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'''Atamahane''' {{kana|頭跳ね}}, known in English as the "head bump" rule, is a rule that only allows one winner per hand. When two or more players declare [[ron]] on the same tile, only the player closest in turn order to the discarder wins - the other players get nothing.<ref>Some niche rulesets allow the player ''furthest'' in turn order to win instead, meaning if West deals in, South gets priority.</ref> For example, if West deals in, North has priority, followed by East. | '''Atamahane''' {{kana|頭跳ね}}, known in English as the "head bump" rule, is a rule that only allows one winner per hand. When two or more players declare [[ron]] on the same tile, only the player closest in turn order to the discarder wins - the other players get nothing.<ref>Some niche rulesets allow the player ''furthest'' in turn order to win instead, meaning if West deals in, South gets priority.</ref> For example, if West deals in, North has priority, followed by East. | ||
The alternative to atamahane is allowing [[double ron]]. Some rules allow double ron, but [[abortive draw|abort the hand]] on a [[Sanchahou|triple ron]]. Other rules allow double and triple ron. In rulesets where double/triple ron are allowed, | The alternative to atamahane is allowing [[double ron]]. Some rules allow double ron, but [[abortive draw|abort the hand]] on a [[Sanchahou|triple ron]]. Other rules allow double and triple ron. In rulesets where double/triple ron are allowed, the [[riichi]] bets are typically subject to atamahane (e.g. if West deals in to North + South, North gets the riichi bets, but both players win.) | ||
Atamahane is relatively more common in real life rulesets, while double ron is relatively more common in online rulesets. However, this is not a hard rule, so offline rulesets can use double ron and vice versa. | Atamahane is relatively more common in real life rulesets, while double ron is relatively more common in online rulesets. However, this is not a hard rule, so offline rulesets can use double ron and vice versa. |
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