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[[File:Jigoku riichi.png|thumb|right|Riichi with [http://tenhou.net/0/?log=2014081918gm-00a9-0000-ff46ec5f&ts=6 jigoku].]] | [[File:Jigoku riichi.png|thumb|right|Riichi with [http://tenhou.net/0/?log=2014081918gm-00a9-0000-ff46ec5f&ts=6 jigoku].]] | ||
In terms of pure acceptance, this is a very weak wait, as there's only one tile left to win off of. It is unreliable, since your lone tile could be in the [[dead wall]]. It is slow, since pairs are more common than sequences (thus, you' | In terms of pure acceptance, this is a very weak wait, as there's only one tile left to win off of. It is unreliable, since your lone tile could be in the [[dead wall]]. It is slow, since pairs are more common than sequences (thus, you'll often need to go out of the way to have a tanki wait). | ||
However, because a jigoku wait is so poor, it can be used to trap players. A wait on an honor tile may actually end up being strong, as other players can view it as a [[defense|safe tile]] and deal in. A jigoku tanki off a number tile that would be subject to [[suji]] or [[kabe]] is also more powerful. | However, because a jigoku wait is so poor, it can be used to trap players. A wait on an honor tile may actually end up being strong, as other players can view it as a [[defense|safe tile]] and deal in. A jigoku tanki off a number tile that would be subject to [[suji]] or [[kabe]] is also more powerful. |
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