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==Occult mahjong takeaways== | ==Occult mahjong takeaways== | ||
The use of the term "occult" can be seen as pejorative - saying "occult" dismisses the entire thing as | The use of the term "occult" can be seen as pejorative - saying "occult" dismisses the entire thing as bogus. It's true that there were many silly superstitions, such as "calling discards to shift the tile luck to you". However, there are a few takeaways that can prove useful when playing. | ||
More specifically, it can help to '''read players and/or the room's atmosphere'''. It is possible to gain information by knowing players' habits, behaviors, and/or subconscious cues. | More specifically, it can help to '''read players and/or the room's atmosphere'''. It is possible to gain information by knowing players' habits, behaviors, and/or subconscious cues. | ||
*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful. | *For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful. | ||
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand. | *Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand. | ||
*Reading discards | *Reading discards to get a sense of what their hand may contain can also be considered "occult". Basic examples, like "a player discarded a lot of souzu/pinzu, so they are likely to have a manzu honitsu" can be considered basic probability, in the realm of digital mahjong. But trying to get a precise read on the hand's contents, e.g. feeling that a given [[riichi]] is a cheap or expensive hand, is in the realm of occult play. | ||
As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible. | As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible. |
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