Atozuke: Difference between revisions

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  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When the hatsu triplet is closed, the hand can always win with rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)
When using rule #1, when the hand's closed section guarantees a yaku, and the yaku is "complete" before tenpai, the hand can always win. In this case, the hand has a closed hatsu triplet. (Even if the hatsu triplet was drawn after the 789-sou call, there would be practically no way to enforce it, so "drawing yaku after calling" is fine so long as it isn't your final wait.)


Note: under rule #1, for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling.<!---What about chanta/junchan?--> This is not allowed for yaku like [[sanshoku]] or [[ittsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete ittsu-nomi, and had made any call previously, you cannot win.
Note: for a whole hand yaku, like [[honitsu]] and [[chanta]], the hand can win even if the yaku wasn't complete at the time of calling. For a yaku like chanta, so long as the final wait guarantees chanta, an open hand is allowed.


== Strategy ==
== Strategy ==
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