Local yaku: Difference between revisions

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'''Local Yaku''' {{kana|ローカル役}} are the [[yaku]] not used in the standard ruleset of [[Japanese mahjong]]. They are also known as '''Ancient Yaku''' {{kana|古役(こやく)}}.  The game may be played with any of the local yaku. Some of them used to be in general ruleset.  The list is extensive.  This page will only record some of them, which will remain incomplete.
'''Local yaku''' {{kana|ローカル役}}, also known as '''ancient yaku''' {{kana|古役(こやく)}}, are the [[yaku]] not used in the standard ruleset of [[Japanese mahjong]]. A set of house rules may include any combination of local yaku. Due to the large variety of local yaku, this page will be an incomplete list.


<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>
<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>


== One-han yakus ==
== One-han yaku ==


=== Tsubame gaeshi ===
=== Tsubame gaeshi ===
'''Tsubame gaeshi''' {{kana|燕返し}} (lit. ''Swallow Reversal / Return'') is a yaku for claiming a winning hand on opponent's [[riichi]] declaration tile.
'''Tsubame gaeshi''' {{kana|燕返し}} (lit. ''Swallow Reversal / Return'') is a yaku for winning off an opponent's [[riichi]] declaration tile.
* Value: 1 han
* Value: 1 han
* Example:
* Example:
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* Trivia:
* Trivia:
** [[wikipedia:Sasaki_Kojirō#Swallow_cut|Tsubame Gaeshi]] is a famous technique of the legendary Japanese swordsman, [[wikipedia:Sasaki_Kojirō|Kojirou Sasaki]].
** [[wikipedia:Sasaki_Kojirō#Swallow_cut|Tsubame Gaeshi]] is a famous technique of the legendary Japanese swordsman, [[wikipedia:Sasaki_Kojirō|Kojirou Sasaki]].
** Sometimes Tsubame gaeshi also refers to a cheating techinique of mahjong, which is not related to the yaku. In this case, it means to swap tiles quickly between the wall in front of the player and his starting hand right after finishing haipai.
** "Tsubame gaeshi" also refers to a [[cheating]] technique unrelated to the yaku. In this case, it means to swap tiles quickly between the wall in front of the player and his starting hand right after finishing haipai.


=== Shiiaru raotai ===
=== Shiiaru raotai ===
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Usually restricted to [[Naki#Ron|ron]]-only, but sometimes [[Naki#Tsumo|tsumo]] is also allowed under some specific rulesets.
Usually restricted to [[Naki#Ron|ron]]-only, but sometimes [[Naki#Tsumo|tsumo]] is also allowed under some specific rulesets.


Depending on rulesets, variation exists between allowing [[ankan]] or not.
Rulesets vary on if this yaku allows [[ankan]] or not.
* Value: 1 han
* Value: 1 han
* Example: {{#mjt:6z}} {{#mjt:99'9s}} {{#mjt:22'2p}} {{#mjt:4'06p}} {{#mjt:1'23p}}, Agari: {{#mjt:6z}}
* Example: {{#mjt:6z}} {{#mjt:99'9s}} {{#mjt:22'2p}} {{#mjt:4'06p}} {{#mjt:1'23p}}, Agari: {{#mjt:6z}}


=== Kanburi ===
=== Kanburi ===
'''Kanburi''' / '''Kanfuri''' {{kana|槓振り}} is a yaku for claiming a winning hand on opponent's discarding tile right after they claimed a kan.
'''Kanburi''' / '''Kanfuri''' {{kana|槓振り}} is a yaku for winning off an opponent's discarded tile right after they called a [[kan]].


The winning tile is not required to be the tile exactly drawn from [[rinshan]]; that being said, as long as an opponent does a kan and discards a deal-in tile immediately, the yaku is automatically achieved.
The winning tile is not required to be the [[rinshan]] draw; as long as an opponent calls a kan and discards a deal-in tile immediately, the yaku is scored.
* Value: 1 han
* Value: 1 han


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=== Uushin tsuukan ===
=== Uushin tsuukan ===
'''Uushin tsuukan''' {{kana|五心通貫}} is a specific [[ikkitsuukan]] hand with a [[kanchan]] wait of 5 on its straight part. That being said, a hand containing an identical suit of 123-46-789 waiting for 5.
'''Uushin tsuukan''' {{kana|五心通貫}} is a specific [[ittsu]] hand with a [[kanchan]] wait of 5 on its straight part, thus appearing as: 123-46-789.
 
* Value: Usually 1 additional han based on ittsuu.
* Value: Usually 1 additional han based on ittsuu.
* Example: {{#mjt:66789p12346789s}}, Agari: {{#mjt:5s}}
* Example: {{#mjt:66789p12346789s}}, Agari: {{#mjt:5s}}


== Two-han yakus ==
== Two-han yaku ==


=== Sanrenkou ===
=== Sanrenkou ===
'''Sanrenkou''' {{kana|三連刻}} (lit. ''Three consecutive triplets'') is a hand with three triplets in identical suit where their number is increased by 1.
'''Sanrenkou''' {{kana|三連刻}} (lit. ''Three consecutive triplets'') is a hand with three triplets in an identical suit where their number is increased by 1.
* Value: 2 han
* Value: 2 han
* Example: {{#mjt:33344405p66s}} {{#mjt:77'7z}}, Agari: {{#mjt:5p}}
* Example: {{#mjt:33344405p66s}} {{#mjt:77'7z}}, Agari: {{#mjt:5p}}
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=== Sanshoku tsuukan ===
=== Sanshoku tsuukan ===
'''Sanshoku tsuukan''' {{kana|三色通貫}} (lit. ''Three-color straight'') is a hand containing [[shuntsu]]s of 123, 456 and 789 both in different suits.  Also called '''Sanshoku ittsuu''' {{kana|三色一通}}, or '''Hon ikkitsuukan''' {{kana|混一気通貫}} (lit. ''Mixed straight'').
'''Sanshoku tsuukan''' {{kana|三色通貫}} (lit. ''Three-color straight'') is a hand containing sequences of 123, 456 and 789 both in different suits.  Also called '''Sanshoku ittsuu''' {{kana|三色一通}}, or '''Hon ikkitsuukan''' {{kana|混一気通貫}} (lit. ''Mixed straight'').
* Value: 2 han (1 han when opened)
* Value: 2 han (1 han when opened)
* Example: {{#mjt:56778m12344p456s}}, Ron: {{#mjt:9m}} <ref group="replay" name="replay-sanshoku-tsuukan">[https://mahjongsoul.game.yo-star.com/?paipu=190601-220b9323-58d3-44f0-9218-3ca18375aac0_a88943782 Sanshoku tsuukan] (South 4 Round, East seat)</ref>
* Example: {{#mjt:56778m12344p456s}}, Ron: {{#mjt:9m}} <ref group="replay" name="replay-sanshoku-tsuukan">[https://mahjongsoul.game.yo-star.com/?paipu=190601-220b9323-58d3-44f0-9218-3ca18375aac0_a88943782 Sanshoku tsuukan] (South 4 Round, East seat)</ref>


When their suits are identical, it becomes the standard yaku [[ikkitsuukan]].
When their suits are identical, it becomes the standard yaku [[ittsu]].


A derived variation exists if it's a [[tanki]] wait with sanshoku-tsuukan's [[mentsu]]s already included: '''Tanron''' {{kana|単竜}}.
A derived variation exists if it's a [[tanki]] wait with sanshoku-tsuukan's [[mentsu]]s already included: '''Tanron''' {{kana|単竜}}.
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=== Kyandonhou ===
=== Kyandonhou ===
'''Kyandonhou''' {{kana|鏡同和}} (''Twice mixed double sequences'', lit. ''Mirrored identities'') is a hand containing two groups of identical [[shuntsu]]s in two different suits.
'''Kyandonhou''' {{kana|鏡同和}} (''Twice mixed double sequences'', lit. ''Mirrored identities'') is a hand containing two groups of identical sequences in two different suits.


More specifically, the hand is built by: a sequence X in suit A, the sequence X in another suit B, another sequence Y in suit A, and the sequence Y in suit B. No restriction on the pair in general.
More specifically, the hand is built by: a sequence X in suit A, the sequence X in another suit B, another sequence Y in suit A, and the sequence Y in suit B. No restriction on the pair in general.
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* Value: 3 han (supersedes the normal daburu riichi)
* Value: 3 han (supersedes the normal daburu riichi)


Generally speaking, yakuman penalty is applied in some ruleset if a non-riichi player deals into an open-riichi hand deliberately.
In some rulesets, this yaku turns into a [[yakuman]] if another player intentionally deals into the open riichi.


=== Isshoku sanjun ===
=== Isshoku sanjun ===
'''Isshoku sanjun''' / '''Iisou sanshun''' {{kana|一色三順}} (lit. ''Pure triple sequences'') is a hand built with three identical [[shuntsu]]s, in both numbers and suit.
'''Isshoku sanjun''' / '''Iisou sanshun''' {{kana|一色三順}} (lit. ''Pure triple sequences'') is a hand built with three identical sequences, in both numbers and suit.
* Value:
* Value:
** 2 or 3 han
** 2 or 3 han
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=== Sanpuukou / Otakaze sankou ===
=== Sanpuukou / Otakaze sankou ===
'''Sanpuukou''' {{kana|三風刻}} (lit. ''Three wind triplets'') is a hand with three triplets of [[kazehai]]s.
'''Sanpuukou''' {{kana|三風刻}} (lit. ''Three wind triplets'') is a hand with three wind tile triplets.
* Value: 2 han in general
* Value: 2 han in general
* Example: {{#mjt:05p11z}} {{#mjt:2"22z}} {{#mjt:33'3p}} {{#mjt:44'4z}}, Ron: {{#mjt:1z}} <ref group="replay" name="replay-sanpuukou">[https://mahjongsoul.game.yo-star.com/?paipu=190407-1289be82-11ab-4e13-8081-da40b7ed1036_a89351545 Sanpuukou] (South 3 Round 1 honba, East seat)</ref>
* Example: {{#mjt:05p11z}} {{#mjt:2"22z}} {{#mjt:33'3p}} {{#mjt:44'4z}}, Ron: {{#mjt:1z}} <ref group="replay" name="replay-sanpuukou">[https://mahjongsoul.game.yo-star.com/?paipu=190407-1289be82-11ab-4e13-8081-da40b7ed1036_a89351545 Sanpuukou] (South 3 Round 1 honba, East seat)</ref>


A variation exists if all the three wind triplets are [[otakaze]]s: '''Otakaze sankou''' {{kana|客風三刻}} (lit. ''Three guest-wind triplets'').  It is only avaiable for the player with their seat wind identical to the current prevalent wind, e.g. East player in East round, or South player in South round, and so on.
A variation exists if all the three wind triplets are [[otakaze|guest winds]]: '''Otakaze sankou''' {{kana|客風三刻}} (lit. ''Three guest-wind triplets'').  It is only avaiable for the player with their seat wind identical to the current prevalent wind, e.g. East player in East round, or South player in South round, and so on.
* Value: 2 or 3 han
* Value: 2 or 3 han
* Example: {{#mjt:11m222444z}} {{#mjt:333'z}} {{#mjt:2'34s}} (East round, East seat)
* Example: {{#mjt:11m222444z}} {{#mjt:333'z}} {{#mjt:2'34s}} (East round, East seat)


=== Uumensai ===
=== Uumensai ===
'''Uumensai''' / '''Uumenchi''' {{kana|五門斉}} (lit. ''Five suits collected'') is a yaku of containing all of 5 different suits in a hand: [[manzu]], [[souzu]], [[pinzu]], [[kazehai]] and [[sangenpai]].
'''Uumensai''' / '''Uumenchi''' {{kana|五門斉}} (lit. ''Five suits collected'') is a hand that contains all 5 types of tile: [[manzu]], [[souzu]], [[pinzu]], [[kazehai]] and [[sangenpai]].
* Value: 2 han; or 5 han / yakuman with more restrictions.
* Value: 2 han; or 5 han / yakuman with more restrictions.
* Example: {{#mjt:99s66z}} {{#mjt:44'4z}} {{#mjt:22'2m}} {{#mjt:6'45p}}, Tsumo: {{#mjt:9s}} <ref group="replay" name="replay-uumensai">[https://mahjongsoul.game.yo-star.com/?paipu=190609-7a1f496a-d43e-4890-b300-18402c3fd23e_a88577401 Uumensai] (East 4 Round, South seat)</ref>
* Example: {{#mjt:99s66z}} {{#mjt:44'4z}} {{#mjt:22'2m}} {{#mjt:6'45p}}, Tsumo: {{#mjt:9s}} <ref group="replay" name="replay-uumensai">[https://mahjongsoul.game.yo-star.com/?paipu=190609-7a1f496a-d43e-4890-b300-18402c3fd23e_a88577401 Uumensai] (East 4 Round, South seat)</ref>


Depending on platforms and rule details, Uumensai may have different values. Generally speaking, 2-han version is the easiest one, while extra restriction is applied if the value is higher, such as:
Depending on the ruleset, Uumensai may have different values. Generally, the 2-han version is the easiest one, while extra restrictions are applied if the value is higher, such as:
* May limited in closed-hand only.
* May limited to being closed only.
* May not allowed in [[chiitoitsu]]-form.
* May not allowed in [[chiitoitsu]]-form.
* Restricted choices on the pair and [[mentsu|set]]s, e.g. [[Jihai]]-pair only / [[Toitoi]]-form only, etc.
* Restricted choices on the pair and [[mentsu|set]]s, e.g. [[Jihai]]-pair only / [[Toitoi]]-form only, etc.
* Cannot be stacked with [[kokushi musou]] if valued a yakuman.
* Cannot be stacked with [[kokushi musou]], if valued a yakuman.


=== Renkaihou ===
=== Renkaihou ===
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** {{#mjt:99p34s}}, Rinshan {{#mjt:2s}}, {{#mjt:7'777m}} {{#mjt:11"1s}} {{#mjt:777'z}} <br/>&emsp; → Declare Tsumo on rinshanpai 2-sou. <ref group="replay" name="replay-renkaihou">[https://mahjongsoul.game.yo-star.com/?paipu=190407-e0bd9962-8f0e-41be-b89f-d38eefaaa785_a89351545 Renkaihou] (East 2 Round 1 honba, East seat)</ref>
** {{#mjt:99p34s}}, Rinshan {{#mjt:2s}}, {{#mjt:7'777m}} {{#mjt:11"1s}} {{#mjt:777'z}} <br/>&emsp; → Declare Tsumo on rinshanpai 2-sou. <ref group="replay" name="replay-renkaihou">[https://mahjongsoul.game.yo-star.com/?paipu=190407-e0bd9962-8f0e-41be-b89f-d38eefaaa785_a89351545 Renkaihou] (East 2 Round 1 honba, East seat)</ref>


Uncommonly found in the rulesets, some variation allows to apply a higher han if more consecutive kans are happened.
A few variations allow a higher score if more consecutive kans are done in a row.


=== Mondeikou ===
=== Mondeikou ===
'''Mondeikou''' {{kana|門泥公}} is a yaku used in 4-[[akadora]] mahjong rules. When a hand contains all four akadoras, Mondeikou is applied.
'''Mondeikou''' {{kana|門泥公}} is only used in a ruleset with 4 [[akadora]]. When a hand has all four akadora, this yaku is scored.
 
* Value:  
* Value:  
** 2 han (may decrease to 1 han when opened); or  
** 2 han (may decrease to 1 han when opened); or  
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=== Ikkitsuukan chantaiyaochuu ===
=== Ikkitsuukan chantaiyaochuu ===
'''Ikkitsuukan chantaiyaochuu''' {{kana|一気通貫全帯么九}} (''Pure straight with mixed outside-hand''), as its literal meaning, is a mixture hand of [[ikkitsuukan]] and [[chantaiyaochuu]]. More specifically, aside from the shuntsu of 456 in ittsuu part, the rest of hand should satisfy the condition of chanta. Also called '''Ittsuu chanta''' {{kana|イッツーチャンタ}} in short.
'''Ikkitsuukan chantaiyaochuu''' {{kana|一気通貫全帯么九}} (''Pure straight with mixed outside-hand''), or '''ittsuu chanta''' {{kana|イッツーチャンタ}} for short, is a combination of both [[ittsu]] and [[chanta]]. To score this yaku, the hand must contain an iittsu, and other than the 456 sequence, the rest of the hand must qualify for chanta.
 
* Value: 3 han (2 han when opened, supercedes ittsuu)
* Value: 3 han (2 han when opened, supercedes ittsuu)
* Example: {{#mjt:123456789m999s33z}}
* Example: {{#mjt:123456789m999s33z}}
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* Example: {{#mjt:11789p123456789s}}
* Example: {{#mjt:11789p123456789s}}


Under the general ruleset, such two hands are only valued as ittsuu. As how ittsuu and chanta are defined, they're mutually exclusive and there's no chance to score them together.
Under the general ruleset, such two hands are only valued as ittsuu; ittsu and chanta cannot be combined.


=== Tanfonhou ===
=== Tanfonhou ===
'''Tanfonhou''' {{kana|断紅和}} is a hand built by tiles <span style="color:red;">without red</span>. That being said, only the following tiles are available:
'''Tanfonhou''' {{kana|断紅和}} is a hand built by tiles <span style="color:red;">without red</span>. meaning only the following tiles are available:
: Pinzu of 2 / 4 / 8,
: Pinzu of 2 / 4 / 8,
: Souzu of 2 / 3 / 4 / 6 / 8,
: Souzu of 2 / 3 / 4 / 6 / 8,
: All [[kazehai]] tiles, and
: All [[wind]] tiles, and
: [[Sangenpai]] of haku / hatsu.
: [[Haku]] and [[hatsu]]


Such hand is available in [[chiitoitsu]] form.
Such hand is available in [[chiitoitsu]] form.
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* Example: {{#mjt:444p23488s333z}} {{#mjt:5'55z}}
* Example: {{#mjt:444p23488s333z}} {{#mjt:5'55z}}


In some ruleset, Tanfonhou is split into two variants: the '''Hontanfon''' {{kana|混断紅}} containing honor tiles, while the '''Chintanfon''' {{kana|清断紅}} only built by numbered tiles.
In some ruleset, Tanfonhou is split into two variants: '''Hontanfon''' {{kana|混断紅}}, which allows honor tiles. and '''Chintanfon''' {{kana|清断紅}}, which forbids honors.
* Value:
* Value:
** Hontanfon: 3 han (2 han when opened)
** Hontanfon: 3 han (2 han when opened)
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=== Chinpeikou ===
=== Chinpeikou ===
'''Chinpeikou''' {{kana|清盃口}} is a [[ryanpeikou]] hand with both two groups of [[shuntsu]]s sharing the same numbers. Also called '''Ryanpeikou doujun''' {{kana|二盃口同順}}.
'''Chinpeikou''' {{kana|清盃口}} is a [[ryanpeikou]] hand with both two groups of sequences sharing the same numbers. Also called '''Ryanpeikou doujun''' {{kana|二盃口同順}}.
* Value: 3 han (actually 6 han based on ryanpeikou's 3 han)
* Value: 3 han (actually 6 han based on ryanpeikou's 3 han)
* Example: {{#mjt:2334466m223344p}}, Ron: {{#mjt:2m}} <ref group="replay" name="replay-chinpeikou">[http://tenhou.net/3/?log=2020011101gm-00a9-0000-3e85fb1c&tw=3&ts=10 Chinpeikou] (South 4 Round, East seat)</ref>
* Example: {{#mjt:2334466m223344p}}, Ron: {{#mjt:2m}} <ref group="replay" name="replay-chinpeikou">[http://tenhou.net/3/?log=2020011101gm-00a9-0000-3e85fb1c&tw=3&ts=10 Chinpeikou] (South 4 Round, East seat)</ref>
* Trivia:
* Trivia:
** The kanji prefix "chin" {{kana|清}} in mahjong is generally used to indicate a yaku variant which is built without containing [[honor]] tiles. However there's no such meaning in this yaku, this hand can be actually built with jihai.
** The kanji prefix "chin" {{kana|清}} in mahjong is usually used to indicate a yaku variant which is built without containing [[honor]] tiles. However, this yaku does allow honors.


== Mangan for actions taking on specific tiles ==
== Mangan for actions taking on specific tiles ==
The following listed yakus are achieved by taking actions on some particular tiles. Generally speaking, these yakus are inspired by some idioms, verses, or simply the tile patterns.
The following yaku are achieved by taking actions on some particular tiles. These yaku are often inspired by idioms, verses, or simply the tile patterns.


There're two common scoring mechanics on them:
There are two common scoring mechanics on them:
# Directly scored as a mangan, unless the hand can be scored higher in another way.
# Directly scored as a mangan, unless the hand can be scored higher in another way.
# Additional 1-han based on the specific operations, which on essence values 2-han in total.
# An additional 1 han for the specific operations, which in essence values 2-han in total.


Sometimes both two scoring methods are applied simultaneously, the actual value will be always picked as the highest one.
Sometimes both two scoring methods are applied simultaneously, where the higher scoring one is used.


=== Kinkei dokuritsu ===
=== Kinkei dokuritsu ===
'''Kinkei dokuritsu''' / '''Chinchi dourii''' {{kana|金鶏独立}} (lit. ''A golden rooster standing alone'') is a four-melded hand waiting for 1-sou's [[Tanki#Hadaka tanki|hadaka tanki]]. Ankans are admitted. Also called '''Chinchiihou''' {{kana|金鶏和}}.
'''Kinkei dokuritsu''' / '''Chinchi dourii''' {{kana|金鶏独立}} (lit. ''A golden rooster standing alone'') is a four-melded hand waiting for 1-sou's [[Tanki#Hadaka tanki|hadaka tanki]]. Ankans are allowed. Also called '''Chinchiihou''' {{kana|金鶏和}}.


The pattern of 1-sou indicates the golden rooster, while the waiting pattern of hadaka-tanki refers to aloneness.
The pattern of 1-sou indicates the golden rooster, while the waiting pattern of hadaka-tanki refers to aloneness.
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=== Touchao hanchanshue ===
=== Touchao hanchanshue ===
'''Touchao hanchanshue''' {{kana|独釣寒江雪}} is a four-melded hand waiting for [[hadaka tanki]] of [[sangenpai]] haku. Ankans are admitted.
'''Touchao hanchanshue''' {{kana|独釣寒江雪}} is a four-melded hand waiting for [[hadaka tanki]] of [[sangenpai]] haku. Ankans are allowed.


The pattern of haku indicates the snow, while the waiting pattern of hadaka-tanki refers to aloneness.
The pattern of haku indicates the snow, while the waiting pattern of hadaka-tanki refers to aloneness.
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=== Shanron chonchu ===
=== Shanron chonchu ===
'''Shanron chonchu''' {{kana|双竜争珠}}(lit. ''Two dragons fighting over pearls'') is a special [[#Kyandonhou|kyandonhou]] hand with more restrictions:
'''Shanron chonchu''' {{kana|双竜争珠}}(lit. ''Two dragons fighting over pearls'') is a special [[#Kyandonhou|kyandonhou]] hand with more restrictions:
: The two groups of [[shuntsu]]s are limited in manzu and souzu;
: The two groups of sequences are limited in manzu and souzu;
: The head pair is restricted to pinzu;
: The head pair is restricted to pinzu;
: The number of shuntsus cannot be overlapped, e.g. 234 + 456 is invalid.
: The number of sequences cannot be overlapped, e.g. 234 + 456 is invalid.
As how the yaku name indicates, the pinzu pair is the ball, while two shuntsu groups are the two dragons battling for the ball.
As how the yaku name indicates, the pinzu pair is the ball, while two sequence groups are the two dragons battling for the ball.
* Value: Mangan in general
* Value: Mangan in general
* Example: {{#mjt:123567m99p123567s}}
* Example: {{#mjt:123567m99p123567s}}
Uncommonly found in some platform, this yaku values yakuman with restrictions of consecutive shuntsus and 5-pin as the pair.
Rarely, this yaku values yakuman with restrictions of consecutive sequences and 5-pin as the pair.
* Value: Yakuman (may limited to closed-hand only)
* Value: Yakuman (may limited to closed-hand only)
* Example: {{#mjt:456789m55p456789s}}
* Example: {{#mjt:456789m55p456789s}}
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=== Renhou ===
=== Renhou ===
{{main|Renhou}}
{{main|Renhou}}
'''Renhou''' {{kana|人和}} (''Humanly hand'', ''Hand of man'', ''Blessing of human'') is a yaku achieved by a non-dealer player winning on a discard without self-drawing any tile.
'''Renhou''' {{kana|人和}} (''Humanly hand'', ''Hand of man'', ''Blessing of human'') is a yaku achieved by a non-dealer player wins by [[ron]] with their starting hand, before drawing a tile. Similar to [[tenhou and chiihou]], any calls will nullify the yaku.
 
Similar to [[tenhou and chiihou]], any calling actions will nullify the yaku.


* Value: Mangan / Baiman / Yakuman
* Value: Mangan / Baiman / Yakuman
* Example: {{#mjt:45m456678p55s666z}}, Ron: {{#mjt:3m}} (Turn 0). <ref group="replay" name="replay-renhou">[https://mahjongsoul.game.yo-star.com/?paipu=190218-8fda4352-0ce1-4510-a61e-32ccdd01ab4c_a89432143 Renhou] (East 1 Round, South seat)</ref>
* Example: {{#mjt:45m456678p55s666z}}, Ron: {{#mjt:3m}} (Turn 0). <ref group="replay" name="replay-renhou">[https://mahjongsoul.game.yo-star.com/?paipu=190218-8fda4352-0ce1-4510-a61e-32ccdd01ab4c_a89432143 Renhou] (East 1 Round, South seat)</ref>
Can be treated as a 4 han yaku or 8 han yaku (allowing it to stack with regular yaku).


=== Maneman ===
=== Maneman ===
'''Maneman''' {{kana|真似満}} is a yaku achieved by mimicking opponent's discards. Also called '''Maneshi mangan''' {{kana|真似満貫}}.
'''Maneman''' {{kana|真似満}}, also called '''Maneshi mangan''' {{kana|真似満貫}}, is a yaku achieved by mimicking opponent's discards. The most common rule is: if a player has their discards identical to some opponent in the first row (usually from 1st to 5th / 6th turn), maneman is applied, and the opponent will pay out a mangan if that player wins.


Generally speaking, if a player has their discards identical to some opponent in the first row (usually from 1st to 5th / 6th turn), maneman is applied and the opponent will lose a mangan to that player.
Similar to [[nagashi mangan]], the condition breaks if anybody calls a tile related to the maneman. An opponent calling a tile after maneman is fufilled will not cancel the maneman.


Similar to [[nagashi mangan]], the condition breaks if anybody melded some tiles required by the yaku, though it doesn't hurt if the melded tile is not related to the repeated part.
* Value: Mangan
* Value: Mangan


Some variations may exist under different rulesets:
Some variations exist:
* Can only imitate the discards from a dealer, meaning only non-dealers can achieve this yaku.
* Can only imitate the discards from a dealer, meaning only non-dealers can achieve this yaku.
* Value can be increased if more tiles are mimicked, e.g. 7th turn haneman, 9th turn baiman, and so on.
* Value can be increased if more tiles are mimicked, e.g. 7th turn haneman, 9th turn baiman, and so on.
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=== Paarenchan ===
=== Paarenchan ===
'''Paarenchan''' {{kana|八連荘}} (lit. ''Eight consecutive dealership'') is a special winning state related to [[renchan]]. Roughly speaking, if a player successfully keeps his dealership for eight countinous rounds, or simply wins eight hands continuously, the hand he won at the last time will be automatically scored as a yakuman, as long as it is a valid winning hand, no matter how small is its actual value.
'''Paarenchan''' {{kana|八連荘}} (lit. ''Eight consecutive dealership'') is a special winning state related to [[renchan]]. Roughly speaking, if a player successfully keeps his dealership for eight continuous rounds, or simply wins eight hands continuously, the hand he won at the last time will be automatically scored as a yakuman, as long as it is a valid winning hand.


More specifically, there're three main variants to determine a paarenchan:
More specifically, there are three main variants to determine a paarenchan:
: '''Definition 1''': Winning eight hands consecutively, no matter if the player is the dealer at that round.
: '''Definition 1''': Winning eight hands consecutively, no matter if the player is the dealer at that round.
: '''Definition 2''': Winning eight hands continuously exactly in his own dealership (as how the yaku name strictly indicated).
: '''Definition 2''': Winning eight hands continuously exactly in his own dealership (as how the yaku name strictly indicated).
: '''Definition 3''': Successfully accumulates eight [[honba]] points on his own. Usually a hand must be won at the last honba, while it doesn't matter for the previous ones.
: '''Definition 3''': Successfully accumulates eight [[honba]] points on his own. Usually a hand must be won at the last honba, while it doesn't matter for the previous ones.


Usually an optional restriction of [[ryanhan shibari|ryanhan-shibari]] will be applied to the dealer after the fifth round. That being said, the dealer can only claim a winning hand with at least 2 han from yakus, otherwise the progress will halt.
Rulesets that include paarenchan will usually include the optional restriction of [[ryanhan shibari|ryanhan-shibari]], which is applied dealer after the fifth round. (This means that, past the 5th honba, each winning hand must be 2+ han.)


* Value: Yakuman
* Value: Yakuman
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Depending on ruleset, the dealership may automatically rotate after paarenchan, or allowing to continue the next loop of paarenchan progress.
Depending on ruleset, the dealership may automatically rotate after paarenchan, or allowing the dealer to continue the next loop of paarenchan progress.


=== Pouhoi paarenchan ===
=== Pouhoi paarenchan ===
With the rule of [[#Paarenchan|paarenchan]] applied, if a non-dealer breaks opponent's dealership successfully at the round the dealer can achieve paarenchan, '''Pouhoi paarenchan''' {{kana|破回八連荘}} (lit. ''Destroyed eighth-dealership'') is achieved. The non-dealer winner will automatically scored a yakuman, no matter how much his hand actually values.
Only used alongside [[#Paarenchan|paarenchan]]. If a non-dealer breaks opponent's dealership successfully at the round the dealer can achieve paarenchan, '''Pouhoi paarenchan''' {{kana|破回八連荘}} (lit. ''Destroyed eighth-dealership'') is achieved. The non-dealer winner will automatically scored a yakuman.
* Value: Yakuman
* Value: Yakuman


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=== Ishino uenimo sannen ===
=== Ishino uenimo sannen ===
'''Ishino uenimo sannen''' {{kana|石の上にも三年}} (lit. ''Three years on a rock'') is a yaku achieved by winning a [[daburu riichi|double-riichi]] hand with [[haitei raoyue and houtei raoyui|haitei raoyue / houtei raoyui]].
'''Ishino uenimo sannen''' {{kana|石の上にも三年}} (lit. ''Three years on a rock'') is a yaku achieved by winning a [[daburu riichi|double-riichi]] hand with [[haitei raoyue and houtei raoyui|haitei raoyue or houtei raoyui]].
* Value: Yakuman
* Value: Yakuman
* Example:
* Example:
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=== Toukanhou ===
=== Toukanhou ===
'''Toukanhou''' {{kana|頭槓和}} (lit. ''First-kan win'') is a yaku achieved by claiming a [[kan]] in the first turn and win with [[rinshan kaihou]] immediately.
'''Toukanhou''' {{kana|頭槓和}} (lit. ''First-kan win'') is a yaku achieved by claiming a [[kan]] in the first turn and winning with [[rinshan kaihou]] immediately.


Similarly to [[tenhou and chiihou]], the yaku will be nullified with any preceding calling actions from the opponents.
Similarly to [[tenhou and chiihou]], the yaku will be nullified with any preceding calling actions from the opponents.


Due to the required action of kan, this yaku is not available to combine with tenhou and chiihou.
Due to the required action of kan, this yaku cannot be combined with tenhou or chiihou.


Depending on rulesets, the type of kan may be limited to [[ankan]]-only, or can only be achieved by the dealer.
Depending the ruleset, only ankans may be allowed to score the yakuman. Alternatively, only the dealer may be allowed to score it.


* Value: Yakuman
* Value: Yakuman
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* Example: {{#mjt:148s26p149m12567z}} {{#mjt:3z}}
* Example: {{#mjt:148s26p149m12567z}} {{#mjt:3z}}


Similar to [[tenhou and chiihou]], these yakus are only recognized in the first turn of each player, and any calling actions will nullify the yaku.
Similar to [[kyuushu kyuuhai]], these yaku are only recognized in the first turn of each player, and any calling actions will nullify the yaku.


=== Suurenkou ===
=== Suurenkou ===
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** {{#mjt:2233445566778m}}, Ron: {{#mjt:8m}} (Daisuurin) <ref group="replay" name="replay-daisuurin">[http://tenhou.net/3/?log=2020010519gm-0007-0000-4c243150&tw=3&ts=3 Daisuurin] (East 3 Round 1 honba, South seat)</ref>
** {{#mjt:2233445566778m}}, Ron: {{#mjt:8m}} (Daisuurin) <ref group="replay" name="replay-daisuurin">[http://tenhou.net/3/?log=2020010519gm-0007-0000-4c243150&tw=3&ts=3 Daisuurin] (East 3 Round 1 honba, South seat)</ref>
* Trivia:
* Trivia:
** When this yaku is not recognized, such hand scores at least a sanbaiman (11 han), with [[tanyao]]'s 1 han + [[pinfu]]'s 1 han + [[ryanpeikou]]'s 3 han + [[chinitsu]]'s 6 han.
** When this yaku is not recognized, such hand scores at least a baiman (10 han): [[tanyao]]'s 1 han + [[ryanpeikou]]'s 3 han + [[chinitsu]]'s 6 han.
** The concrete definition of daisharin may vary in each platform. Some is defined as ryanpeikou, while some is defined by [[chiitoitsu]]. These definitions in fact generate an identical pattern of a concealed hand, and it doesn't hurt under the general ruleset of japanese mahjong. However this will influence the available stacking yakus under [[aotenjou]] rules, which finally brings a different sum-up result.
** The concrete definition of daisharin may vary in each platform. Some is define it as ryanpeikou, others define it as [[chiitoitsu]]. Both definitions are identical under the general ruleset, but this does impact the available yaku if [[aotenjou]] is used.


=== Shousharin / Shouchikurin / Shousuurin ===
=== Shousharin / Shouchikurin / Shousuurin ===
'''Shousharin''' {{kana|小車輪}} is a concealed hand with seven consecutive [[pinzu]] pairs from 1 to 7, or from 3 to 9.  Similarly, '''Shouchikurin''' {{kana|小竹林}} and '''Shousuurin''' {{kana|小数隣}} are the variants of [[souzu]] and [[manzu]] correspondingly.
'''Shousharin''' {{kana|小車輪}} is a concealed hand with seven consecutive [[pinzu]] pairs from 1 to 7, or from 3 to 9.  Similarly, '''Shouchikurin''' {{kana|小竹林}} and '''Shousuurin''' {{kana|小数隣}} are the variants of [[souzu]] and [[manzu]] correspondingly.
* Value: Usually yakuman, sometimes sanbaiman or even lower
* Value: Usually yakuman, sometimes sanbaiman or lower
* Examples:
* Examples:
** {{#mjt:3344566778899p}}, Tsumo: {{#mjt:5p}} (Shousharin) <ref group="replay" name="replay-shousharin">[http://tenhou.net/3/?log=2019102310gm-0089-0000-6b99581b&tw=1&ts=1 Shousharin] (East 2 Round, East seat)</ref>
** {{#mjt:3344566778899p}}, Tsumo: {{#mjt:5p}} (Shousharin) <ref group="replay" name="replay-shousharin">[http://tenhou.net/3/?log=2019102310gm-0089-0000-6b99581b&tw=1&ts=1 Shousharin] (East 2 Round, East seat)</ref>
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=== Isshoku yonjun ===
=== Isshoku yonjun ===
'''Isshoku yonjun''' / '''Iisou suushun''' {{kana|一色四順}} (lit. ''Pure quadruple sequences'') is a hand containing four identical [[shuntsu]]s in a same suit. Also knowned as '''Suuren taihou''' {{kana|四連太宝}}.
'''Isshoku yonjun''' / '''Iisou suushun''' {{kana|一色四順}} (lit. ''Pure quadruple sequences'') is a hand containing four identical sequences in a same suit. Also known as '''Suuren taihou''' {{kana|四連太宝}}.
 
This yaku may be either closed only or allowed open. The difficulty comes from the process of collecting those twelve tiles with continuous numbers in one suit, while only the [[kamicha]] can help to feed the tiles. Generally not reduced in value when open (similar to other yakuman).


The winning condition may vary between closed-hand only, or opened-hand allowed.  Though even with an openable choice, this hand is still pretty rare, and really hard to accomplish.  The difficulty comes from the process of collecting those twelve tiles with continuous numbers in one suit, while only the [[kamicha]] can help to feed the tiles.  This is also why this yaku generally doesn't apply the [[kuisagari]] rule to downgrade the value of an opened hand, which is usually widely applied for shuntsu-based yakus.
* Value: Yakuman
* Value: Yakuman
* Examples:
* Examples:
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'''Benikujaku''' {{kana|紅孔雀}} (lit. ''Red peacock'') is a hand only built by the <span style="color:red; font-weight:bold;">red</span> [[souzu]] tiles (souzu of 1, 5, 7 and 9) and [[Jihai#Sangenpai|sangenpai chun]].
'''Benikujaku''' {{kana|紅孔雀}} (lit. ''Red peacock'') is a hand only built by the <span style="color:red; font-weight:bold;">red</span> [[souzu]] tiles (souzu of 1, 5, 7 and 9) and [[Jihai#Sangenpai|sangenpai chun]].


This yaku is harder than [[ryuuiisou]] and [[chinroutou]], as it only contains five kinds of available tiles, and they can't perform any [[shuntsu]].
This yaku is harder than [[ryuuiisou]] and [[chinroutou]], as it only contains five kinds of available tiles, and they can't form any sequences.
* Value: Yakuman
* Value: Yakuman
* Example: {{#mjt:5777999s}} {{#mjt:111's}} {{#mjt:777'z}}, Agari: {{#mjt:0s}} <ref group="replay" name="replay-benikujaku">[https://mahjongsoul.game.yo-star.com/?paipu=191218-690009fa-24d9-4d02-b595-9de8ea1a12bf_a95280650 Benikujaku] (East 2 Round, East seat)</ref>
* Example: {{#mjt:5777999s}} {{#mjt:111's}} {{#mjt:777'z}}, Agari: {{#mjt:0s}} <ref group="replay" name="replay-benikujaku">[https://mahjongsoul.game.yo-star.com/?paipu=191218-690009fa-24d9-4d02-b595-9de8ea1a12bf_a95280650 Benikujaku] (East 2 Round, East seat)</ref>
* Trivia:
* Trivia:
** This yaku is derived from ryuuiisou, as it utilizes the tiles not used by ryuuiisou.  It used to have a name '''Kouiisou''' {{kana|紅一色}} (lit. ''All red''), but it's vague due to the fact there're many other tiles also containing red.  Hence, this hand is renamed with the peacock pattern of the 1-sou.
** This yaku is derived from ryuuiisou, as it utilizes the tiles not used by ryuuiisou.  It used to have a name '''Kouiisou''' {{kana|紅一色}} (lit. ''All red''), but it's vague due to the fact there are many other tiles that also containing red.  Hence, this hand is renamed with the peacock pattern of the 1-sou.


=== Kokuiisou ===
=== Kokuiisou ===
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=== Golden Gate Bridge ===
=== Golden Gate Bridge ===
'''Golden Gate Bridge''' {{kana|ゴールデンゲートブリッジ、金門橋}} is a hand containing all four [[shuntsu]]s of 123, 345, 567 and 789 in one suit.
'''Golden Gate Bridge''' {{kana|ゴールデンゲートブリッジ、金門橋}} is a hand containing all four sequences of 123, 345, 567 and 789 in one suit.


The yaku name is inspired from the [[wikipedia:Golden Gate Bridge|Golden Gate Bridge]] in San Francisco.  The "pair"s of 33 / 55 / 77 indicates the piers of bridge, while the whole group of sequences with tiles from 1 to 9 indicates the bridge deck.
The yaku name is inspired from the [[wikipedia:Golden Gate Bridge|Golden Gate Bridge]] in San Francisco.  The "pair"s of 33 / 55 / 77 indicates the piers of bridge, while the whole group of sequences with tiles from 1 to 9 indicates the bridge deck.
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* Restriction:
* Restriction:
** Menzenchin only.
** Menzenchin only.
** The triplet of South / North is usually not allowed to meld or claim as [[ankan]].
** The triplet of South / North is usually not allowed to be melded or be an [[ankan]].
** The two groups of years are usually not allowed in a same suit.
** The two groups of years are usually not allowed to have the same suit.
* Value: Yakuman
* Value: Yakuman
* Example: {{#mjt:1861p1865s222444z}}
* Example: {{#mjt:1861p1865s222444z}}
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=== Tohoku Shinkansen ===
=== Tohoku Shinkansen ===
'''Touhoku Shinkansen''' {{kana|東北新幹線}} (''Tohoku Shinkansen'') is a hand built with [[kazehai]] East and North as the pair and a triplet, and an [[ikkitsuukan]] hand as the rest.
'''Touhoku Shinkansen''' {{kana|東北新幹線}} (''Tohoku Shinkansen'') is a hand built with East as the pair, North a triplet, and an [[ittsu]] for the rest of the hand.
* Value: Yakuman (usually closed-hand only)
* Value: Yakuman (usually closed-hand only)
* Example: {{#mjt:123456789s11144z}}
* Example: {{#mjt:123456789s11144z}}
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* Example: {{#mjt:6s}} {{#mjt:9'78s}} {{#mjt:66"6z}} {{#mjt:55"5z}} {{#mjt:7"77z}}, Ron: {{#mjt:6s}} <ref group="replay" name="replay-chousangen">[https://mahjongsoul.game.yo-star.com/?paipu=49c8f7cb-57ff-4660-95c8-a6e7b84abdff Chousangen] (East 2 Round, North seat)</ref>
* Example: {{#mjt:6s}} {{#mjt:9'78s}} {{#mjt:66"6z}} {{#mjt:55"5z}} {{#mjt:7"77z}}, Ron: {{#mjt:6s}} <ref group="replay" name="replay-chousangen">[https://mahjongsoul.game.yo-star.com/?paipu=49c8f7cb-57ff-4660-95c8-a6e7b84abdff Chousangen] (East 2 Round, North seat)</ref>


When chousangen is not recognized, such hand values single yakuman as [[daisangen]].
When chousangen is not recognized, such hand is scored as a regular [[daisangen]].


=== Daichisei ===
=== Daichisei ===
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* [[Tsuuiisou/Replays#Daichisei|Example]]: {{#mjt:1122344556677z}}, Ron: {{#mjt:3z}} <ref group="replay" name="replay-daichisei">[http://tenhou.net/3/?log=2019121722gm-0089-0000-d33c533b&tw=2&ts=5 Daichisei] (East 4 Round, North seat)</ref>
* [[Tsuuiisou/Replays#Daichisei|Example]]: {{#mjt:1122344556677z}}, Ron: {{#mjt:3z}} <ref group="replay" name="replay-daichisei">[http://tenhou.net/3/?log=2019121722gm-0089-0000-d33c533b&tw=2&ts=5 Daichisei] (East 4 Round, North seat)</ref>


When daichisei is not recognized, the hand values single yakuman as [[tsuuiisou]].
When daichisei is not recognized, the hand is scored as a regular [[tsuuiisou]].


=== Junsei ryuuiisou ===
=== Junsei ryuuiisou ===
'''Junsei ryuuiisou''' {{kana|純正緑一色}} (lit. ''Pure all green'') is an [[ryuuiisou|all-green]] hand built only with the [[souzu]] tile of 2, 3, 4, 6 and 8, which excludes [[hatsu]].
'''Junsei ryuuiisou''' {{kana|純正緑一色}} (lit. ''Pure all green'') is an [[ryuuiisou|all-green]] hand without [[hatsu]], thus limiting the hand to: 2, 3, 4, 6 and 8 sou.
 
* Value: Double yakuman
* Value: Double yakuman
* Example: {{#mjt:3466688s}} {{#mjt:3'24s}} {{#mjt:3'24s}}, Ron: {{#mjt:2s}} <ref group="replay" name="replay-junsei-ryuuiisou">[https://mahjongsoul.game.yo-star.com/?paipu=15c1247c-8497-42b1-9523-b2b74b0985e8 Junsei ryuuiisou] (East 3 Round 1 honba, West seat)</ref>
* Example: {{#mjt:3466688s}} {{#mjt:3'24s}} {{#mjt:3'24s}}, Ron: {{#mjt:2s}} <ref group="replay" name="replay-junsei-ryuuiisou">[https://mahjongsoul.game.yo-star.com/?paipu=15c1247c-8497-42b1-9523-b2b74b0985e8 Junsei ryuuiisou] (East 3 Round 1 honba, West seat)</ref>
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