Naki strategy: Difference between revisions

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Once a hand reaches 4 han, every han afterwards is reduced in value. So if a hand has 4+ guaranteed han after opening, it's often best to call. At this point, the extra speed from calling is often worth the drop from value.
Once a hand reaches 4 han, every han afterwards is reduced in value. So if a hand has 4+ guaranteed han after opening, it's often best to call. At this point, the extra speed from calling is often worth the drop from value.


As with most things in riichi mahjong, the specific point standings will alter the need to call. If you need 12k points to escape 4th in all last, you should stay closed with a 4 guaranteed han hand. If you need 1k points in all last, call as soon as a yaku is available.
When a hand is cheap, the opposite effect can occur. If a hand would be 1 han (riichi-only) when closed, or 1 han when opened, going open is often better. This mostly happens with [[yakuhai]] pairs - keeping the pair ruins [[tanyao]] and [[pinfu]], and pon lets you get 1 han from the yakuhai triplet. While riichi can give extra score with ippatsu, uradora, and/or [[mentsumo]], the extra speed from an open hand tends to outweigh the score bonuses.
 
===Point standings===
As with most things in riichi mahjong, a game's specific point standings will alter the need to call. If you need 12k points to escape 4th in all last, you should stay closed with a 4 guaranteed han hand. If you need 1k points in all last, call as soon as a yaku is available.


==Tenpai Settlements==
==Tenpai Settlements==
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