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A '''ba''' {{kana|場}} or '''wind round''' is a | A '''ba''' {{kana|場}} or '''wind round''' is a group of [[kyoku]] ("hands"/"rounds") where each player gets 1 chance to be the [[oya|dealer]] (barring a [[End game scenarios|premature game end]]). Each wind round is associated with a single cardinal direction and its corresponding [[bakaze|wind tile]]. For the remainder of this article, the term ''round'' will refer to a wind round, although it is sometimes used to mean [[kyoku]] instead. | ||
Usually, a match is played for a set number of rounds. | |||
* A [[hanchan]] {{kana|半荘}} lasts for 2 rounds - east and south. In modern Japanese play, this is the normal game length. | |||
* A [[tonpuusen]] {{kana|東風戦}} lasts for 1 round - east. | |||
* An iichan {{kana|一荘}} lasts for 4 rounds - east, south, west, north. It's rare for a game of Japanese mahjong to be played this long, but is considered the "traditional" game length. | |||
Some rules sets allow the match to extend into additional wind rounds if no player has met the [[goal score]]. | |||
The | The first round in a match is always associated with east, and subsequent rounds follow in the standard player order of south, west, and then north. In a ruleset which allows the game to continue beyond four rounds, the rounds would repeat so that the fifth round would be east, the sixth south, and so on. | ||
The major difference in gameplay between each round is the '''[[round wind]]''' - the wind tile that matches the current round is more valuable, as it can be used by any player to score the [[yakuhai]] [[yaku]]. Also, if the match is extended past its predetermined round length, the game usually enters a "[[enchousen|sudden death]]" mode, where the round ends as soon as the goal score is met. | |||
== | == Dealer rotation == | ||
{{main|Renchan}} | {{main|Renchan}} | ||
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When the deal rotates to the fourth time, back to the player who was originally the dealer, the round ends and either the game is over or a new round begins. | When the deal rotates to the fourth time, back to the player who was originally the dealer, the round ends and either the game is over or a new round begins. | ||
== | === Round/Hand organization === | ||
{{main| | {{main|Kyoku}} | ||
Each hand is organized by the round wind, then a number indicating which player is the dealer. For example, East 1 is the first dealer's turn in the first round. East 2 is the second dealer's turn in the first round. | |||
Each time the dealer repeats, the round gains an extra honba. So East 1, Honba 1 would be the second hand of the first dealer in the first round. | |||
=== Additional rounds === | === Additional rounds === |
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