tiles, turning the called tile on the left. Then, discard a tile and turns continue counter-clockwise. In the example above, we've called the 3 discarded by the person on our left to complete a sequence with the 24 that we had in our hand. It's important (for the full Riichi ruleset) that the tile we called be oriented towards the player we called it from, even if the set-aside set looks "out of order".
The procedure after making a ''chii'' call is just like with ''pon''. Set aside all three tiles, turning the called tile on the left. Then, discard a tile and turns continue counter-clockwise. In the example above, we've called the 3 discarded by the person on our left to complete a sequence with the 24 that we had in our hand. It's important (for the full Riichi ruleset) that the tile we called be oriented towards the player we called it from, even if the set-aside set looks "out of order".


It is possible for a tile to be claimed by someone wanting to call ''pon'' at the same time as ''chii'' (e.g. a 333 triplet of bamboo in the example). If two players want the same tile, the ''pon'' caller gets priority and their call goes through. For that reason, if you want to call ''chii'', it's a good idea to wait a second or two before making your call, just in case someone else wants to make a ''pon'' call.
It is possible for a tile to be claimed by someone wanting to call ''pon'' at the same time as ''chii'' (e.g. a 333 triplet of bamboo in the example). If two players want the same tile, the ''pon'' caller gets priority and their call goes through. (That is, ''pon'' > ''chii''.) For that reason, if you want to call ''chii'', it's a good idea to wait a second or two before making your call, just in case someone else wants to make a ''pon'' call. If you've given enough time for someone else to call, you should be free to claim your tile without needing to take things back.




==Introducing Riichi + Calls==
==Introducing Riichi==
A suggested simplified ruleset, which introduces [[riichi]], [[furiten]], and [[tile calls]], is as follows. This specific ruleset should be adjusted depending on the player group.
A suggested simplified ruleset, which introduces [[riichi]] and [[furiten]] is as follows. This specific ruleset should be adjusted depending on the player group.


*Riichi: A player may declare ''riichi'' when their hand is in ''tenpai'' and has not been opened. (In other words, Calling either ''chii'' or ''pon'' opens the hand and prevents you from calling ''riichi''. Declaring ''riichi'' tells your opponents that you are close to winning, but increases your score in your process. Riichi does not cost anything for right now.
*Riichi: A player may declare ''riichi'' when their hand is in ''tenpai'' and has not been opened. (In other words, calling either ''chii'' or ''pon'' opens the hand and prevents you from calling ''riichi''. Declaring ''riichi'' tells your opponents that you are close to winning, but increases your score in your process. Riichi does not cost anything for right now.


*Simplified points: When winning, a hand that declares ''riichi'' scores 2 points. All other types of hand score 1 point. No yaku are required yet. You should mention that a yaku is required to win with regular rules, but don't actually require yaku to win.
*Simplified points: When winning, a hand that declares ''riichi'' scores 2 points. All other types of hand score 1 point. No yaku are required yet. You should mention that a yaku is required to win with regular rules, but don't actually require yaku to win.
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