Scoring variations: Difference between revisions

no edit summary
No edit summary
Line 18: Line 18:
===Double wind fu===
===Double wind fu===


A hand with four groups and a pair might have a [[yakuhai|double wind]] pair, by which the wind pair is both the round wind and the seat wind. This rule decides how many fu such a double wind pair is worth.
In a standard 4 groups + 1 pair hand, if hand's pair is both the [[bakaze|round wind]] and the [[jikaze|seat wind]], it may be worth 4 fu or 2 fu.


* Ari – The pair counts as 4 fu: 2 from the seat wind, and 2 from the round wind.
* Ari – The pair counts as 4 fu: 2 from the seat wind, and 2 from the round wind.
Line 51: Line 51:
{{main|Mangan}}
{{main|Mangan}}


Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo.
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. When kiriage mangan is nashi, these hands are worth 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo.


* Ari – Round up to mangan, i.e., score 8,000 or 12,000 points.
* Ari – Round up to mangan, i.e., score 8,000 or 12,000 points.
Line 83: Line 83:
{{main|West round}}
{{main|West round}}


If nobody has reached the goal score at the end of south 4th hand, then the game continues into the west round. The game immediately stops after any hand during the west round in which a player reaches the goal score. The game never continues into the north round.
If nobody has reached the goal score at the end of South 4 hand, then the game continues into the west round. The game immediately stops after any hand during the west round in which a player reaches the goal score. The game never continues into the north round.


* Ari – Continue into west round.
* Ari – Continue into west round.
* Nashi – Always stop after south 4th hand.
* Nashi – Always stop after South 4 hand.


==Start score==
==Start score==
Line 106: Line 106:
{{main|Uma}}
{{main|Uma}}


This is a placing bonus for first and second place after a hanchan. First place receives (larger amount × 1,000) points from forth place, and second place receives (lower amount × 1,000) from third place. These points are exchanged in addition to the oka.
This is a placing bonus for first and second place after a hanchan. Usually, first place receives points from forth place, and second place receives points from third place. These points are exchanged in addition to the oka.


* 0 – No placement bonus is exchanged.
* 0 – No placement bonus is exchanged.
* Tie – When scores are tied, then the uma applied are also tied.
* Tie – When scores are tied, then the uma applied are also tied.
* X/Y – First place receives (X × 1,000) points from fourth place, second place receives (Y × 1,000) points from third place.
* X/Y – After scores are divided by 1000, first place receives X points from fourth place, second place receives Y points from third place.
* A/B/C/D – After scores are divided by 1000, first place receives A  points, second receives B, third C, fourth D. These numbers may be negative.
 
Note: Uma is added/subtracted after each players' points are divided by 1000. For example, an uma payment of 15 is equivalent to 15,000 "game" points.


==Yakitori==
==Yakitori==
{{main|Yakitori}}
{{main|Yakitori}}


Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This rule is generally used in gambling games. As for the formal tournament setting, few, if any, actually use it.
Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This rule is generally used in gambling games. Few, if any, tournament games use this setting.


* Ari – Yakitori penalty is applied.
* Ari – Yakitori penalty is applied.
1,758

edits