Tibet rules: Difference between revisions

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(ron priority, head bump, simple scoring clarifications)
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* If two players want to call ''ron'' on the same tile at the same time, priority goes to the person whose turn would come soonest after the discarding player. (Experienced players will recognize this as the [[atamahane|head bump]] rule.)
* If two players want to call ''ron'' on the same tile at the same time, priority goes to the person whose turn would come soonest after the discarding player. (Experienced players will recognize this as the [[atamahane|head bump]] rule.)
* Teachers with Riichi Mahjong experience will note that the "Concealed Hand" pattern also allows for ''menzen ron'' wins, and doesn't distinguish them from ''[[menzen tsumo]]''. We also haven't introduced the ''riichi'' call yet. Feel free to substitute this pattern with [[Riichi]] instead, if you think that it will cause more friction for your players to unlearn ''menzen ron'' without ''riichi''. While the concept of ''furiten'' is important with ''riichi'', you can hold off on introducing it until it becomes relevant, since it is an advanced rule to understand.
* Teachers with Riichi Mahjong experience will note that the "Concealed Hand" pattern also allows for ''menzen ron'' wins, and doesn't distinguish them from ''[[menzen tsumo]]''. We also haven't introduced the ''riichi'' call yet. Feel free to substitute this pattern with [[Riichi]] instead, if you think that it will cause more friction for your players to unlearn ''menzen ron'' without ''riichi''. While the concept of ''furiten'' is important with ''riichi'', you can hold off on introducing it until it becomes relevant, since it is an advanced rule to understand.
* Playing a set of hands where each player has had a chance to be dealer forms a single round. (Don't forget that when the dealer wins, they get to stay as dealer.) A game usually lasts for one or two rounds.


== Completing the journey to Riichi Mahjong ==
== Completing the journey to Riichi Mahjong ==


With all of the rules above, players are at the point where they're playing actual games of mahjong. There are a few more 'core' rules to learn that are found in most common variants of mahjong, followed by a number of rules that are specific to the full Riichi Mahjong ruleset. From here, specific details on teaching and instruction will be more brief: this is more an overview of the remaining facets of the game that have not yet been introduced.
With all of the rules above, players are at the point where they're playing actual games of mahjong. In order to get all the way to Riichi mahjong, there are a few more 'core' rules to learn that are found in most common variants of mahjong, followed by a number of rules that are specific to the full Riichi Mahjong ruleset. From here, specific details on teaching and instruction will be more brief: this is more an overview of the remaining facets of the game that have not yet been introduced.


=== Common core mahjong rules ===
=== Common core mahjong rules ===
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* '''[[Dora]]'''
* '''[[Dora]]'''


* '''Uncommon scoring patterns, [[Scoring table|fu points and higher scoring limits]]'''
* '''Additional scoring patterns (yaku)'''
 
* '''Scoring in Riichi Mahjong'''
** '''[[Scoring table|fu points and higher scoring limits]]'''
** '''[[Honba]]'''
** '''Point exchanges at exhaustive draw'''


* '''Common [[rule variations]] in Riichi Mahjong'''
* '''Common [[rule variations]] in Riichi Mahjong'''
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