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m (→Basic Theory: try to reword the top sentence; also reword why suji tiles are safe) |
m (→Basic Theory) |
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==Basic Theory== | ==Basic Theory== | ||
In short: a tile | In short: for a given opponent, a tile is safer if they have discarded every same-suit tile that is 3-apart from said opponent. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer. The explanation is as follows: | ||
*The most common type of wait is an [[ryanmen|open]] [[wait]] (i.e. a [[ryanmen]] wait). An open wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}. | *The most common type of wait is an [[ryanmen|open]] [[wait]] (i.e. a [[ryanmen]] wait). An open wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}. |
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